[June 20] Changelog

Hello Friends!

Here is the most recent list of changes, since our last post (since June 17). Do note that these are changes that were done in between those two posts - they did not necessarily happen today.


General
  • Tweaked the Lure enchantment to affect the maximum time it takes to catch an item.
  • Improved Smelting Touch to work on sand (glass), logs (charcoal), cacti (cactus green dye), cobblestone (stone), netherrack (nether brick item), and clay balls (clay bricks).
  • Nerfed sell price of Silk Touch and Growth enchantments in half

Bug Fixes

  • Fixed Armor Stands having the name “null”
  • Fixed the Blacksmith not having anything to say during the “Collect 10 coal” objective
  • Fixed an unbreakable mushroom block in the Mushroom Desert island
  • Fixed the profile viewer showing some items in the other user’s language
  • Fixed some potions not having a “COMMON” tag
  • Fixed some bugs with hoppers
  • Fixed an issue with the Talisman Bag
  • Fixed being able to go over the Hype limit (this applies to all Prototype games)
  • Fixed some parts of the Blazing Fortress island being snowy biomes
  • Fixed being able to get stuck in the fires in front of the Colosseum
  • Fixed a few recipe errors
  • Fixed a typo in the description of the Medium Storage item
  • Fixed Collection contribution no longer being displayed when it’s maxed
  • Fixed a crafting table icon being shown on recipes that require a furnace
  • Fixed Water Bottles having the name “null” when purchased from the Alchemist
  • Fixed the Event Master skin
  • Fixed the Rookie Hoe working on player-placed crops
  • Fixed Lure enchantment not working.
  • Fixed all fished music discs being called "13" in the chat message
  • Fixed ore minions being unable to place blocks in flowing water
  • Fixed Slimes that drowned dropping Slime Balls with incorrect lore
  • Fixed the quiver arrow something being stuck in your inventory
  • Fixed rarely losing items upon failed auction setup
  • Fixed wood and door price balancing
  • Fixed the dark oak door recipe giving an oak door
  • Fixed phantom Bartender dialogue
  • Fixed Frost Walker causing block updates on ladders and such
  • Fixed Frost Walker turning non-source water blocks into source water blocks
  • Fixed Promising Shovel not counting blocks broken and gaining Efficiency
  • Fixed placing water in portals (and destroying them) on private worlds
  • Fixed “Unknown Command” when clicking Fairy Soul text
  • Fixed sleeping on your private island causing time to temporarily switch to day
  • Fixed being unable to sell lapis lazuli blocks and ore
  • Fixed some brown mushroom stems dropping red mushrooms in the Mushroom Desert
  • Fixed name of Iron Bars
 
Weird, fixed snowy biomes in Blazing Fortress but my island became plains when it was snowy taiga...
 
Would it be possible to update/change the description from "the zombie heart" to state what it actually is?

As me and others weren't sure if this was something consumable to grant a permanent +50hp boost or a talisman who grants +50hp.
Adding in a note with a cap on howmuch of these you can have would be handy as well.

Cheers Row
 
Hello Friends!

Here is the most recent list of changes, since our last post (since June 17). Do note that these are changes that were done in between those two posts - they did not necessarily happen today.


General
  • Tweaked the Lure enchantment to affect the maximum time it takes to catch an item.
  • Improved Smelting Touch to work on sand (glass), logs (charcoal), cacti (cactus green dye), cobblestone (stone), netherrack (nether brick item), and clay balls (clay bricks).
  • Nerfed sell price of Silk Touch and Growth enchantments in half

Bug Fixes

  • Fixed Armor Stands having the name “null”
  • Fixed the Blacksmith not having anything to say during the “Collect 10 coal” objective
  • Fixed an unbreakable mushroom block in the Mushroom Desert island
  • Fixed the profile viewer showing some items in the other user’s language
  • Fixed some potions not having a “COMMON” tag
  • Fixed some bugs with hoppers
  • Fixed an issue with the Talisman Bag
  • Fixed being able to go over the Hype limit (this applies to all Prototype games)
  • Fixed some parts of the Blazing Fortress island being snowy biomes
  • Fixed being able to get stuck in the fires in front of the Colosseum
  • Fixed a few recipe errors
  • Fixed a typo in the description of the Medium Storage item
  • Fixed Collection contribution no longer being displayed when it’s maxed
  • Fixed a crafting table icon being shown on recipes that require a furnace
  • Fixed Water Bottles having the name “null” when purchased from the Alchemist
  • Fixed the Event Master skin
  • Fixed the Rookie Hoe working on player-placed crops
  • Fixed Lure enchantment not working.
  • Fixed all fished music discs being called "13" in the chat message
  • Fixed ore minions being unable to place blocks in flowing water
  • Fixed Slimes that drowned dropping Slime Balls with incorrect lore
  • Fixed the quiver arrow something being stuck in your inventory
  • Fixed rarely losing items upon failed auction setup
  • Fixed wood and door price balancing
  • Fixed the dark oak door recipe giving an oak door
  • Fixed phantom Bartender dialogue
  • Fixed Frost Walker causing block updates on ladders and such
  • Fixed Frost Walker turning non-source water blocks into source water blocks
  • Fixed Promising Shovel not counting blocks broken and gaining Efficiency
  • Fixed placing water in portals (and destroying them) on private worlds
  • Fixed “Unknown Command” when clicking Fairy Soul text
  • Fixed sleeping on your private island causing time to temporarily switch to day
  • Fixed being unable to sell lapis lazuli blocks and ore
  • Fixed some brown mushroom stems dropping red mushrooms in the Mushroom Desert
  • Fixed name of Iron Bars
Still have to fix the Iron Punch ability on Golem sword dosen't do correct damage, they are dealing no damage but having the pull effect.
 
Any more balancing updates coming soon?

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sagirilover_0311.png

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Slime minion needs some tweeaking. They allways manage to bug through walls and escape to my base. I locked them in a 3, height enclosed fence wall and surrounded that with 2 layers of stone. They somehow still get out.
If I'm close, they target me (They obviously have 3 block layer, so they can't see me), get stuck to the side of the fence, and the minion can't reach them.

Not sure if this is solvable or that's just how Notch intended.
 
are
Would it be possible to update/change the description from "the zombie heart" to state what it actually is?

As me and others weren't sure if this was something consumable to grant a permanent +50hp boost or a talisman who grants +50hp.
Adding in a note with a cap on howmuch of these you can have would be handy as well.

Cheers Row
are you telling me that its not a hat
 
Hey could you guys fix the Aiming enchantment on the bows, currently it targets mobs exact position which is their feet, usually the arrow doesn't even hit because it hits the block below the mob. All you guys have to do is add y + 1 to the vector in the code so it targets the center of the mob's hitbox literally easiest fix.

As of right now its a garbage enchantment it ruins any bow.
 
Hey could you guys fix the AiTrming enchantment on the bows, currently it targets mobs exact position which is their feet, usually the arrow doesn't even hit because it hits the block below the mob. All you guys have to do is add y + 1 to the vector in the code so it targets the center of the mob's hitbox literally easiest fix.

As of right now its a garbage enchantment it ruins any bow.
True. I threw away a nice bow because of this particular enchant
 
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