Today we are releasing a new game in the Prototype Lobby - Wool Hunt!
Capture the Wool gamemodes are very popular and fun games in the Minecraft community and we wanted to make our own version of the mode, we really hope you'll enjoy it!
If you are not familiar with Capture the Wool modes, they are very intense team PvP games where a player of either team has to steal a Wool from the enemy side and bring it back to their own base in order to capture it.
Each team defends 2 different Wools located on each side of their base.
Those Wool Houses are protected areas where only enemy team members can enter. There, they can find the Wool Fountain and grab as many Wools as they want. But now comes the hard part, making it back to base!
▶Kits and Shopkeeper
During the game, players can earn gold by killing the other team and capturing wools. Gold can be used to purchase Kits and items, which are lost on death.
Kits and Shopkeepers are located in front of the base.
Whether you like to rush the enemy Wool, defend yours or brawl, those options are available during the game. Strategize and fight your way to victory!
▶Play with your friends!
Upon clicking on the Wool Hunt NPC in the Prototype lobby, we show you every game where your friends are playing so you can join them!
Wool Hunt games are ongoing. Players will most of the time be joining games already in progress and everyone in that game will automatically be queued into another game when it ends.
Developer Note [Why ongoing games?
Wool Hunt games can be short, but they can also be very long. From experience, we know that team games can be ruined when too many players leave during that game, having players join at all times makes all games fair until the end.
Also in Wool Hunt, games are never over. Any team can clutch a victory! So even if you join late, the fate of the game is still in your hands!]
Please give us your feedback! Over the next few weeks, we will try our best to improve this gamemode with the help of the community.
The new update has been released for Duels, available to play now in the Duels Lobby. Read on below for a full list of changes and additions or play it right now by clicking the Duels Lobby NPC, game menu icon, or using the command /lobby duels.
▶ What is in this update?
New SkyWars Duels maps
Improvements to Division Titles
Lots of bug fixes and QOL improvements
As always, if you find any bugs or issues please report them in the bugs section on the forums HERE.
Thanks to all who gave feedback and suggestions in the 1.2 Update Proposal thread!
Hey! Today we have released a juicy Zombies update to Arcade, including a new map, new guns, new powerups, difficulties, bugfixes, and more! The new map - Alien Arcadium - contains a plethora of exclusive new features, while the old Zombies maps receive some QoL changes and a return of difficulties! Additionally, we have added 4 new Miniwalls maps. Read on to learn more about the update.
With the pregame changes finishing up, we wanted to make a summary thread on all of the changes that we have made and some of the positive changes they have made to the server. You can read the original pregame improvements update thread HERE which includes some information on some of the changes made by the new pregame framework and how they affected games.
In this thread we will be talking about:
Why we made these changes
What the new pregame system is
Some cool data showing how the new pregame system has positively affected games on the network
What we plan to do with the system in the future
I'd also like to give a massive thank you to all players who responded with feedback and suggestions to the original pregame improvements thread - you were all a massive help!
Click Continue Reading... to view the whole thread.
It's time for an explosive update for TNT Games! Over the last month, we've spent time working with the council and community to lay out and action a roadmap for TNT Games! Today, we're excited to finalize this roadmap with the final update and a full list of changes & bug fixes.