[May 11] Sunshade Patch

Hello!
It's small update!
Sunshade, cause it's hot outside! :hypixel_cool:

Items
  • New Netherrack-Looking Sunshade dropping from blazes in the Smoldering Tombs
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  • Spaced out the crimson isle armor sets lore to be more readable
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Spacing!​
  • Added stacks from crimson isle set bonuses in the action bar
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5 Hydra Strike stacks!​

Features
  • Added Grandma Wolf pet to Rusty
  • Made the Inferno enchant less uh... buggy. Also clarified its lore!
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Clearer description!​
  • Update the settings menu with more submenus, making it both cleaner and cooler​
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Upgraded settings menu!​
  • Added a setting to always keep the slayer tracker in the sidebar as XP instead of dynamically adjusting for kills
  • Added Fast Travel Scroll to Crystal Nucleus as a 750 commissions milestone
  • Added Infinite Spirit Leap to Malik for 25k Wither Essence
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Like Infiniboom, but different!​
  • Added edition to Bingo Card, New Year Cake and Spooky Pie right in the item name
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The year is now in the item name!​



Other Changes
  • Required kills to spawn T3 and T4 Blaze now 0.75x of what it was
  • Sulphuric Coal now requires 4x less sulphur
  • "In Combat" status timer reduced from 7s to 1s, with an effective annoyance reduction ratio of 100%!
  • You no longer get in combat from Fall, Fire and Suffocation damage
  • Can't auction damaged Pickonimbus anymore
  • Added Dark Claymore to museum
  • Made Tier Boost incompatible with Wisp pets
  • Added a chat message when proccing Double Hook
  • Added a chat message when your buff from Sky Mall changes
  • Renamed the armor reforge called "Warped" to "Hyper" and clarified its lore to mention you get the speed "on teleport"
  • Millenia-Old Blaze Ashes drops much more frequently from Millenia-Old Blazes
  • Lumber Merchant now sells sticks (at an extortionate profit margin)
Tiny Changes
  • Renamed Ink Sack to Ink Sac
  • Bitter Ice Tea is now Bitter Iced Tea
  • Small Fishing Sack is now Uncommon
  • Recolored skins for Absolute Ender Pearl and Aspiring Leap
  • Changed the blood icon in the rune sack filter to a sword
Other Bugfixes
  • Fixed Hydra Strike at 10 stacks stopping Dragon Tracer, Juju and tons of things from working
  • Fixed Crimson Armor range bonus not checking for mob hurt cooldown
  • Fixed Crimson Armor kills stacking not checking if it's actually a melee kill
  • Made item entities merge more frequently
  • Fixed menus from commands being empty on the go back arrow (for example /craftedgenerators then go back)
  • Fixed autopet not proccing while in dungeons
  • Fixed "On Throw Fishing Hook" autopet rule proccing with non-rod rods (soul whip, etc),
  • Now showing pet skins in the autopet menus (is it a bug? is it a feature? Little of both!)
  • Disable autopet in the Dark Auction
  • Removed the damage/healing reduction from around the Colosseum
  • Inferno Demonlord fireballs don't damage innocent bystanders anymore
  • Fixed Beacon stat icon showing the wrong values
Enjoy!
:hypixel_smile:
Note: The update is currently being deployed and may not be on all servers yet
 
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Seems crimson attack speed bug is fixed now! People were literally harassing the person who told mini about it, god it's weird how people mald about a bug fix.

Oh and also, please revert atk spd tuners from 0.3% to 1%, like genuinely, 1% or even 0.6% would be cool, it would be fine if it wasn't for the fact that you'd need 274 tuner points to get 82% attack speed with 0.3%.

"Required kills to spawn T3 and T4 Blaze now 0.75x of what it was" Nice QOL, blazes are quite slow to spawn without a hyperion or term, so this will definitely help a bit, by the way, can you fix scorched books? Scorched books are a 0.5% chance right now due to the fact you can't get multiple of the same rarity tier drops, and there's 9 other 5% chance drops, so you have a 5% chance to roll for a 10% chance, making it a 0.5% chance.

""In Combat" status timer reduced from 7s to 1s, with an effective annoyance reduction ratio of 100%!" Awesome, basically just awesome.

Edit : Never mind, not fixed, just nerfed as inferno turned the ghost damage from the atk spd bug into real damage, but it's a start, eventually the infinite attack speed bug will probably be fully fixed.
 
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