Hello, Over the last few weeks we have been gathering ideas and feedback for the new UHC Update. This update is going to be pretty large so we will use a roadmap to discuss current and new features. This thread will also be kept up-to-date so you know the status of each feature. Nothing on here is final and is subject to change Please give your feedback on this thread and suggest your own ideas! New gameplay features Goal: Improve the gameplay of the main UHC mode through QoL features and new gameplay elements. Status: In Progress The green features are already implemented! Crafts don't require full durability anymore. If the item crafted is a weapon/tool, the durability of the item will match the durability of the items used in the crafting recipe. Turn the pregame lobby into some kind of combat deathmatch area. A minigame before the game. Changes to Void Box. You first place 1 Void Box somewhere and when you place the second one it teleports you back to the first Void Box and then they both disappear. Craft changed to replace 4 of the 8 glass with obsidian. Ability to hit your own teammates, but it deals no damage. Only after 10 minutes, players can toggle it on or off in lobbies and during game. By default this option is toggled off. Day/Night cycle - 15 minutes day and 5 minutes nights Allow players to spectate by flying around the world after they die Buff Apprentice Sword so it is a Sharpness 1 Iron sword at PvP, a sharpness 2 Iron after 5 minutes, a sharpness 3 after 15 and a sharpness 4 iron in deathmatch. Buff Daredevil by +15% speed, no other changes. Make the command to team invite /team (name) instead of /team invite (name) Give Speed 3 for 10 seconds for +80 block bow shots. Returned a chat message when you have the right ingredients to craft a custom recipe you own. With the option to click on that chat message to automatically craft the recipe. When a player or any of their teammates engage combat with an enemy team (deal damage to them or take damage from them) the color of those players change in tab and appear first on the list. Gold Ores in inventories become gold ingots when deathmatch starts. New Professions Goal: Implement new gameplay options for veterans and new players. Status: Need feedback and ideas! Convenience Profession. See Profession thread here! - Name change to Precursor Profession. The Ultimate will change! Instead of the current Ultimate craft, instead it will become Precursor Armor. Place any 5 Diamond armor pieces in a crafting table and it will combine them into a random piece of Precursor Armor. Precursor Armors are Protection 4 Diamond pieces with a special effect (give your ideas!). If you have all 4 pieces you get a set bonus (give your ideas!). New Ultimates Goal: Create new fun and useful items. Status: Need feedback and ideas! Precursor Sword. Diamond Sword Sharpness I that gets +1 Sharpness level after 1-3-6-10 Kills. Spoiler: Craft Expert Seal. Check the thread here (for the sake of testing, the effect of this ultimate would work on all enchants) Hermes Boots. Protection II, Feather Falling I, Unbreaking II Diamond Boots. Those boots give +10% walkspeed to the holder. (comes with particle effects). Spoiler: Craft Precursor Bow. Regular Bow. When left clicking, it switches the mode of the bow, as long as you are using a mode, your arrows will have the effect of that mode. Either Punch (equivalent of Punch 1 arrow), Poison (Gives 1 poison tic + slows the enemy by 1% for 3s for each block travelled after 25 blocks) and Lightning (deals 1 extra heart of true damage per hit). Those effects only work if the bow was fully drawn. Spoiler: Craft Barbarians Chestplate: Protection 1 Diamond Armor. User has permanent Strength 1 and Resistance 1. Spoiler: Craft Kits changes Goal: Balance the kits and make them all more viable. Status: Need feedback! Spoiler: Proposed changes - Stone Tools remains the same. - Ecologist has oak wood and coal removed, but receives 12 sugar cane, 21 vines, and a stone axe with efficiency 3 and unbreaking 1 at max. - Enchanting set has obsidian removed, but receives 18 lapis, and a stone pickaxe with efficiency 3 and unbreaking 1 at max. - Looter receives a stone sword with looting 1 at max. - Archery set receives a stone shovel with efficiency 3 and unbreaking 1 at max. - Horseman has sugar removed, but receives gold horse armor, 2 extra string, and a tamed horse spawn egg at max. - Lunch Box has golden carrots removed, but receives 12 carrots, and 2 melon slices at max. - Leather Kit remains the same. From this thread/ New Kits Goal: Implement new gameplay options. Status: Need feedback! Kit idea: Trapper. See the thread proposal here! New Deathmatch Arenas Goal: Create a new Deathmatch arena that has interesting gameplay and colorful theme. Status: Need feedback, what type of Deathmatch arena would you like? New Achievements Goal: Add new achievements, both for new and veteran players. Status: Need ideas! Abusive – Craft 3 Extra Ultimates in one game. (10 points) Elite Prestige – Unlock both, a Prestige 1 and a Prestige 2 upgrade for a profession. (5 points) [retroactive] Ding Ding Ding - Hit three arrows from 30+ blocks in a row. (10 points) Wrong Mode? – Win a teams game while having 100% of the team kills. (10 points) No Melee – Break a bow. (5 points) Powerhouse - Wear Exodus, Dragon Armor, Hide of Leviathan, and Seven League boots all at the same time (20 points) [Note: players cannot just rename their diamond armor to get the achievement] Loner - Win a solo game with 10 kills or more. (15 points) Crazy Hardcore - Win an Event Mode UHC (5 points) Calling upon Thor: 10 points: Have Axe of Perun and Excalibur in your inventory at the same time. Tiered Achievement: Cannibal Tier I-V: Eat 10-100-250-500-1000 heads. (retroactive ) Tiered Achievement: Ultimate Power TIER I-V: Craft: 10-50-100-250-500 ultimates Bug fixing Status: Need to investigate! Santa cookies can't be eaten is hunger is full. Regen IV is currently acting like Regen III Strength might not be working correctly in game at the moment. Thanks for reading! This is the first draft of the thread, it will be updated with new professions and features soon. Currently collecting all ideas and making sure they fit the thread. Please give your feedback on those features!