Social/Co-Op Events - adding more positive player interaction

Since this game was introduced a large portion of the community has been very cooperative and friendly towards other players. This is seen through the in game chat, discord communities, roleplay scenarios, and just general mood. I think it would be a good idea to lean into this idea further, contrary to what some are saying about making the game more competitive.

My suggestion is to add (optional) rare lobby wide events, if enough players participate in the activity the entire lobby will be rewarded greatly. This would drive a sense of teamwork and increase focus into the game, as well as quarrelling the anti afk players a bit more.

I think its important to make an event both rare and completely optional to participate in to differentiate it from a disaster, which is imperative for this entire system to work. People will feel a lot more attached to the game if they have a chance not only to help themselves out but others as well, it will drive in companionship and ensure this game is an entry level beginner friendly experience for all.

- EVENT SUGGESTIONS -
each event is 60s long, every player left alive is rewarded for completion
(award suggestions later in thread)

BOSS MOB: This is a very simple suggestion, just have a mob that causes destruction but also has a lot of health or armor. If the boss mob is killed each player alive will be rewarded. With this game being stuck in 1.8 this limits your ideas a lot, maybe a giant zombie with separate ai to the one during zombie apocalypse. If you update to 1.21 you should do the giant axolotl from my other thread though that would be heavenly.

RETURN TO SENDER: A ghast spawns, you have to return the fireball to it. The ghast has increased movement speed or maybe more health so you have to hit it 3 times for the reward.

HYPIXEL SAYS: This wouldnt just be a copy of the already existing hypixel says, but similar. I would imagine like "hypixel says stand on grass" or "hypixel says jump in place" or "hypixel says all players must be at ground level" easy stuff like that. If half the lobby successfully participates the reward is granted.

TREASURE HUNT: Ten "golden heart shards" (probably gold nuggets idk) are scattered around the map, if all 10 are found within 60s the reward is granted.

MEDIC: An injured player is announced on screen, that player must be healed using health/regen potions. Blah blah blah reward after that is done.

FIND THE BAT: A bat flies randomly around the map and is invincible to everything except player punches. If its killed the reward is given.

- REWARDS -
rewards are given randomly after event completion
- REGENERATION POTION (10s)
- INSTANT HEALTH POTION
- TWO ABSORBTION HEARTS
- INVISIBILITY POTION (60s)
- SPECIAL ARMOR
- PICKAXE (can break limited blocks)
- ENDER PEARL
- SLIME BOOTS
- FIRE PROTECTION POTION (10s)

The point of these rewards is to incentivize players to participate and work together. Each reward is a valuable item that will help players survive a multitude of scenarios. You will notice that some of these are reused from regular power ups, I think that is perfectly fine as long as the potion timers are significantly longer to provide extra support to make everything worthwhile. Additionally this would be a way to add power ups people have been asking for in the recent weeks such as fire res and pickaxes without making them too accessible.

- MINI RANT ABOUT THE FUTURE OF THIS GAMEMODE -
I think we would all be making a great mistake if we didnt acknowledge the fact that making this game more competitive WILL kill the fun and unique vibe we have here. I understand people like purge and thats fine, but I think in the long run it would be regretful to focus too much on this. I already see rifts in the community and thats a very unfortunate thing as one side of us is inevitably going to leave disappointed at some point in time, whether it be sooner or later. Im just here to talk compromise, longevity, and some of my experience with the average playerbase currently as a long time player.

Addressing PURGE:

Im ok with purge staying in the game, although in my opinion it is a misguided system. The main issue we have with this disaster is no one really wants to do it leaving many games at a loss. I will say that in general pvp players are more toxic than the casual players which make up the majority of this gamemode, that is fact. That needs to be acknowledged so you can understand where im coming from here. While they may be a bit toxic or eccentric, they still deserve at least a little bit of representation if they truly see potential in this game and enjoy playing.

