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by Hypixel Team at 2:00 PM
(21,959 Views / 275 Likes)
488 Comments
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Hello, @ everyone! I bring you good news today, we will be opening up the...

Official Hypixel Discord!


Many of you have asked us about creating an official Hypixel Discord and we are pleased to announce that today we will begin inviting players to test out our Discord server. We will first be allowing ranked users (VIP or higher) to join for an initial testing period. All other users will be able to join at a later date. Currently, only voice channels are enabled on the server. We will explore the idea of having text channels in the future.

The Hypixel Discord will have all Hypixel Server ranks. To participate in the Discord, you will need to have a Hypixel Forums account linked to your Minecraft account. This will automatically give you your rank from the server and will allow you to join the voice channels. If you join the Discord and do not link it to your Forums account, you will not have access to anything except for the #welcome channel which will direct you on how to link your account.

Note: See here on how to connect your Hypixel Forums account to your Minecraft account.​

Continue reading to see how you can join the Hypixel Discord server today!

by Relenter at 10:14 AM
(4,468 Views / 100 Likes)
122 Comments
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This Arena update is part of our overall Classic Games update! We hope that these updates will help improve your gameplay experiences and remove bugs that you've seen over time. Check out the



to see more updates on the games in the Classic Lobby.

Continue reading to see a full list of changes made to Arena!

by LyallPD at 4:24 AM
(6,382 Views / 149 Likes)
166 Comments
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Hello,

Welcome back to the November installment of our Development Summaries where we will be sharing insights into our past, current, and future projects.

Note: [Just a quick reminder that anything I share is subject to change during development. I won’t be able to share everything the team is currently working on in this summary, as some of the projects are in very early stages of development and we want to keep some surprises for the community. However, we are aiming to update you on these projects as soon as we can.]

Previous Developer Summaries:
In this summary, I’m going to cover the following:
  • What have we been doing during the last 3 months
  • Guild Update
  • Moderation and Punishments
  • Prototype Lobby
  • Planned and Upcoming Updates
Make sure to click on continue reading for full information. Prepare for a long post.

by Dctr at 12:58 PM
(5,624 Views / 137 Likes)
193 Comments
Hey all!

The Hypixel Player Council has been working with the community over the last few months to gather feedback on achievement balancing, some minor QoL features and new rewards!

