QOL Few QOL change Idea's

Hello everyone, i would like to set a few of my own ideas for QOL changes for Skyblock down.

I would like to start with Catacomb Boss collection's and the reward's golden head's and diamond head's.


We all know, doing 1k normal Floor's or 500 MM Floor's consumes a lot of time.
I would like to give the Idea to change something about this time consume and also the reward the collection give us.

1. Let player have the option to skip the talk/text time from The Watcher and the Bosses, with a button in the Party Finder menu or Cata. Skill menu.
2. Remove all 7 (14) heads from the collection, also remove them from the Museum.

-> add Item: Catacomb Novice Helmet [CNH]+ Catacomb Master Helmet [CMH], both can be put into the museum and they grant SB Xp for each upgrade they have.
-> they both have 7 upgrades depend on the Boss collection progress (can be upgraded, at every 500 Boss collection reached [CNH])
(can be upgraded at every maxed Boss collection [CMH])

[CNH] Stats

- Health: 25
-Strength: 25
- Defense: 25

Passive Ability: Increase the Player stats while in normal Catacomb's floor's [#] by 2x.

- each upgrade, adds +5% stats to the helmet and adds one floor to the passive [#] depended on which collection got claimed.

[CMH] Stats

- Health: 80
-Strength: 75
- Defense: 80

Passive Ability: Increase the Player stats while in Master Mode Catacomb's floor's [#] by 2.25x.

- each upgrade, adds +2.0125% stats to the helmet and adds one floor to the passive [#] depended on which collection got claimed.

QOL change Abiphone
- favorite system, like the one in the pet menu

QOL change: Foraging Skill xp and small The Park change
What most player want, isn't a huge foraging Island, it is a improve in Foraging skill xp.

1. Change amount foraging xp giving by felled wood stem's from 6 to 8 or 10
2. add new NPC in the Park, called the Forest Ranger: Jackless

Ranger Shop Item's

-> Birch Wood Necklace [uncommon]
Health: +5
Defense: +10
- trade cost, 25k coins and 160 enchanted birch wood
-> Dark Oak Wood Cloak [uncommon]
Health: +5
Defense: +10
- trade cost, 25k coins and 160 enchanted dark oak wood
-> Jungle Wood Belt [uncommon]
Health: +5
Defense: +10
- trade cost, 25k coins and 160 enchanted jungle wood
-> Spruce Wood Glove [uncommon]
Health: +5
Defense: +10
- trade cost, 25k coins and 160 enchanted spruce wood

Set Bonus: For each equipped piece, obtain +0.25% Foraging Wisdom [Max. +1% Foraging Wisdom]
Full set Bonus: Obtain +20 Foraging Fortune [4/4]

-> Ranger Necklace [rare]
Health: +15
Defense: +25
Foraging Fortune: +10
- trade cost, 1x Birch Wood Necklace + 1x Wood Singularity
-> Ranger Cloak [rare]
Health: +15
Defense: +25
Foraging Fortune: +10
- trade cost, 1x Dark Oak Wood Cloak + 1x Wood Singularity
-> Ranger Belt [rare]
Health: +15
Defense: +25
Foraging Fortune: +10
- trade cost, 1x Jungle Wood Belt + 1x Wood Singularity
-> Ranger Glove [rare]
Health: +15
Defense: +25
Foraging Fortune: +10
- trade cost, 1x Spruce Wood Glove + 1x Wood Singularity

Set Bonus: For each equipped piece, obtain +0.5% Foraging Wisdom [Max. +2% Foraging Wisdom]
Full set Bonus: Obtain +40 Foraging Fortune [4/4]

This NPC should be placed with the Idea, to prepare for the up coming foraging Island and as improve for Foraging skill xp.

That are all my Idea's at the moment, please tell me what your opinions are about those ideas and have a nice/ great day.
 