My compromise would just be to half the amount of players who need to die to pass the disaster, asking to take out half the lobby when no one wants to pvp at all is a lot to ask for clearly as we have it now. This would be the best case solution as compared to giving players a health boost after a kill, kill incentives can and will cause people to become super toxic and annoying in a short time. This gives players who like pvp the ability to do whatever they want but without making the community worse or something that its not entirely. Afterall there are like 50+ more pvp games they could play instead.

Addressing Longevity:

This point is rather simple. When leaderboards are inevitably added could we please just stick to wins? Adding leaderboards ive seen leads to a lot of negativity and unnecessary grinding, it just ruins other players experience. This is part of the reason I stopped playing sheep wars, but disasters is really chill so I could see having a wins leaderboard be completely ok.

The things I dont want to see are a kills leaderboard or a leveling/star system, both of these as mentioned before would just lead to unnecessary negativity in a place that is relatively ok right now.

Addressing Player Maturity:

The average disasters player is YOUNG. With that comes a lot of inappropriate and edgy interactions in chat. I have seen borderline sexual harassment, racism, homophobia, transphobia, nsfw conversations, edating, just all sorts of really weird and inappropriate behavior in the chat. Its honestly really annoying that this is a persistent issue. I dont think this is a hypixel issue or anything like that I just think its younger individuals who play minecraft as a whole, ive seen a trend of americans especially becoming worse and worse.

I dont wanna be lame and say people need to learn maturity or else or whatever but ive seen some insane things in disasters in game chat specifically more than other minigames by a landslide, I assume this is due to the roblox game with the same name drawing in people but idk.
 
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Since this game was introduced a large portion of the community has been very cooperative and friendly towards other players. This is seen through the in game chat, discord communities, roleplay scenarios, and just general mood. I think it would be a good idea to lean into this idea further, contrary to what some are saying about making the game more competitive.

My suggestion is to add (optional) rare lobby wide events, if enough players participate in the activity the entire lobby will be rewarded greatly. This would drive a sense of teamwork and increase focus into the game, as well as quarrelling the anti afk players a bit more.

I think its important to make an event both rare and completely optional to participate in to differentiate it from a disaster, which is imperative for this entire system to work. People will feel a lot more attached to the game if they have a chance not only to help themselves out but others as well, it will drive in companionship and ensure this game is an entry level beginner friendly experience for all.
Yes, yes and yes

- EVENT SUGGESTIONS -
each event is 60s long, every player left alive is rewarded for completion
(award suggestions later in thread)

BOSS MOB: This is a very simple suggestion, just have a mob that causes destruction but also has a lot of health or armor. If the boss mob is killed each player alive will be rewarded. With this game being stuck in 1.8 this limits your ideas a lot, maybe a giant zombie with separate ai to the one during zombie apocalypse. If you update to 1.21 you should do the giant axolotl from my other thread though that would be heavenly.
I wouldn't mind this if it was really rare.
Adding the ability to drop items for others to pick up, and increasing the weapon powerup spawn rates could be great for this too!

More helping, more cooperation

RETURN TO SENDER: A ghast spawns, you have to return the fireball to it. The ghast has increased movement speed or maybe more health so you have to hit it 3 times for the reward.
Ghasts are cool

HYPIXEL SAYS: This wouldnt just be a copy of the already existing hypixel says, but similar. I would imagine like "hypixel says stand on grass" or "hypixel says jump in place" or "hypixel says all players must be at ground level" easy stuff like that. If half the lobby successfully participates the reward is granted.
I would love this *but* I think having it be clearly conveyed to players could be an issue.

TREASURE HUNT: Ten "golden heart shards" (probably gold nuggets idk) are scattered around the map, if all 10 are found within 60s the reward is granted.
Sure

MEDIC: An injured player is announced on screen, that player must be healed using health/regen potions. Blah blah blah reward after that is done.
Could be fun, I see no real downside.
Giving a reward for healing someone else kinda makes it less friendly... But if it's *only* from this instance then sure

FIND THE BAT: A bat flies randomly around the map and is invincible to everything except player punches. If its killed the reward is given.
What if we click it instead of punching it.
Bats are so cool yknow...

