My issue with skyblocks progression lines

I feel as though there is a lack of concept when it comes to straightforward progression in skyblock.

A lot of the item progression (in this example: combat) is just based on price and combat/dungeon level requirement, but upon reaching said requirement the previous item becomes utterly useless, inevitably you end up losing coins or playtime by buying the previous item if the next item in the progression line isn’t a direct upgrade that includes the previous item in its crafting recipe (i.e blaze daggers are a great example of good item progression, while spirit scepter + Midas staff -> Hyperion is bad)

This happens again and again across a lot of different examples
- Golden head doesn’t upgrade into Diamond Head, therefore putting advanced upgrades on the golden head is useless
- Giant sword doesn’t upgrade into claymore, and shadow fury doesn’t upgrade into Giant sword, so is there a real purpose in maxing out the previous item?

This is what leads to carries and massive progression skips—unless you’re playing Ironman, but even then it’s just better to not even go a certain progression route if you know you will just have to grind out a completely separate grind just to upgrade your item by creating an entirely different item in the proceess

My hope is moving forward there will be more progression lines like the rift items where every item upgrades into its distinct upgrade path and everything has its purpose.
 
Last edited:
- Giant sword doesn’t upgrade into claymore, and shadow fury doesn’t upgrade into Giant sword, so is there a real purpose in maxing out the previous item?
theyre all obtained from chests
if you drop a claymore without a gs you just dont get the claymore then? doesnt make any sense
either way gs and sf are useless and claymore is only good for lcm... just kidding midas sword
 
theyre all obtained from chests
if you drop a claymore without a gs you just dont get the claymore then? doesnt make any sense
either way gs and sf are useless and claymore is only good for lcm... just kidding midas sword
Even outside of these specific items, there's power creep where items reach the end of their progress lines and then just completely lose a purpose, despite there being a clear ability for them to have been fairly included into a realistic progression line.

Thunder -> ML but thunder doesn't craft into Magma Lord; but the lava rods have a streamlined progression line-- Does this make any sense? Not really.
 
Even outside of these specific items, there's power creep where items reach the end of their progress lines and then just completely lose a purpose, despite there being a clear ability for them to have been fairly included into a realistic progression line.

Thunder -> ML but thunder doesn't craft into Magma Lord; but the lava rods have a streamlined progression line-- Does this make any sense? Not really.
stuff doesn't need to craft up
standalone drops are just fine
 
I feel as though there is a lack of concept when it comes to straightforward progression in skyblock.

A lot of the item progression (in this example: combat) is just based on price and combat/dungeon level requirement, but upon reaching said requirement the previous item becomes utterly useless, inevitably you end up losing coins or playtime by buying the previous item if the next item in the progression line isn’t a direct upgrade that includes the previous item in its crafting recipe (i.e blaze daggers are a great example of good item progression, while spirit scepter + Midas staff -> Hyperion is bad)

This happens again and again across a lot of different examples
- Golden head doesn’t upgrade into Diamond Head, therefore putting advanced upgrades on the golden head is useless
- Giant sword doesn’t upgrade into claymore, and shadow fury doesn’t upgrade into Giant sword, so is there a real purpose in maxing out the previous item?

This is what leads to carries and massive progression skips—unless you’re playing Ironman, but even then it’s just better to not even go a certain progression route if you know you will just have to grind out a completely separate grind just to upgrade your item by creating an entirely different item in the proceess

My hope is moving forward there will be more progression lines like the rift items where every item upgrades into its distinct upgrade path and everything has its purpose.
first of all

cleavers:
felthorn:
slayer weapons:
drills:
power orbs:
talismans:


also wtf do you mean by no purpose in upgrading????

if i have a juju and do i just never decently max it since i will replace it with term eventually in months????????

you are literally suggesting that following progression is a waste of time since we will replace our early-game weapons with midgame and mid with endgame

(also, the ah exists???????????? just sell it when you dont need it anymore (or go museum))


direct upgrades just make everything boring and decreases variety

also sf is literally very different than gs (completely different ability and stats), the same with midas staff and ss and hype
they have completely different abilities, stats, lore, and comes from different places in the game

also also, theres not even that much progression skips in this game????
you are never really able to skip progression since progression isnt linear

if i go buy a bol and replace a hyper cleaver, skipping sf, livid, gs, etc, thats not progression skipping, its just skipping items that are not as useful
also how does the lack of direct upgrade allow skipping anyways???

