Other Void Leviathan Rework

No matter what anyone say I AM NOT GIVING STATS

My first ever suggestion was that of an ultimate end-themed dungeon that revolves around the void leviathan, however that suggestion was not the best... Considering it literally had you defeat all Slayer bosses INCLUDING VAMP and literally had you go through BUFFED VERSIONS OF ALL MASTER MODE FLOORS IN A ROW MID-FIGHT while literally including CARPENTRY in a bossfights

So I am reworking the void leviathan to be an end-themed kuudra boss :skull:

PLACE IN THE LORE:

Due to Jythar's absence, fel magic started flowing out of the dragon realm into other dimensions, unseen but yet connected, and from the fel magic that remained in the overworld due to Jythar's heart all that fel magic was inclined towards that dimension, which also merged parts of those dimensions to the overworld, creating an amalgamation of multidimensional mass that took the form of a leviathan. Being binded to the heart, the leviathan prevented fel magic from flowing out of the dragon realm, but when the realm was stabilized the leviathan just waited, stopped being binded to the heart and instead diverted its attention to a cult of fels worshipping the void and in turn itself that called themselves the voidlings. After seeing the increasing influence of the zealots however, it started stealing supplies and power from the zealots to empower the voidlings even further. Being left with no other choice, the zealots sent an ambassador to a cryptologist in the end called Kyle the Cryptologist who was tasked to warn the rest of NPC+Player-kind (wth) about the void leviathan.

Getting into the fight

Theoretically a player would be able to see the cryptologist (if you have not read the lore, Kyle the cryptologist is an NPC who has been tasked to warn people about the leviathan) and be taken to the fight the moment they enter the end, however the cryptologist, to gain his language-understanding ability, got cursed by an infernal being to seem like nothing but fire particles to anyone of his kind who hasn't been imbued by something infernal and thus only players who have defeated basic kuudra can actually talk to him.

After talking to him you'll have to complete 3 tasks to actually enter the fight. The first (only has to be done once) is to offer the cryptologist a lumino fiber, the second (has to be done for every new tier you fight) requires you to kill a T3 or T4 voidgloom seraph while having the cryptologist's curse effect (prevents any player from hitting your boss and reduces all your stats by 1%) and the 3rd (also only the first time fighting a tier) requires you to give him a catalyst of the boss' tier (the tiers are basic, emptying, nullifying, voidspark and voidshredder, the base void catalyst is crafted with 10 null sphere and 240 obsidian, empty catalyst with the void catalyst and 32 enchanted obsidian, the nullifying catalyst with the empty one and 160 enchanted obsidian, the voidspark one is crafted with a nullifying, 40 null ovoids and 8 voidspark torches (each is crafted with a torch, 4 null atoms, 10 corrupted fragments and 64 enchanted sulphur) and voidshredder can be crafted with a voidspark one, 200 null ovoids and 4 torched void razor blades (each crafted with a torch, 3 null blades, 5 enchanted sulphur cubes and 40 golden teeth)

The fight

Teleports are banned

Specializations:

A party can have up to 6 members and there are 6 specializations for the fight that all have their own perks that will be explained later, those being:
-the slayer (specialized in killing mobs in the fight and thus increasing combat stats [not Intel/ability damage], cannot be healed unless it is by the medic)
-the medic (specialized in... Healing, takes more damage from attacks)
-the fel-boosted (a player chosen by the zealots to have the power of instant transmission [not on watchtowers] and having increased speed, intelligence and ability damage, but cannot be healed by the medic)
-the guardian (tank, heavily reduced speed and increased aggro rate)
-the survivalist (specialized in phase 3 of the boss [really important] but deals lower damage)
-the all-rounder (has no specific boosts or downsides, just a regular player)

Dupes cannot happen, any player who has pre-selected a specialization that's taken will have their specialization set randomly

Throughout all phases these enemies spawn randomly:
Voidfiend: high-speed zombie
Voidcrazed Preacher: casts fel fireballs from the sky at the player
Fel beacon: buffs the damage of all enemies 10 blocks nicearound it, has to be broken within 30 seconds or will kill everyone
Final destination endermite: operate in teams, they are guaranteed to hit players thrice meaning they effectively deal triple damage
Void slime: slimes that teleport and merge into bigger and stronger versions of themselves when getting close
Obsidian defender 2.0: self explanatory
Watcher 2.0: self explanatory (with homing
though)

Phase 1: Nullifier

The boss is immune to all damage and summons a giant named nullifier, who has the abilities of the F6 giants and 5 new ones those being:

-null blast: locks on a random player and fires a null railgun at the location

-corruption (emptying+): corrupts up to 10 random enemies

-rejuvenate (nullifying+): heavily boosts life regen of up to 15 enemies

-Eminent necromancy (voidspark +): summons zombies with leather armor having the shade of eminence (which is apparently based on Wikipedia #6C3082/(108, 48, 130) on RGB) that can teleport and have a slight gravitational pull

- Atomic split (only voidshredder): basically nuclear fission around the boss

The phase ends when the giant dies (drops nullifier's pages which can be used to craft a wither blade and armor set specialized around the healer class that will be explained LATER)

Phase 2: The Beacons

The leviathan itself actually starts attacking the player, it's invulnerable but summons 8 beacons the player's will have to break by climbing up the 8 watchtowers that will be surrounding the arena which when broken will start the next phase. The player's will have to parkour up the towers while avoiding traps and the leviathan's attacks and no beacon can be broken less than 30 seconds after the last one broken, meaning the absolute minimal time for a phase would be 4 minutes. The leviathan's attacks are:

