first of all
cleavers:
felthorn:
slayer weapons:
drills:
power orbs:
talismans:
also wtf do you mean by no purpose in upgrading????
if i have a juju and do i just never decently max it since i will replace it with term eventually in months????????
you are literally suggesting that following progression is a waste of time since we will replace our early-game weapons with midgame and mid with endgame
(also, the ah exists???????????? just sell it when you dont need it anymore (or go museum))
direct upgrades just make everything boring and decreases variety
also sf is literally very different than gs (completely different ability and stats), the same with midas staff and ss and hype
they have completely different abilities, stats, lore, and comes from different places in the game
also also, theres not even that much progression skips in this game????
you are never really able to skip progression since progression isnt linear
if i go buy a bol and replace a hyper cleaver, skipping sf, livid, gs, etc, thats not progression skipping, its just skipping items that are not as useful
also how does the lack of direct upgrade allow skipping anyways???
stronger weapons and gear have high costs and reqs
just because a term is better than a juju and not a direct upgrade doesnt mean someone that mains arch will be able to skip from a dragon shortbow to a term without progressing in the game...
the same applies to ss and hype
also when you reach the "end" of the progression line, it doesnt mean the old items are not useful,
if someone progress from ss to hype, ss is still useful since it can clear better with max speed
and if we use your example of sf to gs to claymore, at the end, a sf is much more useful than any of its supposed "upgrades" since its ability allows you to exit certain routes, while gs and claymore is pretty much irrelevant
furthermore, your arguement for ironman makes even less sense
thats like saying hype is better than ss/bol/wtv so you should never grind for ss/bol/wtv even though they are necessary to grind for a hype
Exact reply I wanted. I love arguing so let's get it.
- All of these items have upgrade paths and I like these items... Why list items that follow my thought process? These items are known to be some of the best progressive choices in skyblock-- as mining has been shown to be one of the best early game progression lines; power orbs have remained a strong aspect of the game despite originating from a 4 year old boss. These are all great examples of why streamlined progression seems to be more future-proof! Love them.
- No, I am saying there is no progression path layout whatsoever, as some items follow a set upgrade path while other items do not, and the disparity comes from the inconsistency. Archer has a clear path with Juju and Terminator (they also don't upgrade into each other, however juju is so much cheaper that decently maxing it isn't much of an issue), while Bers has multiple weapons that all have pretty close damage values and price point while being completely different in abilities, but due to the stats of Midas, it overshadows the previous items and makes them seemingly "useless" in concept to put advanced upgrades on, as you will eventually just have them sitting in your museum or relist them on the ah for a net loss. This is also why I say carries and progression skipping are prevalent due to this, because you
could use a worse item but why do so when you could just buy your way up to getting a better version of the item and skip it entirely? (this is the exact mindset).
- You can skip all slayer progression by just paying someone to do it for you, you can pay people for dungeons, kuudra and more while not being anywhere near the correct level of progression to have gotten the completions normally, and then proceed to use the gear and easily do things you weren't previously capable of doing. You can be level 80 making 50m/h from mining but be combat 24 and have no clue what you're doing while having a hype and max gear just from having coins. Stronger weapons and gear having high costs and requirements isn't a good way to setup progression as both can just be bought; but having a craft line makes each respective tier more respectable as each individual item wouldn't immediately be replaced, but rather just upgraded. As for ironman, they're the only profiles actually using said "useless" items as a part of natural progression.
- Yes, that's why I would love to see more linear progression in the game that has a set path to follow similar to rift. You may not have to follow it exactly but it would be good to not make multiple items with similar purposes that have nothing to do with each other, while each one has a obvious stat difference that makes one clearly worse than the other.
- They can do this though. Many people progression skip for juju in the first place, making eman t4 carries a money method by itself, let alone buying carries to use terminator. Simple reasoning: the previous items are not worth enchanting and upgrading if you have the coins to afford the better option already, before having the requirements to use it. Also, sometimes coin grinding is ultimately faster than grinding for the item, therefore, people just buy the requirements instead.
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[Spirit Sceptre is not faster than hype for clearing on low ping with good teleport movement, and is not even useful in any floor that isn't a normal floor don't let a Bloom or SSMage video fool you, distance traveled outperforms damage radius, proven by eatplastic and TheHolyChikn. Many skilled dungeons players can confirm this as well.]
- Many progression lines have this be the case. Name a purpose for Thunder Armor when you have Magma Lord. Why would it be bad for a Golden Head to upgrade into Diamond? The purpose of most items past their progression line is the Museum slot or a niche use of their ability that ultimately isn't useful. I am not asking for EVERY item to be useful, I want some items to get a reasonable progression sync where it makes sense. There is little to no reason for a lot of items to be completely separate. But again, this doesn't have to be retroactive, just moving forward I think more sync would be more healthy for longevity, as proven by power orbs/flares/slayer weapons.
- So you admit those items aren't useful. And it's ok that they aren't useful, I just want less items that are like that.
- Pearls are used for any purpose sf used to be used for. It now has 1 use and it's as a a way to escape a wall if you are stuck due to watchdog in a solo run. Any route where you use a sf can be done faster using pearls I absolutely promise it.
- You don't think it's an issue that Giant's Sword and Claymore have nearly identical purpose and concept, and yet both are made obsolete to upgrade because of a better weapon that is later introduced into the game? Hypixel's pattern of doing this is a portion of my complaint. They made Giant Sword the premiere weapon for so long that people hyper-maxed it, and then the same thing again when Claymore came out, and now, both times, the items have immediately been made pointless to max out or even use due to a new unrelated upgrade in sword progression that is only marginally more expensive than its worse option. This is a greater issue on items that are
enchanted because enchants lose a lot of value based on the item they're being put on.
- No, this isn't an argument that applies to every item, Please don't treat it that way. I like spirit sceptre and bol. BOL actually has an upgrade path as well! Spirit Sceptre is a really solid weapon and is worth grinding for even if you will not use it later on, as it is cheap and accomplishes a lot for its price, while being able to be a fast mage weapon. They're both useful for spawning slayer bosses for cheap mana/hp cost too! They serve a purpose long after you're done with that progress level. What I dislike is items yet again like golden head. For items that actually make sense to have an upgrade path, there just isn't one... for no reason!