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  1. AgentK

    AgentK Network Developer

    AgentKid
    Admin
    teststuff
    Guild Master
    Messages:
    512
    So, we've actually had tons of other updates since the last patch notes, but never wrote up patch notes for them. Here's a general idea of what's happened since update #18:
    • Removed Limbo
    • Added Lobby routing to prevent kicks
    • Introduced MegaWalls for VIP beta testing
    • Released MegaWalls to the public
    • Began upgrading the VIP lobby
    • Added hundreds more minigame servers
    • Introduced new Main Lobby
    • Added cool compass animations
    This morning, January 17th, we introduced update #19, The Party Update! Changes include:
    • Fixed Limbo (again)
    • Reworked kick handler (You shouldn’t always get sent to main lobby anymore)
    • Made Limbo editable on the fly
    • Introduced the Party Update:
      • New looks! Everything is shiny!
      • “/party PlayerName” to create a party and invite PlayerName to your party
      • “/chat party” to toggle sending chat to your party
      • Rewritten from the ground up to be more efficient
      • “/party warp” to teleport all members of your party to you (leader only)
      • New “/party join” menu, no more having to remember “herobrines_ret” or some other technical name!
    • Fixed Party Join Signs sending you to the wrong map
    • Removed buggy auto-bans
    • Tweaked NoCheat configurations. We'll continually tweak these over the next few days to give the best gameplay experience while also stopping the most hackers.
    • Made preparations for our next tournament.
    • Migrated to private network cards for the majority of our traffic
    • Fixed a crash in the database code
    • Made The Laws of Physics optional
    • Added technical end of the MVP+ survival world. Just have to set up the spawn and a few other things and then we should be able to release it
    • Preparation for Herobrine 3:
      • Updated backend for the Adventure Network
      • 1.7 is now required to play any Adventure Map
      • Tweaked queue system (in preparation for a complete rewrite)
    • Cached ranks (efficiency!)
    • Condensed network traffic (efficiency!)
    • Lowered timeout value for bungee<>server. This may require some fine-tuning to keep players from getting Limbo’d during a lag spike, but it can now be changed on the fly.
    • Fixed many of our administration commands
    • Significant work on Guilds
    • Added functionality for multiple main lobbies during heavy usage times
    • Made the network sentient
    • Gave the network the ability to text admins on their phones
    • Updated MegaWalls:
      • Disabled pistons temporarily due to exploits
      • Disabled dispensers temporarily due to exploits
      • Rebalanced Dreadlord a bit
      • Fixed Dreadlords always having max regen perk in the code
      • Fixed Skeleton block break ability
      • Blocked structure growth
      • Fixed ghost bug when a Zombie accidentally healed an already-dead player
      • Implemented a new respawn system to help with the above
    • Updated Blitz:
      • Allowed flint+steel
      • Re-added /blood
      • Fixed a spectator bug where you would step on a pressure plate and get teleported to the next player
      • Reworked deathmatch death mat
      • Fixed enchantment achievement
      • Fixed using assassin while on a horse
      • Fixed wobuffet, ninja, robinhood, and first blood achievements
    • Introduced scrolling emerald text in all lobbies
    • Began work on the GameStream framework
    • Began work on another new minigame
    • Fixed putting the network into a different mode of maintenance
    • Fixed chat in Adventure Servers (again)
    • Added “/spawn” as an alias of “/lobby”
    • Fixed getting achievements in the test network breaking the main network
    • Made it impossible for staff to avoid getting punched >=D
    • Updated Paintball:
      • Minor performance fixes
      • Rezzus hat should no longer target spectators
    • Updated Walls:
      • Gave moderators the ability to send chat to their own team only
      • Fixed “/shout” bypassing mutes
      • Fixed vehicles bypassing region checks
    • Updated Pets:
      • Fixed pets overwriting each other
      • More optimization!
    • Fixed spectators getting blindness in VampireZ
    We hope you enjoy this content/bugfix update and have fun playing at Hypixel :D
     
    #1
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  2. Spection

    Spection Well-Known Member

    Messages:
    5,379
    Awesome, I look forward to fiddling around with these changes ingame! :)
     
    #2
    • Like Like x 4
  3. Whoo, bug fixes :)
    Edit: Dang it Tesla, HOW!???
     
    #3
    • Like Like x 2
  4. Moudiz

    Moudiz Well-Known Member

    Moudiz
    MVP+
    Messages:
    3,495
    Yay new update finally! :D
     
    #4
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  5. sweden_revenge

    sweden_revenge Well-Known Member

    SwedenRevenge
    MVP+
    Messages:
    6,285
    Yaaay, MVP+ survival world :3 Glad to hear that there are so many bug that has been fixed too. Great job to all the staff :)
     
    #5
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  6. Spection

    Spection Well-Known Member

    Messages:
    5,379
    I'm quick on the 'board. I just typed "Awesome" at first, then edited it. :p
     
    #6
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  7. Luca01122

    Luca01122 Active Member

    MasterFoxington
    VIP+
    Messages:
    490
    lol, my brother played with the Update and knew there is something wrong before Agent posted it here, XD
     
    #7
  8. This is so awesome! Good work!
     
    #8
  9. Dats' a long list of updates!
     
    #9
  10. All of these updates are great, but obviously the ability for the network to text admins is the most important IMO

    Great job, as always!
     
    #10
  11. poundsake

    poundsake Well-Known Member

    Izzyitis
    VIP+
    Trekt
    GUILDMASTER
    Messages:
    4,168
    Love this update. I have a sudden urge for RedDragon.
     
    #11
  12. ._.
     
    #12
  13. HeavyMine13

    HeavyMine13 Active Member

    HikoSeijuro
    VIP+
    Messages:
    825
    Whats the law of physics
     
    #13
  14. Rio

    Rio

    Rio Well-Known Member

    Rio
    MVP+
    SkyLegion SKYLGN
    MEMBER
    Messages:
    13,880
    HORRIBLE. Dreadlord's regen is not working anymore and is useless now.
     
    #14
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  15. poundsake

    poundsake Well-Known Member

    Izzyitis
    VIP+
    Trekt
    GUILDMASTER
    Messages:
    4,168
    I haven't played a lot of Mega Walls for a while but I have heard that Dreadlord had extremely powerful regen. I don't think balancing something makes an update horrible.
     
    #15
  16. AgentK

    AgentK Network Developer

    AgentKid
    Admin
    teststuff
    Guild Master
    Messages:
    512
    Due to a bug, Dreadlords had the regen level as if they had upgraded the class to level X. That has been fixed. You can still get that level of regen by upgrading your kit, though.
     
    #16
  17. Creeper_Of_The_Past

    Creeper_Of_The_Past Well-Known Member

    Messages:
    2,311
    ooooh, laws of physics...... SCIENCE!
     
    #17
  18. DrNose

    DrNose Well-Known Member

    DrNose
    MVP+
    Messages:
    4,715
    What does /blood do and why do people have the urge to use red dragon? And what do you mean by laws of physics?
     
    #18
  19. Rustayy

    Rustayy Well-Known Member

    Rustayy
    MVP+
    Messages:
    2,268
    That GameStream framework sounds interesting. Apparently something to do with wirelessly playing games on the NVIDIA Shield

    Hints at new Hypixel Video Game?
     
    #19
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  20. Butter_Warrior_

    Butter_Warrior_ Well-Known Member

    Butter_Warrior_
    MVP+
    Messages:
    4,604
    XD So all of the times that Dreadlord's kept on beating me to a pulp was because they had Level X regen bugs... and I brought so many of them down, but they kept on regening and regening... just got to get to that class level now XP
     
    #20
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