## Ghoul Pet
### Base Stats
- The Vitality from “Amplified Healing” should become a pet stat instead. The “Undead Slayer” perk (see below) should replace “Amplified Healing”.
- Add Mending to the pet’s base stats equal to the amount of vitality it has.
### Undead Slayer (Replacement of “Amplified Healing”)
- Gain 1.005x ➜ 1.5x Combat XP against Zombies.
### Reaper Soul (Rework)
- Reaper Soul reduces the summoning cost of mobs by 0.3% ➜ 30% and increases their damage output by 0.2% ➜ 20%.
- Reword the part about health of summoned mobs to “Increases the health of all summoned mobs by 1 ➜ 100%”.
### Army of the Dead (Replacement of “Zombie Arm”)
- Increase the amount of souls you can store and summon by 2. Also increases the chance of getting a mob’s soul by 0 ➜ 20%.
## Giraffe Pet
### Base Stats
- Add +0.01 ➜ +1 Swing Range to the pet’s Base Stats.
### Good Heart (Rework)
- Gain +x Health Regen.
- Common: 0.015% ➜ 1.5%
- Uncommon, Rare: 0.02% ➜ 2%
- Epic, Legendary: 2 ➜ 200
### Long Neck (Rework)
- Increases your melee damage by 50% ➜ 100% if you are more than 3 blocks away from the target.
### Higher Ground (Rework)
- Increase your Crit Damage and Strength by 0.0015% ➜ 0.15% for every 0.1 Swing Range over 3. Capped at 6 Swing Range.
- There are many ways you can gain swing range and figure out how to best utilize the Giraffe Pet. You can easily reach the 6 Swing Range cap while in dungeons as Berserker, or cobble together an interesting combination of items in the overworld to reach the 6 Swing Range cap. Hopefully this opens up more options to players and enjoy theorycrafting what works best!
## Golem Pet
### Base Stats
- Add +0.01 ➜ 1 Swing Range to the pet’s base stats.
### Last Stand (Rework)
- While at less than 20% HP, reduce incoming and outgoing damage by 20%. Additionally, gain a temporary shield equal to 10% of the player's maximum health. (Lasts 5 seconds, 60s cooldown).
### Toss (Rework)
- Toss deals 5x damage per hit. Cooldown reduced to 5s.
## Hound Pet
### Base Stats
- Change the Attack Speed stat to +0 ➜ +25 Attack Speed.
### Pack Slayer (Replacement of “Fury Claws”
- Gain 1.005x ➜ 1.5x Combat XP against Wolves.
### Finder (Rework)
- Change the scaling of the perk to 0.3% ➜ 30% chance increase to find Armor.
- This is done as the current 10% is kinda overshadowed by literally anything that gives Magic Find.
## Megalodon Pet
### Base Stats
- Add +5 ➜ +10 Ferocity to the pet’s base stats.
- Add +0 ➜ 40 Fishing Speed to the pet’s base stats.
- Add 0 ➜ 10 Sea Creature Chance to the pet’s base stats.
### Blood Scent (Rework)
- Deal up to +50% ➜ +150% Damage based on the enemy's missing health.
### Enhanced Scales (Rework)
- Doubles the pet's base stats during the Fishing Festival.
### Feeding Frenzy (Rework)
- Increases your chance to catch Sharks during the Fishing Festival by 20%.
## Pigman Pet
### Giant Slayer (Rework)
- Deal +50% extra damage to monsters level 50 and up. Deal +75% extra damage to monsters level 100 and up.
- This used to be a +25% **additive** modifier (that is very bad compared to every other pet) that procced almost never).
## Skeleton Pet
### Bone Arrows (Rework)
- Increase arrow damage by +0 ➜ +75% (at Legendary). This effect is doubled while in Dungeons.
- This damage is an **additive** modifier.
- Rework this for other rarities because they give less arrow damage.
### Skeletal Defense (Bug Fix)
- The arrow your skeleton shoots will no longer bounce.
## Snowman Pet
### Blizzard (Rework)
- Enemies within 8 ➜ 16 blocks are slowed by 25% and deal 0.15% ➜ 15% less damage.
### Snow Cannon (Rework)
- Shoot a snowball towards an enemy when you attack.
- The snowman does NOT attack by itself anymore, it now only triggers when you attack.
- The snowball damage is equal to 10% ➜ 20% of the last melee damage hit you dealt.
- Cooldown: 1 Second
## Spider Pet
### Base Stats
- Change the Strength stat to +0 ➜ +50.
### One With The Spider (Rework)
- Add x Strength to every piece of Arachnid weapon, armor, and equipment that you have equipped. (applied to base stats).
- +1 ➜ 3 Strength at Common, 0.02 per level.
- +2 ➜ 6 Strength at Uncommon, 0.04 per level.
- +3 ➜ 9 Strength at Rare, 0.06 per level.
- +4 ➜ 12 Strength at Epic, 0.08 per level.
- +5 ➜ 15 Strength at Legendary. 0.1 per level
- Holding an Arachnid weapon counts as having it equipped.
- Spider-related items, such as Tarantula Armor, Arachne Equipment etc. have been assigned the Arachnid tag for easier reference.
## Turtle Pet
### Base Stats
- Change the Health stat to +50 ➜ +75.
- Change the Defense stat to +100 ➜ +150.
- Add True Defense 0 ➜ +15 to the pet’s base stats.
### Turtle Tactics (Rework)
- Gain +3.27 % ➜ +30% Defense. Standing still will grant another +10% Defense.
### Genius Amniote (Rework)
- Grants +1% ➜ +2.5% Defense to up to 4 players within 50 blocks of you.
- This effect does **NOT** stack with multiple turtle pets!
### Turtle Shell (Rework)
- When under 40% maximum HP, take 0.25 ➜ 25% less damage. Gain +10 ➜ +20 Vitality for 15 seconds after taking 10 hits.
- Hits are instances of damage.
- 10 instances of damage will grant you the Turtle Shell vitality bonus. If you already have the bonus, it will refresh the duration of the vitality buff.
## Wither Skeleton Pet
### Wither Blood (Rework)
- Deal +125% more damage to wither mobs.
- Contrary to what it seems, the change from a 25% multiplicative to a 125% additive modifier is actually a lot stronger for most players. For players a lot further into progression where this change is a slight nerf, you have other pets at your disposal that deal more damage than Wither Skeleton in general anyway.
## Zombie Pet
### Bite Shield (Rework of “Chomp”)
- Reduce damage taken from Zombies by x% ➜ y%.
- Common: 5% ➜15%
Uncommon, Rare: 10% ➜ 20%
Epic, Legendary: 15% ➜ 25%
### Rotten Blade (Rework)
- 25% Damage to Zombies ➜ Deal 150% more damage to Zombies.
### Living Dead (Rework)
- 0.25 ➜ 25% Stats on Undead Armor (instead of 0.2 ➜ 20%).
### Unlock Requirement
- The current way to unlock the Zombie Pet craft is Zombie Collection 9. Let’s move it down to Zombie Collection 6, and change the crafting recipe to 16*8 Enchanted Rotten Flesh.
- This makes the pet more accessible to it’s intended new-player audience!