Achievement Balancing
Here is a list of changes for reduced tiers across the network and a few re-worked challenge achievements! We hope reducing the tiers in some game will inspire and encourage Achievement Hunters to grab more points all over the server
  • Reduced “Zombies Winner” from 15 points to 10 points.
  • Increased “Zombies Speed Runner” from 10 to 15 points.
  • Increased “Dragon Tamer” from 10 to 15 points.
  • Changed the 'Crate Looter' tiered achievement to:
    • I: open 10 crates
    • II: open 25 crates
    • III: open 50 crates
    • IV: open 100 crates
    • V: open 250 crates
  • Increased “Dragon Slayer” from 10 to 15 points.
  • Increased “Getting the Job Done Better” from 10 to 15 points.
  • Decreased “Getting the Job Done” from 15 to 10 points.
  • Increased the time on "Unstoppable" from 10-->15 seconds.
  • Increased “Collector” from 15 to 20 points.
  • Decreased “Lucky #7” from 15 to 10 points.
  • Changed the "RNG Master" tiered achievement to:
    • 250 wins tier V
    • 100 wins tier IV
    • 50 wins tier III
    • 20 wins tier II
    • 10 wins tier I
  • Reduced the players requires for 'Stunningly Good' from 4 players to 3 players.
  • Increased “Better Version Of Yourself” from 10 to 15 points.
  • Decreased “One shot, one kill” from 10 to 5 point.
  • Decrease “Well rounded” from 15 to 10 points
  • Increase “Not close at all” from 5 to 10 points
  • Changed the tiered achievements 'Solo Winner & Team Winner" to:
    • 500 wins Tier V
    • 250 wins tier IV
    • 100 tier III
    • 50 tier II
    • 10 tier I
  • Changed the tiered achievement 'King' to:
    • 1000 skulls tier V
    • 750 tier IV
    • 250 tier III
    • 50 tier II
    • 10 tier I
  • Increased “This is not UHC!” from 5 to 10 points.
  • Decreased “Dominating!” from 10 to 5 points.
  • Increased “Monsterkill” from 10 to 15 points.
  • Increase "Sticky Situation" from 5 to 10 points.
  • Monsterkill now requires 12 kills in team mode opposed to 15.
  • Changed “I FNA” from “Win wearing a MVP++ head”
  • Changed the tiered achievement 'Moctezuma' to:
    • 16 prestiges tier V
    • 12 Tier IV
    • 8 Tier III
    • 4 tier II
    • 2 tier I
  • Challenge Achievement changes:
    • Sleepytime: Craft and place a bed in 50 games as Zombie (previously 100 beds)
    • Rushlord: Deal 20,000 wither damage total as Dreadlord (previously 50k damage)
    • Birds Eye: Hit an enemy with Shadow Burst from over 35 blocks away (previously 50 blocks)
    • Constructor: Place 15,000 total blocks in preparation time as Moleman. (previously 25k blocks)
    • Hammerhead: Kill 100 players while both you and them are in water. (previously 250 kills)
    • Maximum Effort: Get 3 Final Kills in 12 seconds as Dreadlord. (previously 6 seconds)
    • Multi-Kill!: Get 5 FK’s or FA’S in a period of 15 seconds as Herobrine (previously 7 seconds)
    • Potions of Death: Get 8 Final Kills or Assists with Arcane Explosion as Arcanist (previously 10 kills, and now includes FA's)
    • Sneak Attack: Get 100 total FK’s or FA’s from behind as Enderman (previously 200 kills)
    • Speedrun: Attack all three enemy withers within 3 minutes after the walls have fallen as Enderman. (previously 2min)
    • Terminated Script: Siphon 3000 energy from killing enemies (previously 8000 energy)
    • Marksman: Get 25 FK’s or from over 30 blocks as Skeleton (previously 50 blocks, also no longer includes FA'S, although the FA's for this achievement never worked properly anyways)
    • Dirty Dog: Get 15 total FK’s while under 10 HP as Werewolf (previously 5hp)
    • Skeletons best friend: Mine 50 diamond ore (previously 100 ore)
    • Mega Walls Guardian tiered achievement now again counts defending assists like it used to.
    • Increased "Exchange" achievement from 5 to 15 points.
  • Changed the tiered achievement 'Hoarder!' to:
    • 2000 card packs Tier V
    • 1000 Tier IV
    • 500 Tier III
    • 200 Tier II
    • 50 tier I
  • Changed the tiered achievement 'Mob Beheading' to:
    • 1200 tier V
    • 700 tier IV
    • 250 tier III
    • 50 tier II
    • 10 tier I
  • Changed the tiered achievement 'Clashing' to:
    • 1000 wins tier V
    • 500 tier IV
    • 200 tier III
    • 50 tier II
    • 10 tier I
  • Increased “God of Monsters” from 5 to 10 points.
  • Decreased “Boo!” from 10 to 5 points.
  • Increased “Endless Quiver” from 5 to 10 points.
  • Increased “New Passive!” from 10 to 15 points.
  • “I’m an Even Better Wizard!” Changed to e kill 1 player with a fireball (previously 2)
  • Changed the tiered achievement 'Mega Winner' to:
    • 500 wins tier V
    • 250 tier IV
    • 100 tier III
    • 50 tier II
    • 10 tier I
  • Changed the tiered achievement 'Mega Killer' to:
    • 10,000 kills tier V
    • 5000 tier IV
    • 1000 tier III
    • 250 tier II
    • 50 tier I
  • Decreased “Mob Spawner” from 10 to 5 points.
  • Increased “Nick Cage” from 10 to 15 points.
  • Decreased “Well, well” from 10 to 5 points.
  • Increased “Fear me Mortals” from 10 to 15 points.
  • Increased “Oh uh...” from 10 to 15 points.
  • Decreased “Gone Fishing” from 10 to 5 points.
  • Increased “Criminal” from 5 to 10 points.
  • Decreased “Baller” from 10 to 5 points.
  • Changed the tiered achievement 'Smash champion!' to:
    • 750 smash levels tier V
    • 500 tier IV
    • 250 tier III
    • 100 tier II
    • 20 tier I
  • Increased “Young Apprentice, you are not” from 10 to 20 points.
  • General Cluck Challenge now requires: 'Kill 2 enemy heroes with your Chicken Army'
  • Changed the tiered achievement 'UHC Master' to:
    • 1,000 wins tier V
    • 500 tier IV
    • 200 tier III
    • 50 tier II
    • 10 tier I
  • Changed the tiered achievement 'Hunter' to:
    • 7,000 kills tier V
    • 3,500 tier IV
    • 1,000 tier III
    • 200 tier II
    • 50 tier I
  • Increased “Executed!” from 10 to 15 points.
  • Increased “Natural Talent” from 10 to 15 points.
  • Changed the tiered achievement 'Running Killer' to:
    • 250 wins tier V
    • 100 tier IV
    • 50 tier III
    • 20 tier II
    • 10 tier I
  • Changed the tiered achievement 'Tag! Tag! Tag!' to:
    • 150 wins tier V
    • 100 tier IV
    • 50 tier III
    • 25 tier II
    • 10 tier II
Developer Note: [We understand that it was desired to count top 3 for this achievement and keep it at 500 top 3 placements. Unfortunately there was complications with this solution and it was decided to reduce the tier instead of doing nothing.]
  • Decreased “I can do that” from 15 to 10.
  • Increased “1...2...3…” from 10 to 15 points.
  • Decreased requirement for “Assistant” from 30 Assists to 20 Assists.
  • Increased “Champion!” from 15 to 25 points.
  • Changed the tiered achievement 'Deathmatched and Vexillologist' to:
    • 500 wins tier V
    • 250 tier IV
    • 100 tier III
    • 50 tier II
    • 10 tier I
  • Changed the tiered achievement 'Kill Secured' to:
    • 20,000 kills tier V
    • 5,000 tier IV
    • 1000 tier III
    • 250 tier II
    • 50 tier I
  • Decreased “Medium Rare” from 10 to 5 points.
  • Increased “Capture the win!” from 5 to 10 points.
  • Decreased “Makin’ some room” from 10 to 5 points.
  • Increased “Slow down there” from 5 to 10 points.
  • Decreased “Feeling special” from 10 to 5 points.
  • Increased “Collateral Damage from 5 to 10 points.
  • Decreased “The first of many” from 10 to 5 points.
  • Increased “Super soaker” from 5 to 10 points.
  • Decreased “Chain kill” from 10 to 5 points.
  • Increased “Legend… wait for it… dary…” from 10 to 15 points.
  • Bossed” and “Gladiator” now count 1v1, 2v2, and 4v4 wins and kills. All previous stats have been synced with the new achievement requirements.
  • Increased “Not even close, baby” from 5 to 15 points.
  • Changed the tiered achievement 'Painter' to:
    • 100,000 kills Tier V
    • 50,000 tier IV
    • 10,000 tier III
    • 1,000 tier II
    • 100 tier I
  • Changed the tiered achievement 'Paintball Superstar' to:
    • 2000 wins tier V
    • 1000 tier IV
    • 100 tier III
    • 50 tier II
    • 10 tier I
  • Increased “Hacker?” from 5 to 15 points.
  • Increased “Perfection” from 5 to 15 points
  • Increased "Baking a Dozen” from 5 to 10 points
  • Increased “Oh Baby, a Triple!” from 10 to 15 points
  • Decreased “I believe I can fly” from 10 to 5 points
  • Decreased “Real Santa” from 25 to 15 points.
  • Decrease “MOAR!!” from 15 to 10 points
  • Increase “Disaster: from 10 to 15 points

