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- Aug 25, 2017
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After the events of Transport v1, the ship was hit by a meteorite which sabotaged one of the ship's engines. The ship plummeted to the nearest planet, crashing on the outskirts of a mining colony. While operations ceased decades ago, the impact on the landscape remains.
Welcome to Copper-9, a mining exoplanet. This planet once produced materials used for cloaking technology produced in spaceships (such as the Transport maps!)... among other things. Beware the lingering mining fumes in the air - their impact on the human psyche is still unknown.
As always, I hope you all enjoyed this one. If you want to see other maps like it, check the links in my forum signature!
OTHER INFO:
Map Builder: Jet711
Map Download: https://drive.google.com/file/d/1ei2iEgttfrGXCcuFk-W3Ck-pm7n9gXgx
Version: 1.8.9 (can be downgraded to 1.8)
Resource packs: Faithful 1.12 32x32, custom skys edit
Special thanks to @Kyeex for quality assurance review
Welcome to Copper-9, a mining exoplanet. This planet once produced materials used for cloaking technology produced in spaceships (such as the Transport maps!)... among other things. Beware the lingering mining fumes in the air - their impact on the human psyche is still unknown.
Pregame lobby:
Exterior:
Interior:
Exterior:
Interior:
Proximity doors:
These doors are scattered throughout the map. They automatically open when a player enters a 8-block radius of them, and close behind them. Useful for finding invisible players right around the corner.
Crane:
For two gold, pressing any of the buttons will cause the box in the center to raise and lower, breaking the loop around the box and allowing direct passage across it. Be careful, however, as you can trap yourself in (or players pursuing you) inside if you don't have enough gold to escape.
Invisibility Belt:
Players can spend 4 gold to obtain an invisibility belt, which will equip them with light-blue leather leggings for the remainder of the game. By shifting, players can activate their invisibility, but beware - they must continuously hold shift to remain invisible. Unshifting will cause their invisibility to wear off.
It costs 1 gold per 4 seconds of invisibility. A small auditory cue is played as well when players activate their belt. Additionally, invisible players will still cause the doors found within the map to open.
NOTE: This mechanic is disabled in Assassins.
These doors are scattered throughout the map. They automatically open when a player enters a 8-block radius of them, and close behind them. Useful for finding invisible players right around the corner.
Crane:
For two gold, pressing any of the buttons will cause the box in the center to raise and lower, breaking the loop around the box and allowing direct passage across it. Be careful, however, as you can trap yourself in (or players pursuing you) inside if you don't have enough gold to escape.
Invisibility Belt:
Players can spend 4 gold to obtain an invisibility belt, which will equip them with light-blue leather leggings for the remainder of the game. By shifting, players can activate their invisibility, but beware - they must continuously hold shift to remain invisible. Unshifting will cause their invisibility to wear off.
It costs 1 gold per 4 seconds of invisibility. A small auditory cue is played as well when players activate their belt. Additionally, invisible players will still cause the doors found within the map to open.
NOTE: This mechanic is disabled in Assassins.
As always, I hope you all enjoyed this one. If you want to see other maps like it, check the links in my forum signature!
OTHER INFO:
Map Builder: Jet711
Map Download: https://drive.google.com/file/d/1ei2iEgttfrGXCcuFk-W3Ck-pm7n9gXgx
Version: 1.8.9 (can be downgraded to 1.8)
Resource packs: Faithful 1.12 32x32, custom skys edit
Special thanks to @Kyeex for quality assurance review
Last edited: