Update Log: 19th, Jan -- Thanks for 400 views! 19th, Jan -- Thread is in WIP state at the moment. 19th, Jan -- Added Skills section & changed formatting. 19th, Jan -- Added Skill #1. 19th, Jan -- Thanks for 500 views! 22nd, Jan -- Thanks for 600 views! 22nd, Jan -- Added Specials section. 22nd, Jan -- Added Special #1 & Skill #2. 22nd, Jan -- Changed Thread Title. 25th, Jan -- Thanks for 700 views! ___________________________________________________________ Symbols used in formatting: # for mob numbers > for attributes - for list items(multiple items) * for information about collapsible blocks(spoilers). ___________________________________________________________ * In this section of the thread, we dive into 3 new mobs(more coming soon), clarifying their tier, name, type and more, click the spoiler below to continue: Spoiler: Mob Ideas * This is Mob #1 it's a tank mob meant for late game, click the spoiler below for more information. Spoiler: Mob #1 > Tier: II (2) possibly Tier III (3) if there will be one. > Name: Giant Golem > Mob Type: Iron Golem > Health: 1000000 > Speed: x0.1 (Real slow) > Cost: 3 Million Coins > Income: 50000 > Stock: 3 > Stock Regeneration Time (SRT): 1 every 50 seconds Ability: - Spawns Mini Golems when he dies. > Mini Golem Health: 50000 > Mini Golem Amount: 4 > Mini Golem Speed: x0.5 Inspired by: COC's Golem ___________________________________________________________ * This is Mob #2, meant for attraction, can be used in numerous ways, click the spoiler below for more information. Spoiler: Mob #2 > Tier: II (2) > Name: Attractor > Mob Type: Elder Guardian > Health: 500000 > Speed: Normal Speed > Cost: 250000 > Income: 5000 > Stock: 10 > Stock Regeneration Time (SRT): 1 every 15 seconds Ability: - Takes all tower attention to him. (Witches can avoid him) ___________________________________________________________ * This is Mob #3, used for buffs, useless on it's own, click the spoiler below for more information. Spoiler: Mob #3 > Tier: II (2) > Name: Spirit > Mob Type: Undecided(Vex, or some other mobs, or even custom like pets) > Health: 1000 > Speed: x2.0 > Cost: 5000 > Income: -200(Negative Income) > Stock: 5 > Stock Regeneration Time (SRT): 1 every 5 seconds Ability: - Buffs mobs by possessing them (aka, the mob disappears, or dies) and the mob he possesses gains some sort of buff(whether it be speed or health) INFO: This would come in real handy in late game when you have a lot of income, and you spawn mobs, with this mob to buff them up. Note: - this isn't stackable, or maybe just 2-3 not infinite. - the buffs come in percents, not in numbers, for ex. if the mob is better the buff is better, this is arguable, but I think if defense improves, this will be a good thing. ___________________________________________________________ * In this section, I am going to talk about a few skills that could be added to existing mobs, since some of them don't have skills. Spoiler: Skill Ideas * This is a skill for the Tier I creeper(or II), for more information click the spoiler down below. Spoiler: Skill #1 Spoiler: Skill Attributes Skill Event: On Death. Skill Probability: 90% to occur. Skill Radius: 7 Blocks. * So I've got 2 choices for this one, since I don't know which to choose. Spoiler: Idea A Idea A: So, to make this balanced, I've split this Idea into two sections. Sections: Backwards Block Explosion (BBE). Forwards Block Explosion (FBE) BBE: Backwards Explosion will launch the mobs behind the creeper backwards a blocks. FBE: Forwards Explosion will launch the mobs in front of the creeper forwards a or b blocks. Spoiler: Idea B Again, in order to make this balanced, I've split this Idea into two sections. Sections: Backwards Lane Explosion (BLE). Forwards Lane Explosion (FLE) BLE: Backwards Explosion will launch the mobs behind the creeper backwards 1 lane. FLE: Forwards Explosion will launch the mobs in front of the creeper forwards 1 lane. ___________________________________________________________ * This Skill is related to the Special #1 in the special section, and is for the Mad Cow, go to Special #1 and click the spoiler, and also click the spoiler here for more info. Spoiler: Skill #2 I'd like to call this skill Blast since it blasts the mob in front of it. So I've also split this one into two sections: Blasting Mobs Backlash Blasting Mobs: Pushes the mobs x blocks forwards, base on the direction the buffalo, and the mob is facing. Backlash: The Mad Cow stops for (0.x or x) seconds, when hitting a mob forwards, this may also vary from mob weights, but I think that is too much work to do a weight factor for each mob for one skill only. Spoiler: Skill Attributes Skill Event: On Interact. Skill Probability: 30% to occur. ___________________________________________________________ * WIP Spoiler: Skill #3 WIP ___________________________________________________________ * I also have noticed that skills aren't completely identical to specials, so I've decided to make a specials section too. Spoiler: Special Ideas * This one is for the mob "Mad Cow", it adds a "balanced" buff to the cow, click the spoiler for more info. Spoiler: Special #1 So basically I think Mad Cow should be a Fast Unit, since it's mad, so it's going out in a frenzy. But since Mad Cows are already fast, I thought maybe we could add a bit more speed to it, but hear me out, since it's a cow, and it's on a frenzy, it'll damage any mobs in it's way(even it's own mobs), I personally have thought of making the Cow push it forwards(like how a buffalo blasts a human (ex. lol)), but then it would remove the balance of the special and make the Mad Cow a bit overpowered. I also thought of the blast ability (Where it pushes the mob a few blocks forwards), and I'm going to add it as a skill in the Skills section. Also if it hits a mob while under the effect of slow, it won't deal as much damage, so you can tweak the damage listed in the attributes spoiler. * So, let's get into some clarification. Spoiler: Special Attributes Damage: 750-1000 or even more, unsure. Special Probability: 100% to occur. ___________________________________________________________ * WIP Spoiler: Special #2 WIP ___________________________________________________________ * WIP Spoiler: Special #3 WIP ___________________________________________________________ If you see anything that should be edited, consider posting a comment and telling me about it, I'll change it. This thread is a Work In Progress(WIP).