Bug Fixes
  • Fixed general achievement "Strength in Numbers"
  • Fixed Mini Walls wins not tracking for achievements if you die before the win or warping out before you earn the coins.
  • Fixed Bedwars achievement "Rejoining the Dream!"
  • Fixed Bedwars Final Killer & Collectors Edition counting double
  • Disable achievements in BSG duels
  • Fixed "Kits Expert" not announcing in chat when a tier was met in BSG
  • Fixed firebombs not going towards the CVC achievement "Trigger-less"
  • Fixed the Untouchable achievement in duels being granted even when damage was taken
  • Fixed the Crazy Walls achievement "Rampage" granting the achievement at 3 kills when the requirement is 5 kills
  • Fixed Mega Walls achievement "Terminated Script". It was previously tracking the completely wrong thing. Should work properly now.
  • Fixed Mega Walls achievement "Night's Rest". Was previously tracking the incorrect passive.
  • Disabled Mega Walls achievements being grants in MW Duels.
  • Fixed "Revenge of the Wolves" and "Night's Rest" not displaying progress under MW skins.
  • Fixed "Maximum Power" In SkyClash granting the achievement when 3 challenge cards were equipped.
  • Fixed SkyClash's "Sharpened Justice", since a sharpness II justice sword was not possible to find in a chest.
  • Fixed SkyClash's "Flying" achievement not granting when you shoot a player off, but only when you melee them off holding the bow.
  • Fixed SkyClash's "Heroic Charge" not awarding when a player was thrown into the void.
  • Fixed SkyWar's "Scientist" tier not being properly synced.
  • Fixed Smash Heroes solo wins count towards winning tier. Also synced all previous progress.
  • Fixed Smash Heroes "Shoop Challenge" not counting void kills.
  • Fixed Speed UHC's tiered kills & wins achievement not announcing in chat and not tracking in chat at all.
  • Fixed Arena Brawl's tiered achievements only updated after finding a hat in the magical chest.
  • Fixed Mega Wall's cake tiered achievement only updating in chat every other cake.
  • Fixed CVC's "Better Version of Yourself" achievement not awarding at the proper time
  • Fixed Mega Walls FA's with mob kills not counting properly, or only counting when a teammate's same mob got the last hit.

