Regarding Teleport and Jump pad removal in the Garden

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Hey Everyone, I'm here again to address some important changes to SkyBlock gameplay, specifically the use of Teleport and Jump Pads in the Garden.

Effective after the release of this thread, Jump Pads and Teleport Pads will stop working in the Garden. To avoid further issues, we suggest players remove them from their plots.

The reason for this change is because we believe these tools makes the gameplay of Farming in SkyBlock too simple. Removing the use of these tools will ensure that some player interaction is required to a certain degree, proving that players are actually playing the game. This will also ensure that it is more easy for us to distinguish between actual players versus bots/scripts.

In tandem with the above change, we're also removing Farming fortune from private islands. This should ensure the Garden remains the key area for private farming.

Finally, due to the intended convenience of teleport pads and jumping pads being removed, we are adding a new command to allow quick movement between plots ( /tptoplot [plotname], /plotteleport [name] ).

As a somewhat related side note - we are currently monitoring the current state of SkyBlock's economy (we always are), and are aware of potential issues with inflation at this moment. These issues will be addressed in the near future.
So instead of lowering NPC sell price you pull this ****, making a completely ********* boring task that we need to spend multiple 100s of hours doing even more annoying and a pain in the ass to do. I don't think there was a possible worse solution to this problem
 
Hey Everyone, I'm here again to address some important changes to SkyBlock gameplay, specifically the use of Teleport and Jump Pads in the Garden.

Effective after the release of this thread, Jump Pads and Teleport Pads will stop working in the Garden. To avoid further issues, we suggest players remove them from their plots.

The reason for this change is because we believe these tools makes the gameplay of Farming in SkyBlock too simple. Removing the use of these tools will ensure that some player interaction is required to a certain degree, proving that players are actually playing the game. This will also ensure that it is more easy for us to distinguish between actual players versus bots/scripts.

In tandem with the above change, we're also removing Farming fortune from private islands. This should ensure the Garden remains the key area for private farming.

Finally, due to the intended convenience of teleport pads and jumping pads being removed, we are adding a new command to allow quick movement between plots ( /tptoplot [plotname], /plotteleport [name] ).

As a somewhat related side note - we are currently monitoring the current state of SkyBlock's economy (we always are), and are aware of potential issues with inflation at this moment. These issues will be addressed in the near future.
WHEN IS COOP BACK
 
Hey Everyone, I'm here again to address some important changes to SkyBlock gameplay, specifically the use of Teleport and Jump Pads in the Garden.

Effective after the release of this thread, Jump Pads and Teleport Pads will stop working in the Garden. To avoid further issues, we suggest players remove them from their plots.

The reason for this change is because we believe these tools makes the gameplay of Farming in SkyBlock too simple. Removing the use of these tools will ensure that some player interaction is required to a certain degree, proving that players are actually playing the game. This will also ensure that it is more easy for us to distinguish between actual players versus bots/scripts.

In tandem with the above change, we're also removing Farming fortune from private islands. This should ensure the Garden remains the key area for private farming.

Finally, due to the intended convenience of teleport pads and jumping pads being removed, we are adding a new command to allow quick movement between plots ( /tptoplot [plotname], /plotteleport [name] ).

As a somewhat related side note - we are currently monitoring the current state of SkyBlock's economy (we always are), and are aware of potential issues with inflation at this moment. These issues will be addressed in the near future.
nah this makes garden like not semi afk
 
Hey Everyone, I'm here again to address some important changes to SkyBlock gameplay, specifically the use of Teleport and Jump Pads in the Garden.

Effective after the release of this thread, Jump Pads and Teleport Pads will stop working in the Garden. To avoid further issues, we suggest players remove them from their plots.

The reason for this change is because we believe these tools makes the gameplay of Farming in SkyBlock too simple. Removing the use of these tools will ensure that some player interaction is required to a certain degree, proving that players are actually playing the game. This will also ensure that it is more easy for us to distinguish between actual players versus bots/scripts.

In tandem with the above change, we're also removing Farming fortune from private islands. This should ensure the Garden remains the key area for private farming.

Finally, due to the intended convenience of teleport pads and jumping pads being removed, we are adding a new command to allow quick movement between plots ( /tptoplot [plotname], /plotteleport [name] ).

As a somewhat related side note - we are currently monitoring the current state of SkyBlock's economy (we always are), and are aware of potential issues with inflation at this moment. These issues will be addressed in the near future.
I have mixed feelings about this
 
Alternatively just make it so you have to press shift or something on a teleport pad to use it so macroers have a harder time, its not like removing the pads entirely is gonna stop macroers, it just makes their lives slightly more difficult and everyone elses immensely painful
 
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