- REWARDS -
rewards are given randomly after event completion
- REGENERATION POTION (10s)
- INSTANT HEALTH POTION
- TWO ABSORBTION HEARTS
- INVISIBILITY POTION (60s)
- SPECIAL ARMOR
- PICKAXE (can break limited blocks)
- ENDER PEARL
- SLIME BOOTS
- FIRE PROTECTION POTION (10s)

The point of these rewards is to incentivize players to participate and work together. Each reward is a valuable item that will help players survive a multitude of scenarios. You will notice that some of these are reused from regular power ups, I think that is perfectly fine as long as the potion timers are significantly longer to provide extra support to make everything worthwhile. Additionally this would be a way to add power ups people have been asking for in the recent weeks such as fire res and pickaxes without making them too accessible.
Special armor omg CHAINMAIL PANTS WOOOOO

Adding a tool that can only break specific blocks with very limited durability could be cool too yeah.
Let me break glass!

- MINI RANT ABOUT THE FUTURE OF THIS GAMEMODE -
I think we would all be making a great mistake if we didnt acknowledge the fact that making this game more competitive WILL kill the fun and unique vibe we have here. I understand people like purge and thats fine, but I think in the long run it would be regretful to focus too much on this. I already see rifts in the community and thats a very unfortunate thing as one side of us is inevitably going to leave disappointed at some point in time, whether it be sooner or later. Im just here to talk compromise, longevity, and some of my experience with the average playerbase currently as a long time player.

Addressing PURGE:

Im ok with purge staying in the game, although in my opinion it is a misguided system. The main issue we have with this disaster is no one really wants to do it leaving many games at a loss. I will say that in general pvp players are more toxic than the casual players which make up the majority of this gamemode, that is fact. That needs to be acknowledged so you can understand where im coming from here. While they may be a bit toxic or eccentric, they still deserve at least a little bit of representation if they truly see potential in this game and enjoy playing.

My compromise would just be to half the amount of players who need to die to pass the disaster, asking to take out half the lobby when no one wants to pvp at all is a lot to ask for clearly as we have it now. This would be the best case solution as compared to giving players a health boost after a kill, kill incentives can and will cause people to become super toxic and annoying in a short time. This gives players who like pvp the ability to do whatever they want but without making the community worse or something that its not entirely. Afterall there are like 50+ more pvp games they could play instead.
Requiring half the queue to die is pretty insane on its own.
Rewarding players for killing others, dare I say, is a *gross* proposal to add to this game.
What is the obsession with forced competition?!
Working together to survive what nature offers IS LITERALLY human nature!!

I don't get why so many people act like most people surviving till the end is a problem?

I wanna reiterate this. Balancing a casual game is pointless if it's not fun. Balancing is only really important in a competetive game.
Trying to balance a chill, laid back, casual experience hurts it.


The obsession with competition held us back to 1.8, prevented mini games from growing their player base, fueled the toxic culture much of the server has.
Don't let Disasters fall into the same trap.

Addressing Longevity:

This point is rather simple. When leaderboards are inevitably added could we please just stick to wins? Adding leaderboards ive seen leads to a lot of negativity and unnecessary grinding, it just ruins other players experience. This is part of the reason I stopped playing sheep wars, but disasters is really chill so I could see having a wins leaderboard be completely ok.

The things I dont want to see are a kills leaderboard or a leveling/star system, both of these as mentioned before would just lead to unnecessary negativity in a place that is relatively ok right now.
Sheepwars was very chill before release.
It became way more competitive, toxic and less enjoyable once it was released. A massive part of that was stats, and the DAILY wins lb.

Which having a daily lb is an insane concept for a "casual" mode.