Other Additions/Changes
  • Renamed general tiered achievement "Winning!" to "Well Rounded" for variety.
  • Firebombs in CVC now count towards the "Trigger-Less" tiered achievement.
  • CVC's "Bounty Hunter" tier was renamed to "Bounty Collector" for variety.
  • Renamed Crazy Wall's tiered "Solo Winner" to "Maniac" for variety.
  • Renamed Crazy Wall's tiered "Team Winner" to "Crazy Teamwork" for variety
  • Renamed Crazy Wall's tiered "Solo Killer" to "Crazy Killer" for variety.
  • Renamed Crazy Wall's tiered "Team Killer" to "Team Butcher" for variety.
  • Renamed Crazy Wall's "Dragon Slayer" to "Boss fight" for variety.
  • Synced players Warlord's "Kill Secured" achievements with stats.
  • All wins and kills from all modes of Arena Brawl will count towards the tiered achievements and all previous progress has been synced.
  • Removed VampireZ's "Close Call" achievement.
  • Turbo Kart Racers "Winner" renamed to "Medalist" for variety and a more accurate representation of what the achievement requires.
  • All past Turbo Kart Racers trophies will sync with players achievements.

New Achievements Rewards for 16,000-25,000 points
  • Added the "Diamond" tier for 18,000-20,000 points
  • Added an "Ender" tier for 20,000-23,000 points.
  • Added a "Dark Ender" tier for 23,000-25,000 points.
  • Added hefty EXP, Arcade coins, personal boosters, mystery boxes, and more for achievement rewards along your journey.
  • New exclusive banners for 18k and 20k achievement point.

Egyptian Totem Style unlocked at 18,000 points:
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Tiki Totem Style unlocked at 20,000 points:

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Ender Totem Style unlocked at 22,000 points:
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Dragon Totem Style unlocked at 25,000 points!
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New Optional Look for Achievements
Optional "Golden" look for tiered achievements unlocked at 10,000 points.
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by codename_B at 12:17 PM
(8,207 Views / 155 Likes)
216 Comments
We're working on Housing Updates!

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We've been working on a major rewrite to some of the core systems in Housing. Because of this, we'll be taking Housing into maintenance later this week.

The reasons are detailed below. This post might get a bit technical!

by ConnorLinfoot at 3:27 AM
(6,143 Views / 106 Likes)
95 Comments
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Hello all!

Continuing from our previous Dev Blog on Housing, we'd like to share some insights on our internal work towards metrics for the team to provide further insights across the network.

Over the last few months, we have undertaken the task of improving our metric based data collection and building a system around it that allows anyone on the team to view data that can assist in decisions for games and the network as a whole.

The first step towards handling metrics in an efficient and stable manner was exploring solutions for how to store the data. After exploring a few solutions, we decided to go with InfluxDB. InfluxDB is a time series based database which is great for wanting to store metric data with large datasets and fast query times. Along with this, we also decided to use Grafana for displaying the data in a system that allows people on the team without database knowledge to view data for any time period.