- Joined
- Jun 6, 2020
- Messages
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♦Bookmarks: Kill Recording
For each bookmark, add a line of text that also identifies who killed each player.
Mock-up of this change. Potentially add an additional line for space between the "Killed by" line and the "Left click" line.
♢Why this is important:
In many community-hosted events for the Infection and Assassins gamemodes, the longest part of the event isn't actually playing out the games, but instead it's the process of trudging through dozens of replays with upwards of 30 bookmarks counting kills for days at a time.
This change would:
If possible, the bookmark could also display the mode that the player died (stab, knife throw, bow shot, trap), though this is not a priority.
♦♦Visual: Last Words
When a player dies in a replay, display their last words.
♢Why this is important:
Last words allow alive players to roughly pinpoint the location of the murderer/assassins/survivors. However, when last words aren't shown in a replay a player's actions may no longer appear logical. This has resulted in legitimate players being accused of ESP, or uncertainty whether or not cheaters are actually cheating because these last words are missing from replays.
♢What would this change look like?:
♦♦♦Inventory: Assassins Kill Contracts
When spectating a player's inventory, indicate who their target is through updating the kill contract.
♢Why this is important:
It's impossible to determine who each player's assassin/target is when watching a replay. This matters because a player's assassin emanates a visible heartbeat that can be felt through walls, in turn influencing how that person plays. This creates some issues when identifying ESPers in Assassins, as the heartbeat leaves much room for doubt--resulting in uncertain verdicts.
Additionally, it'd be great to know exactly who and where your assassin/target was after a game. Really, more information makes for a better viewing experience.
♢What would this change look like?:
That'll be all of the replay changes that I've got. If there's anything else that I've missed/stated that need correction, let me know.
For each bookmark, add a line of text that also identifies who killed each player.
Mock-up of this change. Potentially add an additional line for space between the "Killed by" line and the "Left click" line.
♢Why this is important:
In many community-hosted events for the Infection and Assassins gamemodes, the longest part of the event isn't actually playing out the games, but instead it's the process of trudging through dozens of replays with upwards of 30 bookmarks counting kills for days at a time.
This change would:
- Simplify the process of counting kills tremendously.
- (Reviewers would not need to watch each individual timestamp)
- Erase all doubt for kill credit.
- (There are times when it's unclear who actually killed an infected/assassin, and this change would definitively prove who got the kill)
If possible, the bookmark could also display the mode that the player died (stab, knife throw, bow shot, trap), though this is not a priority.
♦♦Visual: Last Words
When a player dies in a replay, display their last words.
♢Why this is important:
Last words allow alive players to roughly pinpoint the location of the murderer/assassins/survivors. However, when last words aren't shown in a replay a player's actions may no longer appear logical. This has resulted in legitimate players being accused of ESP, or uncertainty whether or not cheaters are actually cheating because these last words are missing from replays.
♢What would this change look like?:
- Identical to how last words are portrayed in-game: Insert an armor stand above the dead player's body with the same text as their selected last words.
- Simplified: Insert an armor stand that just says "Last words" above the body
- (Really all that's needed is an indication that a player has their last words equipped--this is the more practical approach to save time while still addressing the issue).
♦♦♦Inventory: Assassins Kill Contracts
When spectating a player's inventory, indicate who their target is through updating the kill contract.
♢Why this is important:
It's impossible to determine who each player's assassin/target is when watching a replay. This matters because a player's assassin emanates a visible heartbeat that can be felt through walls, in turn influencing how that person plays. This creates some issues when identifying ESPers in Assassins, as the heartbeat leaves much room for doubt--resulting in uncertain verdicts.
Additionally, it'd be great to know exactly who and where your assassin/target was after a game. Really, more information makes for a better viewing experience.
♢What would this change look like?:
- Insert the Assassins name within the item lore of the corresponding kill contract
- (The assassins name would only be visible in the player's inventory or when watching a replay)
- Insert the Assassins name within the item name that is visible by hovering over the item in the hotbar
- (This would allow players to see who their assassin is slightly earlier, as they don't need to wait for the map to move upwards. I feel as though it makes more sense to keep the kill contract as similar to its current state, and thus I prefer the option above)
- Make viewing the heartbeat vignette possible when spectating a player in first person. This is clearly the more difficult approach, though it provides more information on what a player experienced during the match. (And if altering the kill contract doesn't work, this would be a good alternative)
That'll be all of the replay changes that I've got. If there's anything else that I've missed/stated that need correction, let me know.
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