So I've played a few games of tower wars and found it a pretty interesting game. I know this game is still in its early stages and needs balancing, and the ease of player interaction is not of prime concern to the staff, but I do feel that gameplay could be improved if there were some changes and expansion to the way players interact with the game. So far in Tower Wars there are 3 items in the players inventory which can be used to interact with the game. One for summoning mobs, one for placing towers, and one for upgrading towers. While these all work and do accomplish their purpose, there were some issues with gameplay which I discovered while playing, and solutions to said issues which I thought of, both of which I will outline below. - Misplacing towers I'm sure we have all done this at some point while playing this game. It's a minor nuisance in late game where the cost of the tower is insignificant compared to the income, but in early game, misplacing a tower and selling it can be quite a costly mistake. I propose that either a construction time could be added to a placed tower, where construction could be canceled without any costs during that period, or a short duration after placing a tower where the tower can be right clicked to be removed, again free of any costs. - Difficulty of planning defence with a teammate Bad teammates exist in any game, and tower wars teams are full of them if you aren't in a party, and sometimes even when you are in a party. It is frustratingly difficult to indicate whether verbally or through text to a teammate where to place towers, and I feel that it would improve gameplay experience if dummy armor stands with the same name as towers could be placed instead of towers, whether to plan the location of towers to be built later, or as communication with teammates. - Upgrading and building towers The upgrading exp bottle is very useful, but it is still frustrating, for example, to upgrade an entire row of level 3 archers to machine guns or snipers, or to place an entire row of archers. I propose a "Mass Upgrade" or "Mass Placement" item, which I imagine as being akin to the worldedit axe tool, where left-clicking and right-clicking on a range of blocks brings up an interface to place 1 type of tower on all valid tiles, or to upgrade all towers within the selection to a certain tower in a single click. - Visuals TowerWars is a strategy based game, and I feel that it would be better if there existed viewing options which could be controlled from the hotbar, such as the displaying range of all towers, which types of mobs last stole hp from you, and which mobs succeeded in stealing hp from your opponents. These would definitely help players in making decisions in-game. If you're still reading, thanks, and please tell me what you think about the interface and player interactions of Tower Wars.