Hello,
A patch has been released containing some dungeons quality of life improvements, changes to the trading system, and other fixes.
Dungeons
The Dungeons map has changed to show two kinds of checkmarks. The previous green checkmark represented that all the required mobs had been slain and this is now changed to a white checkmark. Once you've found all the secrets the checkmark will then turn green. This will make it easier for teammates to figure out which rooms need more attention at a quick glance.
We've also added a secret counter to the action bar. This should make it easier to discover new secrets and find them again in the future.
Finally, we've made a few changes to dungeons containers (hidden chests, chests behind levers, blessing chests, furnaces)
Trading Changes
Other Stuff
A patch has been released containing some dungeons quality of life improvements, changes to the trading system, and other fixes.
Dungeons
The Dungeons map has changed to show two kinds of checkmarks. The previous green checkmark represented that all the required mobs had been slain and this is now changed to a white checkmark. Once you've found all the secrets the checkmark will then turn green. This will make it easier for teammates to figure out which rooms need more attention at a quick glance.
We've also added a secret counter to the action bar. This should make it easier to discover new secrets and find them again in the future.
Finally, we've made a few changes to dungeons containers (hidden chests, chests behind levers, blessing chests, furnaces)
- Only allow chests/furnaces to be opened once
- After a chest has been opened display "This chest has already been searched!" message and deny opens
- If a player closes a chest with items in it, drop them on the floor (we don't want players to lock away their sword on accident)
- Display chests and blessing chests as an opened chest block and don't remove them so it's easier for players to learn where they are over time
Trading Changes
- Trade menu to lines from 4 -> 5
- Allow adding up to 1 billion coins per trade
- Change inputting coin values in the form 2.5m actually adding 2.5m coins instead of flooring to 2m (this is also applied to bank + auction house)
- Remove trade restrictions from accounts with more than 50 hours and at least 15 skill average (50 transactions per day, 50m coins traded per day)
- Show total coins offered on lump sums
Other Stuff
- Fixed an exploit allowing TP pads and water streams to bypass AFK protections on skill exp
- Fixed an exploit allowing AFK machines to provide guild exp
- Note: AFK pools are still allowed, they simply won't give guild XP now
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