A new update has been released for Warlords. For information on what changes are included, check out the details below. ▶ General Updates Added Total Damage / Heal (of everyone combined) by hovering over the headers ("Top Damage" and "Top Healing" in the end of a game). Captures register slightly faster. You dismount from horses in no-mount-zones slightly faster. /resource can now be used ingame. Timers in actionbar (above your hotbar) now decrement even when not displayed (e.g. when holding compass). You can now return your own flag if it's dropped next to its original spot. You take more damage from the void now, so your chat does not get spammed as much. If you leave a game and your team loses you receive a loss. ▶ Balance Changes Defender Intervene cooldown upgrade: 25% → 10% Self damage taken from intervene: 25% → 35% Notes: Defenders can win CTFs easily when paired with a flag carrier, while allowing allies to be extremely powerful with very little punishment. Bringing the cooldown of intervene up for level 90 defenders will result in 9 seconds of vulnerability for allies instead of 6. With higher damage taken from intervene, defenders may also have to use last stand earlier when intervening a high % flag carrier. Cryomancer Frostbolt direct hit bonus: 30% → 15% Frostbolt base damage: 244-315 → 251-324 Freezing breath base damage: 406-585 → 422-585 Notes: With all of its abilities up, cryomancers can turn into one of the strongest duelists in the game. Decreasing its direct hit bonus may help alleviate its massive power spike in a duel. Base damage on both bolt and breath have been slightly increased to preserve its close ranged power in a teamfight. Aquamancer Waterbolt direct hit bonus: 30% → 15% Waterbolt base damage: 204-275 → 231-299 Waterbolt base healing: 254-343 → 274-377 Notes: Waterbolts cannot direct hit the aquamancer. When low on health, aquamancers relied mainly on waterbreath and time warp for self heals, standing further away from a teamfight to avoid incoming damage. Improving waterbolt's base healing/damage may encourage aquamancers to be more aggressive, shooting downwards to make use of waterbolt's self heal. ▶ Bug Fixes General Fixed class prefix. Had a missing bracket in the lobby and shows the level after the class now, which makes more sense (since the level is class-specfic). Fixed hover issues on Top Damage / Heal messages in the end of a game. Shards for Glory achievement now given correctly. Achievement Shards for Glory achievement now given correctly. A very big thanks to the Hypixel Player Council for their hard work on listening to feedback and implementing the changes for the balances in this update, please keep the feedback coming - and have a great week!