A new patch has been released for TowerWars, including: Ranked and Matchmaking systems Towers balancing New Monster abilities Gameplay changes Bug fixes Check out the details below: ▶ Matchmaking and Ranks We deployed a new ranking system and a matchmaking system when you join a game. Here is how it works: Rank There's a total of 28 ranks, 1 rank for all monsters in the game. Everyone starts as a SilverFish and can go up to the highest rank, Death Rider! Progression To progress from one rank to another, you need to get stars. You get stars by playing the game and the change in your stars will depend to your place at the end of the game: First place: +3 stars Second place: +1 star Third place: +0 stars 4th to 6th: -1 star You can not lose any stars before reaching the Wolf rank (rank 23). From rank 18 and above, the first place only gains +2 stars. Death Rider is the last available rank and has no stars limit! The game is still in the Prototype lobby, so ranking might be reset! The Matchmaking System Whenever a player joins a game, the system will only queue players of similar rank. If it can't find any players, the range will quickly increase until the match is full. In Team Mode, however, teams will be matched around the average level of their party. ▶ Towers Nerfed the cost of Tier 2 and 3 Archer towers, from 10/100/1500 to 10/80/1250. Nerfed the cost of Tier 1 and 2 Slime towers, from 100/1000 to 50/600. Nerfed the cost of Tier 1 to 4 Magma towers, from 200/2500/15000/60000 to 125/1500/12000/50000. Witch debuff duration is increased from 5 seconds to 10 seconds. Sniper towers now target in priority monsters above 50% health and deal double damage to them. ▶ Monsters Ghast: - Income to evolve into death rider increased from 200 000 to 400 000. - Health buffed from 300 000 to 900 000. - New special ability: Ghasts will now act as a shield, and absorb damages and effects of nearby towers. Guardian: - Replaced by a Squid. - New special ability: Squids will now blind all nearby towers for 5 seconds, reducing their chance to hit by 33%. ▶ Gameplay Killing monsters will now increase your income by 2% of the monster's cost. Some effects now display a floating text over the head of the monster. Right-clicking a tower with a tool in hand, won't open the tower menu anymore. At the end of the game, each tower in the winning plot now shows their total kills above their heads. High priest icon changed, not to be confused with the Priest icon. You can now sell a tower for its full price the first 5 seconds after placing it, after 5 seconds you will only be able to sell it for 50% of its global cost. ▶ Miscellaneous Fixed a bug in the chat in solo mode and added team prefix, like in team mode. Fixed a bug where Death riders were immune to damage from Teleport towers, weakness debuff from Witch towers and stun from Volcano towers. Improved a few tower descriptions. Countdown in the scoreboard and the middle screen is now correctly synchronized.