stronger weapons and gear have high costs and reqs

just because a term is better than a juju and not a direct upgrade doesnt mean someone that mains arch will be able to skip from a dragon shortbow to a term without progressing in the game...
the same applies to ss and hype


also when you reach the "end" of the progression line, it doesnt mean the old items are not useful,
if someone progress from ss to hype, ss is still useful since it can clear better with max speed
and if we use your example of sf to gs to claymore, at the end, a sf is much more useful than any of its supposed "upgrades" since its ability allows you to exit certain routes, while gs and claymore is pretty much irrelevant

furthermore, your arguement for ironman makes even less sense

thats like saying hype is better than ss/bol/wtv so you should never grind for ss/bol/wtv even though they are necessary to grind for a hype
 
first of all

cleavers:
felthorn:
slayer weapons:
drills:
power orbs:
talismans:


also wtf do you mean by no purpose in upgrading????

if i have a juju and do i just never decently max it since i will replace it with term eventually in months????????

you are literally suggesting that following progression is a waste of time since we will replace our early-game weapons with midgame and mid with endgame

(also, the ah exists???????????? just sell it when you dont need it anymore (or go museum))


direct upgrades just make everything boring and decreases variety

also sf is literally very different than gs (completely different ability and stats), the same with midas staff and ss and hype
they have completely different abilities, stats, lore, and comes from different places in the game

also also, theres not even that much progression skips in this game????
you are never really able to skip progression since progression isnt linear

if i go buy a bol and replace a hyper cleaver, skipping sf, livid, gs, etc, thats not progression skipping, its just skipping items that are not as useful
also how does the lack of direct upgrade allow skipping anyways???

stronger weapons and gear have high costs and reqs

just because a term is better than a juju and not a direct upgrade doesnt mean someone that mains arch will be able to skip from a dragon shortbow to a term without progressing in the game...
the same applies to ss and hype


also when you reach the "end" of the progression line, it doesnt mean the old items are not useful,
if someone progress from ss to hype, ss is still useful since it can clear better with max speed
and if we use your example of sf to gs to claymore, at the end, a sf is much more useful than any of its supposed "upgrades" since its ability allows you to exit certain routes, while gs and claymore is pretty much irrelevant

furthermore, your arguement for ironman makes even less sense

thats like saying hype is better than ss/bol/wtv so you should never grind for ss/bol/wtv even though they are necessary to grind for a hype
Exact reply I wanted. I love arguing so let's get it.

- All of these items have upgrade paths and I like these items... Why list items that follow my thought process? These items are known to be some of the best progressive choices in skyblock-- as mining has been shown to be one of the best early game progression lines; power orbs have remained a strong aspect of the game despite originating from a 4 year old boss. These are all great examples of why streamlined progression seems to be more future-proof! Love them.

- No, I am saying there is no progression path layout whatsoever, as some items follow a set upgrade path while other items do not, and the disparity comes from the inconsistency. Archer has a clear path with Juju and Terminator (they also don't upgrade into each other, however juju is so much cheaper that decently maxing it isn't much of an issue), while Bers has multiple weapons that all have pretty close damage values and price point while being completely different in abilities, but due to the stats of Midas, it overshadows the previous items and makes them seemingly "useless" in concept to put advanced upgrades on, as you will eventually just have them sitting in your museum or relist them on the ah for a net loss. This is also why I say carries and progression skipping are prevalent due to this, because you could use a worse item but why do so when you could just buy your way up to getting a better version of the item and skip it entirely? (this is the exact mindset).

- You can skip all slayer progression by just paying someone to do it for you, you can pay people for dungeons, kuudra and more while not being anywhere near the correct level of progression to have gotten the completions normally, and then proceed to use the gear and easily do things you weren't previously capable of doing. You can be level 80 making 50m/h from mining but be combat 24 and have no clue what you're doing while having a hype and max gear just from having coins. Stronger weapons and gear having high costs and requirements isn't a good way to setup progression as both can just be bought; but having a craft line makes each respective tier more respectable as each individual item wouldn't immediately be replaced, but rather just upgraded. As for ironman, they're the only profiles actually using said "useless" items as a part of natural progression.

