As some of you might've seen in another thread, I have been registering information about my Disaster games in a spreadsheet.
A link will be provided at the end of the thread if you want to go through this yourself, there's also some comments included to clarify some things maybe.
I have registered 150 games so far, I plan on going further, see if or how much results change.
I had a lot of fun doing this, my winrate didn't end up that bad (60%) even though for most games I'd register information as the game went on so I was basically AFKing a lot, chilling. But it helped when games started out with something like Sinkhole or Acid Rain, when you don't have to do anything lol.
Here's a preview of the main page of the spreadsheet:
Now, you can see on the main page how I did this, I could've done things differently such as using abbreviations but it looks cool like that...
First of all, I want to clarify that everything I will be discussing here is according to my data, my games, my experiences. It doesn't reflect the truth accurately. There's a lot of factors to take into account, like when you play, the players in your games, etc... But for the sake of this post, I will take everything I have gathered seriously, and as my truth. (As pretentious as that sounds)
In "Game Results", a game is "lost" when either nobody survived, or the Purge condition wasn't met. Not a whole lot of games are lost, which I don't think is bad, but I do wish that number had been a bit just a tiny bit higher?
The average of survivors is completely fine. Not much to say there. I'm pretty sure I've gotten a game with 15 Survivors once before, but never 16. It'd be a fun organized challenge to try.
You can see there seemingly is a trend for many things, such as the maps. I was surprised, it could genuinely be luck, but I won't complain that Gondola was the one I played the most on, it's my favorite map. I do wish I'd get to play on Paradise more though! I prefer it over Monorail.
Then, there's popular and unpopular Disasters. I don't think it's crazy to say that Withers or Werewolf probably have a lower chance of being picked, especially when I myself would consider them flawed. (Withers have a weird attention span issue, sometimes can't break their way to you, and Werewolf I don't think I need to explain.)
The amount of Disasters is also fine? Usually there's 5. That being said, having only 3 Disasters leads to a win 14/15 times. The only game that was lost with 3 Disasters was Acid Rain + Lightning + The Floor is Lava on Monorail, people were chilling together until TFiL came and absolutely destroyed us because we were careless.
On the other end, 6 Disasters doesn't guarantee a loss. 18/21 of those 6-Disasters-games were won. A big part of the reason being that there's a weird amount of temporary Disasters at the moment. I'm glad Anvil Rain was changed to become permanent, but I'm thinking it might be good to find a way to change other temporary Disasters too. Hot Potato might be a good candidate, if it reset everytime a new Disaster is added..? But we're not here to talk about this now.
I wanted to see how often there was PVP in Disasters. This is kind of a hot topic in here, we all have certain feelings about it, and we really needed some sort of proper numbers.
In nearly two third of games, there was some kind of PVP. I was on the fence about including Swappage to the list of PVP Disasters because it doesn't enable it, but it's quite often used to "PVP", standing at an edge to kill people once you swap if they were walking forward.
If you think I should include it in this list, let me know and I can update the numbers.
Only 2/18 Werewolf games resulted in a win for the Werewolf. This, along with the many discussions about this Disaster shows something needs to change. The WW if competent, is too hard to kill. But it can be very difficult to kill as WW. This Disaster makes the game more of a slog. The only real chance you have against the WW is crouching, which makes the game unfun for both sides. Both of those wins had Zombie Apocalypse, ZA being pretty deadly it's no wonder, plus it helps with tracking Survivors (Withers included in the second WW win.) If WW were to be removed, I wouldn't mourn it. I don't think many would.
Now, for the final part, kind of juicy.
Out of 55 Purge games, 5 were lost because the Purge condition wasn't met. This means that, according to my limited data, roughly 1/3 of games lost are because of Purge. Is this OK? Is it not? Only ~9% of Purge games lead to a loss because people didn't PVP. (There's also 4 more Purge games that were lost, but not because of it.)
I personally consider Purge to be a "neutral" Disaster, meaning it doesn't have an active effect on the game. You can completely ignore the enabled PVP, in fact you should because PVP currently is an unnecessary risk. It's better to play passively, to let others die, which is almost always what is done. Thus leading in losses sometimes.
So, Purge needs a change of some kind. Complete rework? Maybe. But it will alienate some people. I think the safest play here is to do small tweaks. Slight healing after killing. Or a lower requirement of deaths, instead of 1/2, how about 1/3?
That's about it for my ramblings for now. If you have any questions, remarks or want to request certain information like Disaster comboes frequency, or maybe an analysis of the games lost, feel free to post down below.
