I personally don't mind Purge, I think it works well enough, but I've heard a lot of complaints about it.
An issue with Purge is that it's not always a good idea to go kill people because it's risky, you'll lose hearts which are valuable, no matter how much time has passed. Not only that but often, Disasters themselves will do the work for you. The game does not incentivize you to go out of your way to kill people but rather stay in a safe spot until someone comes or people die by any other means.
My idea would be to turn Purge into Hitman.
Once this disaster starts, you are given a wooden sword and assigned a target to kill, with a meter tracker above your hotbar, just like the Werewolf one (when you're not the Werewolf).
If you kill your target OR the person who has you as their target, you are fully healed.
If you kill someone unrelated, you lose 5 hearts, but the game will leave you at one heart, unless you kill a second "bystander".
If your target dies before you could kill them, you are relieved of your hitman duties.
If this Disaster is primary, then you must kill your target to be able to win. If it's secondary, then it shouldn't be a requirement to win at the end.
Now for another Disaster idea:
Blizzard "Huddle up with others for warmth, find safety inside buildings or near fire!"
It would unleash a Blizzard, giving you 3 safety possibilities. Your experience bar would turn into a "cold bar", when it's fully depleted you start losing hearts.
This Disaster would probably be best on a new map designed specifically for it, if you had a map with torches, campfires etc... But it could work with all maps with the huddle mechanic as well as hiding inside buildings. I see it like Acid Rain but less deadly maybe, and more cooperation focused, and I think this gamemode could really use cooperative Disasters.
An issue with Purge is that it's not always a good idea to go kill people because it's risky, you'll lose hearts which are valuable, no matter how much time has passed. Not only that but often, Disasters themselves will do the work for you. The game does not incentivize you to go out of your way to kill people but rather stay in a safe spot until someone comes or people die by any other means.
My idea would be to turn Purge into Hitman.
Once this disaster starts, you are given a wooden sword and assigned a target to kill, with a meter tracker above your hotbar, just like the Werewolf one (when you're not the Werewolf).
If you kill your target OR the person who has you as their target, you are fully healed.
If you kill someone unrelated, you lose 5 hearts, but the game will leave you at one heart, unless you kill a second "bystander".
If your target dies before you could kill them, you are relieved of your hitman duties.
If this Disaster is primary, then you must kill your target to be able to win. If it's secondary, then it shouldn't be a requirement to win at the end.
Now for another Disaster idea:
Blizzard "Huddle up with others for warmth, find safety inside buildings or near fire!"
It would unleash a Blizzard, giving you 3 safety possibilities. Your experience bar would turn into a "cold bar", when it's fully depleted you start losing hearts.
This Disaster would probably be best on a new map designed specifically for it, if you had a map with torches, campfires etc... But it could work with all maps with the huddle mechanic as well as hiding inside buildings. I see it like Acid Rain but less deadly maybe, and more cooperation focused, and I think this gamemode could really use cooperative Disasters.