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> Birch Wood Necklace [uncommon]
Health: +5
Defense: +10
- trade cost, 25k coins and 160 enchanted birch wood
-> Dark Oak Wood Cloak [uncommon]
Health: +5
Defense: +10
- trade cost, 25k coins and 160 enchanted dark oak wood
-> Jungle Wood Belt [uncommon]
Health: +5
Defense: +10
- trade cost, 25k coins and 160 enchanted jungle wood
-> Spruce Wood Glove [uncommon]
Health: +5
Defense: +10
- trade cost, 25k coins and 160 enchanted spruce wood

Set Bonus: For each equipped piece, obtain +0.25% Foraging Wisdom [Max. +1% Foraging Wisdom]
Full set Bonus: Obtain +20 Foraging Fortune [4/4]

-> Ranger Necklace [rare]
Health: +15
Defense: +25
Foraging Fortune: +10
- trade cost, 1x Birch Wood Necklace + 1x Wood Singularity
-> Ranger Cloak [rare]
Health: +15
Defense: +25
Foraging Fortune: +10
- trade cost, 1x Dark Oak Wood Cloak + 1x Wood Singularity
-> Ranger Belt [rare]
Health: +15
Defense: +25
Foraging Fortune: +10
- trade cost, 1x Jungle Wood Belt + 1x Wood Singularity
-> Ranger Glove [rare]
Health: +15
Defense: +25
Foraging Fortune: +10
- trade cost, 1x Spruce Wood Glove + 1x Wood Singularity

Set Bonus: For each equipped piece, obtain +0.5% Foraging Wisdom [Max. +2% Foraging Wisdom]
Full set Bonus: Obtain +40 Foraging Fortune [4/4]
honestly it would be better with foraging wisdom as base stats and a full set bonus that grants 1 foraging wisdom per 25 foraging fortune
 
honestly it would be better with foraging wisdom as base stats and a full set bonus that grants 1 foraging wisdom per 25 foraging fortune
I'm happy that someone found time to reply to my QOL idea's,
but i don't agree with you, because those change's for Foraging [The Park],
exist to help the early game player to get into Foraging and to have a better start in the new up coming Foraging content.

I'm sure the Admin's will add Tree's at the new Island which grant more Foraging Skill Xp than the Tree's in [The Park].
So more Foraging Wisdom would destroy the reason why a new Foraging Island should exist.

But Thank you, for your shared idea.
 
-> add Item: Catacomb Novice Helmet [CNH]+ Catacomb Master Helmet [CMH], both can be put into the museum and they grant SB Xp for each upgrade they have.
-> they both have 7 upgrades depend on the Boss collection progress (can be upgraded, at every 500 Boss collection reached [CNH])
uhhh
does this mean if i got 500 f7 runs before 500 f6s I will never be able to use that in f6?
(i think nobody gonna do f6 after doing 500 f7 but...)
 
Hello OLDDERPYBETTER and everyone who read this, this will be a reply to correct the misunderstanding that happened to the dungeon helmet section from my few QOL idea's.

uhhh
does this mean if i got 500 f7 runs before 500 f6s I will never be able to use that in f6?
(i think nobody gonna do f6 after doing 500 f7 but...)

That is not what i meant, as example: If you finished f7 before f1, you will get the helmet and the floor [f7] in the passive ability.

If you finish later on f6 [collection 500], it would look like this in the passive:
Increase the Player stats while in normal Catacomb's floor's in [ f6 and f7] by 2x.

If you would obtain more collection's at 500, it would like this:
Increase the Player stats while in normal Catacomb's floor's in [f1, f2, f3, f7, f6] by 2x.

If you have every catacomb collection at 500 with all claimed upgrades the passive information change like this:
Increase the Player stats while in normal Catacomb's at any floor by 2x.

If someone has more question please share it, so i can clear up misunderstandings or add some more information's.

Everyone and also OLDDERPYBETTER, have a nice/great day.
 
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