Wins in disasters functionally just mean playtime so I don't see an issue with it. Having other leaderboards would be detrimental to the health of the game.

Addressing Player Maturity:

The average disasters player is YOUNG. With that comes a lot of inappropriate and edgy interactions in chat. I have seen borderline sexual harassment, racism, homophobia, transphobia, nsfw conversations, edating, just all sorts of really weird and inappropriate behavior in the chat. Its honestly really annoying that this is a persistent issue. I dont think this is a hypixel issue or anything like that I just think its younger individuals who play minecraft as a whole, ive seen a trend of americans especially becoming worse and worse.
Honestly Hypixel's focus on competition only makes this worse too.
This type of behavior tends to lead people to be less cooperative in general.
Being forced to work with others makes it a lot harder to be a weirdo.
Thinking everything is about beating others is how a lot of these people approach the real world.

I dont wanna be lame and say people need to learn maturity or else or whatever but ive seen some insane things in disasters in game chat specifically more than other minigames by a landslide, I assume this is due to the roblox game with the same name drawing in people but idk.
You're not lame it's just learning to be a tolerable person.
My coworkers aren't even close to being "progressive" but most of us will not wanna talk to you if you say anything racist or homophobic. You're just weird and annoying
 
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I very much agree with this, it'd be lovely to see cooperative Disasters. This suggestion however looks more like a "Bonus" Disaster suggestion? Which I also think would be good to see, especially in scenarios with 6 Disasters. (Overkill but I'd love to see 7 Disasters + 1 "Bonus" Disaster...)
Boss Mob and Treasure Hunt sound like fun cooperative Disasters, and Find The Bat a cool Bonus one.
The others I'm not very sold on, and Simon Says is tricky. First of all it sounds more like a regular main Disaster. Then, it'd have to exclude Red Light, Green Light since they'd both be using the title effect. You can't put it in the chat because certain players have it disabled. And then, it's an accessibility issue for those who don't speak English, they'd need to translate it in multiple languages which I'm not sure is easily feasible for them? And it pains me to see this because I'd love something like that, it would force you not to AFK, to interact with others maybe with some orders.

Also what you said about Purge. I obviously don't have the best stats but from my currently 124 games registered, 45 had Purge and only in 8 of those was the condition not met, most were really close. And the conditions from what I could gather in-game weren't reached because people refused to PVP. You are only losing health when you try to kill someone, a risk most people aren't willing to take. They should implement some sort of slight healing when you kill someone. Not significant, but at least 2-3 hearts.
 
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I very much agree with this, it'd be lovely to see cooperative Disasters. This suggestion however looks more like a "Bonus" Disaster suggestion? Which I also think would be good to see, especially in scenarios with 6 Disasters. (Overkill but I'd love to see 7 Disasters + 1 "Bonus" Disaster...)
Boss Mob and Treasure Hunt sound like fun cooperative Disasters, and Find The Bat a cool Bonus one.
The others I'm not very sold on, and Simon Says is tricky. First of all it sounds more like a regular main Disaster. Then, it'd have to exclude Red Light, Green Light since they'd both be using the title effect. You can't put it in the chat because certain players have it disabled. And then, it's an accessibility issue for those who don't speak English, they'd need to translate it in multiple languages which I'm not sure is easily feasible for them? And it pains me to see this because I'd love something like that, it would force you not to AFK, to interact with others maybe with some orders.

Also what you said about Purge. I obviously don't have the best stats but from my currently 124 games registered, 45 had Purge and only in 8 of those was the condition not met, most were really close. And the conditions from what I could gather in-game weren't reached because people refused to PVP. You are only losing health when you try to kill someone, a risk most people aren't willing to take. They should implement some sort of slight healing when you kill someone. Not significant, but at least 2-3 hearts.
These would be a completely different entity to disasters. Same amount of disasters as usual with an event which is optional to participate in, it just gives people more to do in the game as a side thing.
 

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