Regarding Teleport and Jump pad removal in the Garden

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The point wasn't just to stop macroers, but also players who were essentially making money and farming without even paying attention and just watching netflix while holding down buttons.

These 'legit' players were one of the lead causes of insane inflation which nearly broke the economy.
Congrats, you killed the players while not touching the macroers. There were infinitely better ways to implement a change to the garden to combat "inflation" but the admins took the dumbest route because they don't use their brains. Doesn't exactly inspire confidence when considering whether to buy ranks.
 
Congrats, you killed the players while not touching the macroers.
The players who were not even playing the game and holding down two buttons and essentially destroying skyblock's economy and almost ruined the game in the process?

I'd say stopping them was just as important as macroers.
There were infinitely better ways to implement a change to the garden to combat "inflation" but the admins took the dumbest route because they don't use their brains.
Uhh.... can you like suggest one? Most people who were semi-afking by holding two buttons were hard to detect plus you do realize that these 'legit' (not really) players are greater in number than macroers and they were a threat, right?
Doesn't exactly inspire confidence when considering whether to buy ranks.
Before you blame everything on the admins, look at the positive sides :

- More people play dungeons, meaning price drop of items like recombs and faster pf times.

- Encourages people to do combat, fishing and mining (also Foraging after rift update) instead of farming all day.

- Nerfs farming so that it isn't broken and reduces the rate of inflation by a lot.

- These two button holding " legit " players have to actually find a money method where they have to play the game and grind, and can't make money while watching Netflix / doing homework, which makes sense as skyblock is a GRIND based gamemode.
 
Before you blame everything on the admins, look at the positive sides :

- More people play dungeons, meaning price drop of items like recombs and faster pf times.
More recombs/dungeons items is dependent on people moving to this content and actually enjoying it. The target audience for something like farming might not be that of dungeons. More new people playing dungeons actually means slower party finder times especially if they don't have the gear / don't know what they're doing.
- Encourages people to do combat, fishing and mining (also Foraging after rift update) instead of farming all day.
The content having crop milestones/visitor milestones/copper requirements as high as they are actually encourages people to play farming all day. If this was meant to be bite sized content they would have made the crop milestones cap at 100m crops, dramatically reduced the copper required, and not had a 10000 visitor cap on garden. For people looking to max the game or get their skyblock levels up it takes thousands of hours in the garden to get all the XP from it.

For casual players even, the benefits of garden aren't gone even with the price nerfs. People will do farming either for Skyblock XP, or for money, most people don't just farm because of there being TP Pads. People who farmed for hours at a time were a minority of people in this situation and there's easier ways of detecting them than removing the content.
- Nerfs farming so that it isn't broken and reduces the rate of inflation by a lot.
People will just move to other "active" money making methods. Cheaters will still keep cheating. While the rate of inflation is curbed for now, all it takes is more people getting into the various mining methods in order to start making insane amounts of money again. The design flaw is that there's not enough items which encourage people to use the crops / trade them with others on the market, so people NPC sell. These changes have only put a temporary patch on the problem, they haven't fixed it.
- These two button holding " legit " players have to actually find a money method where they have to play the game and grind, and can't make money while watching Netflix / doing homework, which makes sense as skyblock is a GRIND based gamemode.
There are many other methods which require little attention. What has happened now is that farming is a "baby" version of mining. People have gotten a taste of money making methods, and will transition to easy mining methods such as armadillo/ruby/jade mining instead. What we have done with this update is killed off a few things:
  • Farming now takes similar amounts of attention to mining, killing off the late-game incentive to play the update
  • Players have to rebuild their farms AGAIN due to admin design decisions (after they gave us more pads)
  • Many players who enjoyed the passive grind of garden will leave to do other things, or will now have to focus on their outside things much more
  • Those who were already cheating through the use of F11 will not hesitate to start cheating as macros can be undetectable + are now just as profitable as they once were for most crops
While I disagree with you, there are some benefits that you can squint your eyes at and nod your head. Please understand there were much better solutions many have detailed in earlier posts though...
 
That's the point? You're meant to PLAY THE GAME. 'legit farmers' were just holding down buttons while watching youtube / / netflix smh.....

