Network Idea for a game I call "The Mole" about a crazy plane crash survival experience

This is a concept for a game I created that I hope Hypixel will create and add to their server one day.

The concept is that a set number of players - could be 20, 50, 100, etc.—awaken at the crash site of a plane on a remote island. Each player is in a different seat, giving the idea of where they were on the plane before it went down. One of these players is "the Mole," kind of like the murderer in Murder Mystery. Only this is a bit different. The mole is the person who crashed the plane, but their mission to not only crash it, but also to kill the passengers, has failed. There are survivors. The mole now has a new mission: finish the job. Only, they must do it discreetly so as not to be taken out instead.

The island itself would be dangerous as it would be filled with wild animals and poisonous plants, and other various things, but of course, the main issue is the Mole. The Mole can only kill at night, and I imagine that at night, the place would be pitch black, and you would need a flashlight to see, but you could only see a small bit in front of you. This makes it easier for the Mole to kill undetected. The Mole can see more than others at night. However, you may think killing the Mole means the game is over. No. If you kill the Mole, you become the Mole. But, then everyone would know you are the Mole, right? No. I think that maybe once you kill the Mole, you reappear somewhere else on the map with a new skin. Also, perhaps there should be no gaming tags above players. This makes it harder to know where people are or who they are.

I also want the game to be about something else, too. I want it to simulate society in a way. The mole happens at night. But day time presents a whole new gameplay. Will a player take charge of the survivors and become the leader? Could the Mole themself be the leader and no one know? Would factions form between the survivors and a war go on even as the presence of the Mole and night falling looms over them? Will the players become tribal or animalistic, sacrificing players or exiling them? Would the players use the plane as a shelter or strip it apart to build another, or something entirely different? Anything is possible. But the one goal of the game is simple: stay alive by any means necessary.

There could be two modes, "Last Man Standing" and "The Countdown."
In Last Man Standing, you must be the last one left alive to win the game, no matter how long it takes.
In the Countdown, there would be a timer that represents how long the players have before they are rescued from the island. Once the timer runs out, a helicopter will land on a set location on the island. A new timer starts, in which at the end of that timer the helicopter will leave. Players must get to the helicopter in that time, but they can still die before they get to it or even when they are on the helicopter before the timer runs out. Once the second timer runs out, the ones on the helicopter escape. The ones left behind lose the game.
Or, the two modes could be one mode in which the helicopter only comes if the players locate the transceiver and call for help, otherwise, the last man standing wins. The transceiver would be in a random location every game.

This game would be a long, suspenseful, social experiment plane crash-themed game. Almost like you are a cast in a movie and your every move writes the script, and every time it is played, the player's actions presents a new story that in of itself would present new obstacles each time.

I hope you all like my idea, and I really hope it comes to life one day.


Here is a plane crash I made that depicts the look and vibe I imagine when a player awakens at the start of the game:
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

Yes, I made that plane crash in singleplayer. Added sound effects etc. I did not make it for this idea. I actually made that crash over a year ago. I just figured it fits the idea perfectly.
 
Last edited:
This is a concept for a game I created that I hope Hypixel will create and add to their server one day.

The concept is that a set number of players - could be 20, 50, 100, etc.—awaken at the crash site of a plane on a remote island. Each player is in a different seat, giving the idea of where they were on the plane before it went down. One of these players is "the Mole," kind of like the murderer in Murder Mystery. Only this is a bit different. The mole is the person who crashed the plane, but their mission to not only crash it, but also to kill the passengers, has failed. There are survivors. The mole now has a new mission: finish the job. Only, they must do it discreetly so as not to be taken out instead.

The island itself would be dangerous as it would be filled with wild animals and poisonous plants, and other various things, but of course, the main issue is the Mole. The Mole can only kill at night, and I imagine that at night, the place would be pitch black, and you would need a flashlight to see, but you could only see a small bit in front of you. This makes it easier for the Mole to kill undetected. The Mole can see more than others at night. However, you may think killing the Mole means the game is over. No. If you kill the Mole, you become the Mole. But, then everyone would know you are the Mole, right? No. I think that maybe once you kill the Mole, you reappear somewhere else on the map with a new skin. Also, perhaps there should be no gaming tags above players. This makes it harder to know where people are or who they are.

I also want the game to be about something else, too. I want it to simulate society in a way. The mole happens at night. But day time presents a whole new gameplay. Will a player take charge of the survivors and become the leader? Could the Mole themself be the leader and no one know? Would factions form between the survivors and a war go on even as the presence of the Mole and night falling looms over them? Will the players become tribal or animalistic, sacrificing players or exiling them? Would the players use the plane as a shelter or strip it apart to build another, or something entirely different? Anything is possible. But the one goal of the game is simple: stay alive by any means necessary.

There could be two modes, "Last Man Standing" and "The Countdown."
In Last Man Standing, you must be the last one left alive to win the game, no matter how long it takes.
In the Countdown, there would be a timer that represents how long the players have before they are rescued from the island. Once the timer runs out, a helicopter will land on a set location on the island. A new timer starts, in which at the end of that timer the helicopter will leave. Players must get to the helicopter in that time, but they can still die before they get to it or even when they are on the helicopter before the timer runs out. Once the second timer runs out, the ones on the helicopter escape. The ones left behind lose the game.
Or, the two modes could be one mode in which the helicopter only comes if the players locate the transceiver and call for help, otherwise, the last man standing wins. The transceiver would be in a random location every game.

This game would be a long, suspenseful, social experiment plane crash-themed game. Almost like you are a cast in a movie and your every move writes the script, and every time it is played, the player's actions presents a new story that in of itself would present new obstacles each time.

I hope you all like my idea, and I really hope it comes to life one day.


Here is a plane crash I made that depicts the look and vibe I imagine when a player awakens at the start of the game:
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

Yes, I made that plane crash in singleplayer. Added sound effects etc. I did not make it for this idea. I actually made that crash over a year ago. I just figured it fits the idea perfectly.
Good plot, great build, amazing description. +1
 
Back
Top