Hi, just rolled a few bugfixes and changes today for content released during the M7 update:
Changes
Bug Fixes
Changes
- Increased lava damage during the Necron phase to be the same amount as during the other phases
- Increase Mage beam length during the Floor 7 bossfight from 25 -> 35 blocks
- Added particles when a Withered Dragon is within range of its statue during the Wither King fight
- Slightly increased the cooldown between the Power Dragons TNT line ability
- The Soul Dragon will now teleport to its statue every 3 teleports
- Increased base experience rewards in M7
- Increased damage dealt by Necron's laser wall slightly in F7 and a lot in M7
- Sped up the Wither Kings intro animations if the floor has been defeated by the party before
- Fixed Necron's abilities not properly ending when he is defeated or when the Nuclear Frenzy phase starts
- Decreased Storm's Giga Lightning countdown by a few seconds
- Sped up Wither King door opening animation if the floor has been defeated by the party before
- Disabled chest opening animations in Master Mode
- Added "Shiny" to an items name if it is shiny
- Remove the Dark Claymore's mining fatigue
Bug Fixes
- Fix custom knockback applying even when you should have knockback immunity (e.g. with Slime Hat)
- Fixed the Dark Claymore not properly checking its item requirements on swing
- Fixed room bound calculations which was causing some larger rooms to have "death zones" at the bottom of them
- Fixed Unstable Dragon armor ability still working when dead in a Dungeon
- Fixed the Dungeoneering Skill display that it requires Combat level 5 instead of level 15
- Fixed being able to open the Mort menu as a spectator
- Fixed being able to use Conjuring outside of Dungeons
- Fixed being able to use the Archer Healing bow outside of Dungeons
- Fixed a weird behaviour which allowed the Wither Dragons to be instantly killed with Snowballs/Eggs
- Fixed Withered Dragons which still have a statue not being prioritised for spawning during the Wither King fight
- Fixed the Withered Dragon health display in the scoreboard not showing if you leave and rejoin the Dungeon
- Fixed a malformed packet sent from the dungeon map which spammed client logs
- Fixed scoreboard progress score not properly updating once a dungeons boss has been defeated
- Fixed dead bodies displaying a players real name instead of their nick
- Fixed Tesla Coils in the Necron room dealing annoying small amounts of knockback