The point is to force people to actually PLAY the game. You aren't meant to farm for hours... Mining has similar issues BUT because you have to actually pay full attention, people can't do it for 10 hours a day. 10 hours a day at 8m/hr would be 80m a single day!! Do you blame them for not wanting that?? If you wanna sweat the game that's fine but then swallow the pain it takes to actually farm for 10 hours. Don't expect them to make it easy for you just because you're trying to play the game so much faster and mindlessly than it was intended.
Coming from someone who watches content on the side and plays this game, most of the content is mindless.
  • Trophy Fishing (sound notif)
  • Barn Fishing (sound notif)
  • Gemstone Mining (Memorize movement patterns)
  • Mithril Mining (Easier than gemstone because no need to walk)
  • Foraging (minion setup)
  • Ghost Grinding
  • Bestiary Grinding
  • Current Garden Farming (Switch lanes every few minutes, kinda easy)
Many of these mindless methods will make me over 8m/hr and I could do them for 10 hours a day. The problem isn't that people could play the game for 10 hours, it's that those who cheated and got wiped could easily get back to the point where they were without much grind.
  • Fishing requires rods/gear
  • Mining requires HoTM and gear
  • Foraging doesn't require much, but makes terrible money
  • Ghost Grinding requires at least Crimson + GS
  • Bestiary doesn't make a lot, and usually requires higher tier weapons
The problem has been and still is that the curve to get into garden for actual cheaters is too easy. If someone is actively playing the game and isn't paying their full attention, that is fine. The rules state an active window + no F11, and many were farming and doing other things while following those rules. Many cheaters got banned, and for about 30m were able to get the "best tool" and a decent farming armor set and continue to cheat in whatever form.

While cheating might be more easy now, the problem was never with the F11 users, it's more a problem with game design, and the continued failure of the admins to realize that people can and will grind their game.
  • "We didn't expect you to do this"
  • "This kind of got out of hand, our testing didn't show this as an issue"
  • "This will cause a performance issue / we didn't test for this on Alpha"
  • "Whoops broke the economy again"
You're blaming the wrong groups tbh, the cheaters still will cheat and the admins will probably break the game when the new foraging update drops because they didn't test the content fully.
 
Why are people hating on this lmao this was the only way to discourage people from farming 24/7 can you suggest a better way?
Suggestions on what to do instead of removing TP Pads:

Ideas on how to take crops out of the garden and make farming more interesting:
 
Given the fact that this game is all about the grind, and I only had to destroy like 100 blocks, id say its only punishing lazy players
The problem is that some farms that are the most efficient such as the MelonKingDe farm relied on teleport pads in order to function. Those farms are now broken and have to be rebuilt. This change impacts some and not others.

While I agree that it's about the grind, you're looking at *400hrs average per full crop milestone completion, multiplied by ten crops. 4000hrs of mindless farming. That's grind enough without having to remodel my entire farm setup every few weeks.

*very rough math
It's about 5000 hours total when you factor in the slower crops like pumpkin and wheat. Use mushroom cow if you want to maximize the crops. Once you get to about 100m crops harvested per crop it's not really worth it to continue, and garden v2 might have better ways of getting farming fortune, or might reduce the crops.

Most macroers just use the f11 strat
Most people using the F11 strat that weren't around to respond to macro checks will use actual macros. With failsafes macros are usually much harder to detect anyways.

Second, just curious how this is supposed to encourage player interaction? Not trying to pick a fight, just honestly curious
Many were just holding two buttons and failing to pay attention to basic macro checks. The idea now is that since you have to actively switch lanes you will be paying more attention to macro checks when they happen. The goal is to allow them to be much more subtle/harsh with macro checking since all the remaining players should be paying attention to the boring content now :)
 
ah yes removing farming fourtune is a great idea don’t you just love it when you spend 48 hours building a amazing farm over the span of 3 weeks just for them to stab you in the back so you have to go to some stupid beginner game place #hypixellikesmakingupdatesnerfs
 
ah yes removing farming fourtune is a great idea don’t you just love it when you spend 48 hours building a amazing farm over the span of 3 weeks just for them to stab you in the back so you have to go to some stupid beginner game place #hypixellikesmakingupdatesnerfs
this happened over a month ago get over it

how did it take you 48 hours to build a farm? do you play with your feet?
 
Hey Everyone, I'm here again to address some important changes to SkyBlock gameplay, specifically the use of Teleport and Jump Pads in the Garden.

Effective after the release of this thread, Jump Pads and Teleport Pads will stop working in the Garden. To avoid further issues, we suggest players remove them from their plots.

The reason for this change is because we believe these tools makes the gameplay of Farming in SkyBlock too simple. Removing the use of these tools will ensure that some player interaction is required to a certain degree, proving that players are actually playing the game. This will also ensure that it is more easy for us to distinguish between actual players versus bots/scripts.

In tandem with the above change, we're also removing Farming fortune from private islands. This should ensure the Garden remains the key area for private farming.

Finally, due to the intended convenience of teleport pads and jumping pads being removed, we are adding a new command to allow quick movement between plots ( /tptoplot [plotname], /plotteleport [name] ).

As a somewhat related side note - we are currently monitoring the current state of SkyBlock's economy (we always are), and are aware of potential issues with inflation at this moment. These issues will be addressed in the near future.
What happens with my farms on my private island then?? I've spent a LOT of time building those farms and they just gonna be USELESS now??
 
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