Here's the link to the spreadsheet! (I think this isn't against the rules I had to reread them, hope I didn't read poorly)
A link will be provided at the end of the thread if you want to go through this yourself, there's also some comments included to clarify some things maybe.
I have registered 150 games so far, I plan on going further, see if or how much results change.
I had a lot of fun doing this, my winrate didn't end up that bad (60%) even though for most games I'd register information as the game went on so I was basically AFKing a lot, chilling. But it helped when games started out with something like Sinkhole or Acid Rain, when you don't have to do anything lol.
Here's a preview of the main page of the spreadsheet:
Now, you can see on the main page how I did this, I could've done things differently such as using abbreviations but it looks cool like that...
First of all, I want to clarify that everything I will be discussing here is according to my data, my games, my experiences. It doesn't reflect the truth accurately. There's a lot of factors to take into account, like when you play, the players in your games, etc... But for the sake of this post, I will take everything I have gathered seriously, and as my truth. (As pretentious as that sounds)
In "Game Results", a game is "lost" when either nobody survived, or the Purge condition wasn't met. Not a whole lot of games are lost, which I don't think is bad, but I do wish that number had been a bit just a tiny bit higher?
The average of survivors is completely fine. Not much to say there. I'm pretty sure I've gotten a game with 15 Survivors once before, but never 16. It'd be a fun organized challenge to try.
You can see there seemingly is a trend for many things, such as the maps. I was surprised, it could genuinely be luck, but I won't complain that Gondola was the one I played the most on, it's my favorite map. I do wish I'd get to play on Paradise more though! I prefer it over Monorail.
Then, there's popular and unpopular Disasters. I don't think it's crazy to say that Withers or Werewolf probably have a lower chance of being picked, especially when I myself would consider them flawed. (Withers have a weird attention span issue, sometimes can't break their way to you, and Werewolf I don't think I need to explain.)
The amount of Disasters is also fine? Usually there's 5. That being said, having only 3 Disasters leads to a win 14/15 times. The only game that was lost with 3 Disasters was Acid Rain + Lightning + The Floor is Lava on Monorail, people were chilling together until TFiL came and absolutely destroyed us because we were careless.
On the other end, 6 Disasters doesn't guarantee a loss. 18/21 of those 6-Disasters-games were won. A big part of the reason being that there's a weird amount of temporary Disasters at the moment. I'm glad Anvil Rain was changed to become permanent, but I'm thinking it might be good to find a way to change other temporary Disasters too. Hot Potato might be a good candidate, if it reset everytime a new Disaster is added..? But we're not here to talk about this now.
I wanted to see how often there was PVP in Disasters. This is kind of a hot topic in here, we all have certain feelings about it, and we really needed some sort of proper numbers.
In nearly two third of games, there was some kind of PVP. I was on the fence about including Swappage to the list of PVP Disasters because it doesn't enable it, but it's quite often used to "PVP", standing at an edge to kill people once you swap if they were walking forward.
If you think I should include it in this list, let me know and I can update the numbers.
Only 2/18 Werewolf games resulted in a win for the Werewolf. This, along with the many discussions about this Disaster shows something needs to change. The WW if competent, is too hard to kill. But it can be very difficult to kill as WW. This Disaster makes the game more of a slog. The only real chance you have against the WW is crouching, which makes the game unfun for both sides. Both of those wins had Zombie Apocalypse, ZA being pretty deadly it's no wonder, plus it helps with tracking Survivors (Withers included in the second WW win.) If WW were to be removed, I wouldn't mourn it. I don't think many would.
Now, for the final part, kind of juicy.
Out of 55 Purge games, 5 were lost because the Purge condition wasn't met. This means that, according to my limited data, roughly 1/3 of games lost are because of Purge. Is this OK? Is it not? Only ~9% of Purge games lead to a loss because people didn't PVP. (There's also 4 more Purge games that were lost, but not because of it.)
I personally consider Purge to be a "neutral" Disaster, meaning it doesn't have an active effect on the game. You can completely ignore the enabled PVP, in fact you should because PVP currently is an unnecessary risk. It's better to play passively, to let others die, which is almost always what is done. Thus leading in losses sometimes.
So, Purge needs a change of some kind. Complete rework? Maybe. But it will alienate some people. I think the safest play here is to do small tweaks. Slight healing after killing. Or a lower requirement of deaths, instead of 1/2, how about 1/3?
That's about it for my ramblings for now. If you have any questions, remarks or want to request certain information like Disaster comboes frequency, or maybe an analysis of the games lost, feel free to post down below.
Here's the link to the spreadsheet! (I think this isn't against the rules I had to reread them, hope I didn't read poorly)