- Yes, that's why I would love to see more linear progression in the game that has a set path to follow similar to rift. You may not have to follow it exactly but it would be good to not make multiple items with similar purposes that have nothing to do with each other, while each one has a obvious stat difference that makes one clearly worse than the other.

- They can do this though. Many people progression skip for juju in the first place, making eman t4 carries a money method by itself, let alone buying carries to use terminator. Simple reasoning: the previous items are not worth enchanting and upgrading if you have the coins to afford the better option already, before having the requirements to use it. Also, sometimes coin grinding is ultimately faster than grinding for the item, therefore, people just buy the requirements instead.

- [Spirit Sceptre is not faster than hype for clearing on low ping with good teleport movement, and is not even useful in any floor that isn't a normal floor don't let a Bloom or SSMage video fool you, distance traveled outperforms damage radius, proven by eatplastic and TheHolyChikn. Many skilled dungeons players can confirm this as well.]
1744250384539.png

- Many progression lines have this be the case. Name a purpose for Thunder Armor when you have Magma Lord. Why would it be bad for a Golden Head to upgrade into Diamond? The purpose of most items past their progression line is the Museum slot or a niche use of their ability that ultimately isn't useful. I am not asking for EVERY item to be useful, I want some items to get a reasonable progression sync where it makes sense. There is little to no reason for a lot of items to be completely separate. But again, this doesn't have to be retroactive, just moving forward I think more sync would be more healthy for longevity, as proven by power orbs/flares/slayer weapons.

- So you admit those items aren't useful. And it's ok that they aren't useful, I just want less items that are like that.

- Pearls are used for any purpose sf used to be used for. It now has 1 use and it's as a a way to escape a wall if you are stuck due to watchdog in a solo run. Any route where you use a sf can be done faster using pearls I absolutely promise it.

- You don't think it's an issue that Giant's Sword and Claymore have nearly identical purpose and concept, and yet both are made obsolete to upgrade because of a better weapon that is later introduced into the game? Hypixel's pattern of doing this is a portion of my complaint. They made Giant Sword the premiere weapon for so long that people hyper-maxed it, and then the same thing again when Claymore came out, and now, both times, the items have immediately been made pointless to max out or even use due to a new unrelated upgrade in sword progression that is only marginally more expensive than its worse option. This is a greater issue on items that are enchanted because enchants lose a lot of value based on the item they're being put on.

- No, this isn't an argument that applies to every item, Please don't treat it that way. I like spirit sceptre and bol. BOL actually has an upgrade path as well! Spirit Sceptre is a really solid weapon and is worth grinding for even if you will not use it later on, as it is cheap and accomplishes a lot for its price, while being able to be a fast mage weapon. They're both useful for spawning slayer bosses for cheap mana/hp cost too! They serve a purpose long after you're done with that progress level. What I dislike is items yet again like golden head. For items that actually make sense to have an upgrade path, there just isn't one... for no reason!
 
Last edited:
first of all

cleavers:
felthorn:
slayer weapons:
drills:
power orbs:
talismans:


also wtf do you mean by no purpose in upgrading????

if i have a juju and do i just never decently max it since i will replace it with term eventually in months????????

you are literally suggesting that following progression is a waste of time since we will replace our early-game weapons with midgame and mid with endgame

(also, the ah exists???????????? just sell it when you dont need it anymore (or go museum))


direct upgrades just make everything boring and decreases variety

also sf is literally very different than gs (completely different ability and stats), the same with midas staff and ss and hype
they have completely different abilities, stats, lore, and comes from different places in the game

also also, theres not even that much progression skips in this game????
you are never really able to skip progression since progression isnt linear

if i go buy a bol and replace a hyper cleaver, skipping sf, livid, gs, etc, thats not progression skipping, its just skipping items that are not as useful
also how does the lack of direct upgrade allow skipping anyways???