- Ray of Doom: targets the player closest to an active beacon and the player with the most health and targets them with 2 separate laser beams from its eyes that damage and inflict weakness on any player who goes through them (whether or not they are the target) and deal 500% of max HP as true damage to any player who somehow manages to get hit by both beams simultaneously. This attack is constantly active throughout the phase

- Sweep: the leviathan sweeps its tail, hitting all players who are touching the ground at that time (players on watchtowers are safe)

- Orb of dissonance: summons an orb at the center of the arena that has to be broken within 50 seconds, otherwise pops and instakills everyone (consists of 6 gems that can only be broken by a specific specialization, if for example the team has 5/6 players without an all-rounder there will be 5 gems so not to trigger a softlock, players who have broken their gem have to stay within 8 blocks of the orb until all others have been broken as well)

-Dash: the boss dashes at the guardian and digs into the ground, then rises back up from the ground in an attempt to dash at the highest health player (second highest health if guardian has the highest health)

-Void Maelstrom (nullifying+): shoots 20-40 slow-moving void fireballs that home onto players that are in a 5 block radius from them and deal damage over time to players in a 1 block radius

-Void Inc. Tesla Cannon (nullifying+): targets 2 random players and tries to strike them with lightning

-Embers of inexistence (voidspark+): transforms into an enderman and flies to the center of the map, then creates 8 beams of fire that go all the way to the end of the arena (each player has to go between 2 of the beams) and then starts rotating, the beams rotating alongside it and constantly spawning revived endermites (normal endermites but more powerful lol, stop spawning if more that 30 of them are alive), the attack lasts for 45 seconds

-Nullifier's last wish (only voidshredder): for 60 seconds adds 2 more beams that follow the all-rounder and medic (if these 2 fit for any of the previous targets or aren't in the party they follow random players instead) to the ray of doom, guaranteed to use a double sweep (basically 2 comboed sweeps) at the 20 and 40 second marks, at the 30 second mark summons an orb of dissonance and at the end of the attack uses voidbound annihilation (during the attack players are blocked from going to watchtowers)

-Voidbound Annihilation (only after nullifier's last wish): puts protective barriers around all beacons, instantly pops the orb of dissonance from nullifier's last wish if its gems haven't been broken, stops all traps in the watchtowers and gives a 30 second cooldown, after which it will raise lava killing anyone who hasn't reached the top of a tower
(With the fastest possible speed climbing up the towers without traps should be a bit less than 18 seconds), tries to fire a fireball at each of the players and then knocks them down, removes the lava and multiplies fall damage by 10,000% until the players fall down, placing a 2x2 water source near all towers that the players will have to land on.

Phase 3: The Belly of the Beast

After beacons are broken, stays in phase 2 for 12*n where n is the tier of the boss (so basic is 1, emptying is 2...), only exclusion being voidshredder as in the 60 seconds after breaking beacons it uses nullifier's last wish (or restarts it if it's already active) meaning it lasts more time for the voidbound annihilation to happen, then eating all players except (fel-boosted, if not then all-rounder, if not then slayer, if not then eats all), sending all of them into its belly.

In there the normal enemies don't spawn, but 5 new ones do, those being:
- Pre-Digested skeleton: has pierce and poison
- Lost Zealot Spirit: flying enderman lol
- Inter-Dimensional Killer T-Cell: flying enemies that attack in groups
- Watcher 3.0: watcher 2.0 with cybernetic enhancements
- Voidblaze: blaze with homing

Inside survivalist deals more damage and slayer less

For the players inside to escape they have to open a breach by destroying 6 leviathan shield crystals which take 24 seconds to break when you're in a 3 block radius from them (15 seconds and 5 block radius for survivalist) and then exiting from that breach while avoiding the enemies, fireballs spawning inside and also avoiding being digested. The survivalist is immune to being digested however, meaning that if a shield crystal is already in acid he can still go to break it (breach always spawns above max height for acid)

Meanwhile outside (if it is) Nullifier respawns immortal and alongside him 3 inactive voidbound effigies that occasionally activate. When one effigy is active all players' strength is reduced by 5%, the second also reduces max HP by 10% and if all 3 are active all players instantly die. The leviathan doesn't attack the outside player and if slayer is the one outside he doesn't have his damage reduced for phase 3.

Phase 4 (final unless voidshredder): the end?

Initiates once players exit the belly of the leviathan, having all the attacks of phase 2 and nullifier combined, for the phase to end nullifier has to be killed again and then the leviathan (leviathan takes damage normally since shield crystals are broken). Only changes are that 1. The second ray targets the player who's dealt the most damage to nullifier/shield crystals/leviathan throughout all phases instead of the one closest to an active beacon (as there are none) and voidbound annihilation doesn't shield the beacons (as they are all inactive). If the boss is voidshredder at 20% HP heals back up to full health and initiates phase 5

Phase 5: the final burst

All enemies stop spawning and the boss stops taking damage. Constantly uses nullifier's last wish for 300 seconds, orbs spawning every 30 seconds except 0 (if an orb is not destroyed by the time another is to spawn it pops), uses a triple this time sweep every 20 seconds and also uses dash every 60 seconds and Void inc. Tesla Cannon every 25 seconds, after the attack before annihilation uses embers of inexistence (again for 45 seconds) combined with nukebi fixations from the voidgloom seraph (different for each player) and void versions of infernal kuudra's tentacle attacks, then uses voidbound annihilation and then explodes.

Specialization perks and loot coming eventually

Stats coming never
 
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