Duels v0.5 now live

SkyWars 1v1, New maps + more

Play 4 new modes and 2 new maps in the latest Duels update

Read More

Holidays are Here

New Festive Games + More

The Holidays have arrived on Hypixel! Games, rewards, quests, cosmetics + more

Read more

Play MM: Infection

New Murder Mystery mode

1 Infected, 16 Survivors. How long can you survive the horde?

Read More

Minecraft 1.12 Supported

Login using 1.8, 1.9, 1.10, 1.11 or 1.12!

Play together with friends on Hypixel using Minecraft versions 1.8 and above.

Read More
by JamesJ at 6:04 PM
(1,649 Views / 110 Likes)
Hello everyone,

For the past few weeks, we've been working to improve the stability of Housing. Hypixel Housing was created over two years ago as a 'proof of concept' system, for a scalable creative "house" plot building system that syncs across multiple Minecraft instances. As with the Guild system, like @AgentK wrote about here, Housing was also written a while ago and thus didn't completely align with how our network works now, compared to 'back then'. So we've updated Housing to work better with our current network.

The first part of this stability update was a bunch of bug fixes we did a few weeks ago, we're aware there are still more bugs, and we will try to fix many more over time. However we have patched many bugs that have helped improve overall stability so far.

Then, last week we received a new database machine to store all your lovely houses on, this new machine is a lot more powerful, and a lot closer to the rest of our network. Before this, the older machine was in another datacenter and sometimes the connection between the database and the machines would cut out, and your house would crash. Hopefully now this should not happen.

Finally, last night we started the migration. As some may be aware, Housing went into maintenance mode whilst we finalised the new machine and got it ready. Your house will start saving to the new database, and loading from the database if it's there. So far, over 57,000 users have had their houses moved to the new database.

Now that Housing is more stable, we're able to focus our time on fixing bugs and other improvements. We're looking forward to talking more about those as they come!

by Minikloon at 2:33 AM
(18,801 Views / 351 Likes)
Hey all,

We just released an update to SkyWars to introduce tons of new cosmetics available to unlock in new SkyWars Loot Chests, as well as a new Laboratory mode: Lucky Blocks.


We listened to your feedback, and one of the main things you said is you wanted a way to get cosmetics outside of placing high in Ranked SkyWars. This makes sense - not everyone wants to play Ranked, but many were playing it just to try to get the cool cosmetics. Now you can unlock new cosmetics by playing regular modes too. Continue reading to find out more.

by ConnorLinfoot at 4:11 PM
(11,528 Views / 138 Likes)

In December we announced there would be a new map for Murder Mystery, and that map is finally here. We've bundled the new map Mountain with lots of other stuff including a new game mode - Showdown - and lots of improvements and tweaks across the board.

We really hope you enjoy this update. Continue reading to find out more.

by Tactful at 10:27 PM
(9,822 Views / 167 Likes)

We are very excited to let you know that v0.1 of our latest game, Battle Royale, is now available live to test for all players in the PTL.

The game has already been in limited testing for many days now and your early feedback has been amazing. We've loved watching all the streams and videos some of you have made, and look forward to seeing even more now the game is available to test all the time. Continue reading to find out more.

Please note that Battle Royale is in alpha testing, and we are constantly updating / improving it based on your feedback. This includes the map.

by PunKeel at 1:05 AM
(17,281 Views / 437 Likes)
Hello everyone!

My name is Maxime, aka PunKeel. I joined the Hypixel Server just over 3 months ago as a developer. During those 3 months, I have been working on tools for our Moderation team, Watchdog / cheat detection and other network infrastructure related tasks. My goal here is simple: to make sure your perception of the server is as good as it can be, including reducing the amount of cheaters on the server and improving stability.

This week, I focused on an issue you might be well aware of: hit registration e.g whether or not a hit from one player to another player registers. Thanks to your feedback we found issues within the code and resolved them very quickly. In this post I break down the causes of those issues and our working solutions - continue reading to find out more.