stronger weapons and gear have high costs and reqs

just because a term is better than a juju and not a direct upgrade doesnt mean someone that mains arch will be able to skip from a dragon shortbow to a term without progressing in the game...
the same applies to ss and hype


also when you reach the "end" of the progression line, it doesnt mean the old items are not useful,
if someone progress from ss to hype, ss is still useful since it can clear better with max speed
and if we use your example of sf to gs to claymore, at the end, a sf is much more useful than any of its supposed "upgrades" since its ability allows you to exit certain routes, while gs and claymore is pretty much irrelevant

furthermore, your arguement for ironman makes even less sense

thats like saying hype is better than ss/bol/wtv so you should never grind for ss/bol/wtv even though they are necessary to grind for a hype
erm they are not saying all mage/bow/melee item should be combined into one single line
only some stuff like
livid dagger -> gs -> claymore should be in a line because they all only used in melee and their ability is only haha more dmg

sf don't need a change
bol don't need a change(it have its own line already)

"there isn't a lot of progression skip in the game"
1.wither armor(who tf don't just buy a f7 carry as soon as they reach cata 24)
2.juju(almost everyone does that)
3.term(some really does that)
4.hype(obviously)
5.sa(nons buys f5 comp carry)

also you are completely missing the point op trying to say after like eh 8th line
 
you couldve bought a livid dagger for 1/20th of the price or a sf for 1/5th and been perfectly fine
Not really, I used sf before I moved onto GS and it was really bad tbh, and the ability was more of an annoyance than anything

Either way I wanted gs not only for the upgrade but for museum and because it was the weapon I've always kinda wanted, now looking fowards to Dark Claymore :)
 
Not really, I used sf before I moved onto GS and it was really bad tbh, and the ability was more of an annoyance than anything

Either way I wanted gs not only for the upgrade but for museum and because it was the weapon I've always kinda wanted, now looking fowards to Dark Claymore :)
sd is cheap sf and it's very similar.
sf is kinda annoying imo, and high ping could come anytime so it's not the best.
GS (yes caps cuz it's fire) is awsome for melee. Use a bow for ranged if anything.
Claymore is just... I haven't gotten one yet.
 
I feel as though there is a lack of concept when it comes to straightforward progression in skyblock.

A lot of the item progression (in this example: combat) is just based on price and combat/dungeon level requirement, but upon reaching said requirement the previous item becomes utterly useless, inevitably you end up losing coins or playtime by buying the previous item if the next item in the progression line isn’t a direct upgrade that includes the previous item in its crafting recipe (i.e blaze daggers are a great example of good item progression, while spirit scepter + Midas staff -> Hyperion is bad)

This happens again and again across a lot of different examples
- Golden head doesn’t upgrade into Diamond Head, therefore putting advanced upgrades on the golden head is useless
- Giant sword doesn’t upgrade into claymore, and shadow fury doesn’t upgrade into Giant sword, so is there a real purpose in maxing out the previous item?

This is what leads to carries and massive progression skips—unless you’re playing Ironman, but even then it’s just better to not even go a certain progression route if you know you will just have to grind out a completely separate grind just to upgrade your item by creating an entirely different item in the proceess

My hope is moving forward there will be more progression lines like the rift items where every item upgrades into its distinct upgrade path and everything has its purpose.
spirit scepter and shadow fury are still useful btw, spirit scepter is borderline required for solo clears and shadow fury is amazing for certain rooms like bridges
 
spirit scepter and shadow fury are still useful btw, spirit scepter is borderline required for solo clears and shadow fury is amazing for certain rooms like bridges
this is debunked, bloom using sceptre has made people think that its a faster weapon when it just isn't. and shadow fury is useful for the purpose of escaping walls while watchdogged but otherwise most people just have cancel interact at this point and can spam pearl through the ceiling in bridges into the upper level, theres also a legit pearl spot back to the top, theres also tactical insertion etc
 
IDK but that just sounds like a normal RPG game. you get better stuff by grinding then you get the things to be able to defeat bosses that get you the weapon that you want. So if you think item progression is weird just do IronMan its really fun when you get out of early game
 
this is debunked, bloom using sceptre has made people think that its a faster weapon when it just isn't. and shadow fury is useful for the purpose of escaping walls while watchdogged but otherwise most people just have cancel interact at this point and can spam pearl through the ceiling in bridges into the upper level, theres also a legit pearl spot back to the top, theres also tactical insertion etc
shadow fury is just convenient, and ss isnt necesarily faster, but it is really nice to have, especially at higher pings
 
Back
Top