<< This thread is a community based proposal with the purpose of planning and pushing a Warlords tournament. Because the thread is not officially sanctioned by the admins (nor the HPC), the development of Warlords' own tournament system will be largely reliant on community support. Leaving a rating or comments to give feedback will all serve to help bring the tournament into reality. I will try to respond and resolve concerns voiced in the comments as soon as possible. >> =================================================================================== What is Warlords? Warlords is an original mini-game created in 2015 as Hypixel's second attempt at a custom resource-pack required game. The game itself is heavily inspired by the World of Warcraft series with classes and abilities paying homage to their original counterparts. Over a million players have played a Warlords game as of this date. Warlords is one of the most unique gamemodes on Hypixel, having the largest variant of win conditions, a multitude of classes to explore and level up, and a community brimming with life. ( . . . ? ) Currently available game-modes include Capture the Flag, Domination and Team Deathmatch. CTF is largely a twelve on twelve game where two teams face off in an attempt to bring their opponent's flag to their own base. Domination is where two teams, upwards of thirty a side, compete to hold the most points for the longest time. Team Deathmatch is a simple yet brutal fight to the death with the winning team declared when it reaches 67 kills or more. =================================================================================== Spoiler: Who am I? Hello, I'm Heatran, a member of the Hypixel Player Council currently helping with updates and development of Warlords. I currently hold second place on the Warlords leaderboards for Wins, while also holding a leaderboard position for Paintball. I've been playing on the network since 2014, witnessing the coming and passing of many generational players while meeting lots of new friends through in-game and forums, the same connections that lead to my tenure in the now defunct Hyballers guild, oops guild, and currently a proud member of The Foundation. *small update on the new specs* - we're working on them. =================================================================================== Spoiler: Why Warlords? I think a Warlords tournament is largely beneficial for the Hypixel community for several reasons, the main one being because the gamemode is not based off traditional combat, hacks are naturally less game ruining. A large problem with previous tournaments is the abundance of closet cheaters, if not cheaters on alternate accounts outright, where most of them cannot be detected or caught because of how "subtle" they can be and sheer volume of hackers themselves. Players also will not have to worry about the lack of compensation after getting game time 'hacked' off their clock when the cheater issue is mitigated. Warlords stands out in particular due to it's uniqueness. As a new player seeing the game for the first time, don't feel overwhelmed by the content before you, as the game is easily understandable and enjoyable as long as you participate in the objective. Playing Warlords is a refreshing change of scenery after clocking in hundreds of Skywars games (for example) where the tiring and cumbersome grind (especially of previous tournaments) often leads the already simple games to become even more stale. With Warlords, I can guarantee that your interest will be constantly rejuvenated when you achieve various levels of understanding in the game. Warlords is a team game-mode with a pretty low learning curve, especially when you put in an hour or two to learn the ropes. Game decisions are often very straightforward when you can understand what is presented to you and you can counteract accordingly. Warlords is particularly enjoyable because of the multitude of possibilities and combinations you can play as and work together in the process of achieving domination over the other team. =================================================================================== Spoiler: Why is the tournament proposal not based off any current game formats? It would be amazing to run 8v8 Capture the Flag games in a tournament format, but such gameplay would be better off community organized with external adjudication. The main problem is that participation for our current game-modes would ideally require at least eight a side, and with players struggling to gather parties of four a side, it seems unrealistic to expect the tournament to be popular when encouraging larger parties. Games based off the current gamemodes have tendencies to last more than ten minutes, which is not healthy for player retention as games can get boring when it's a stall. Longer games will also result in low player flow, potentially meaning that higher brackets may project very long queue times. All in all, various reasons constitute towards opting towards King Of The Hill (KOTH) as a potential Warlords tournament mode. =================================================================================== Spoiler: So we've established KOTH as a suitable gamemode for a potential Warlords tournament... but what is KOTH? KOTH on Hypixel is a unique iteration of the popular format of where the winner is the one who holds most time at the pinnacle of elevation or is the last person who remains standing on top. Hypixel's iteration involves upgrades that can be purchased in spawn off of kill rewards, and boosts that can be attained by capturing the side altars. Teams gain a point for each second a team member occupies the center point. The last concept is the only one relevant for KOTH's proposed Warlords Adaptation. =================================================================================== How will KOTH be adapted to be suitable for Warlords? The proposed Warlords twist of KOTH is quite simple and elaborate. The format will be 4v4, with the winning condition being first to attain 1000 points. This is achieved by standing on the center point for the gain of one point per second per player on a team. Conventional powerup altars on both sides will be disabled (as of the current proposal), instead replaced by a traditional Warlords powerup hut containing the healing or damage/energy powerup. The healing powerup heals until the player is full over the length of 10 seconds which can be disrupted by the loss of health. The damage/energy powerups last for thirty seconds. All powerups will respawn 45 seconds after initial consumption and are prospected to initially spawn a minute into the game. The type of powerups spawned every time is projected to be random. The perks and upgrades function of KOTH will also be disabled for Warlords' iteration of KOTH. All 10 (/12?) classes at maximum level and weapons will be available for both teams to choose from at the start of game. It is currently not expected to be able to change specs/classes in the middle of the game. Each team will spawn on their respective sides and attempt to gain control over the center point. Horses will be available for both teams with a fifteen second cooldown off dismount. There is expected to be respawn penalties which are to be discussed. Current proposal is to have incrementally penalizing respawn times per person, having the base of 5 second respawns with increments of two seconds per personal death. This can be modified into increments based off per team death, and teams may potentially be rewarded 10~ points of the 1000 total to win for each kill, all of the above still subject to discussion. =================================================================================== Spoiler: Projected Bracket System Tier 1 Bracket: Win: +10 Points Team Kill: +1 Point Loss: -5 Points Win = Instant promotion to Tier 2 Bracket. ----------- Tier 2 Bracket: Win: +15 Points Team Kill: +2 Points Loss: -7 Points Win = Instant promotion to Tier 3 Bracket. Your team earned at least four kills total: You stay in Tier 2 Bracket Your team earned less than four kills total: Demotion to Tier 1 Bracket ----------- Tier 3 Bracket: Win: +25 Points Team Kill: +3 Points Loss: -12 Points Win = Instant promotion to Tier 4 Bracket. Your team earned at least four kills total: You stay in Tier 3 Bracket Your team earned less than four kills total: Demotion to Tier 2 Bracket ----------- Tier 4 Bracket: Win: +35 Points Team Kill: +4 Points Loss: -17 Points Win = You stay in Tier 4 Bracket Your team earned at least five kills total: You stay in Tier 4 Bracket Your team earned less than five kills total: Demotion to Tier 3 Bracket After playtesting, total DPH (Damage + Prevented + Healing) may also give an added bonus to points. =================================================================================== Spoiler: Rewards Top 1: 350 Tributes, 3,500,000 Warlords coins, Blaze Pet, 500 Void Shards Top 2: 300 Tributes, 3,000,000 Warlords coins, Blaze Pet, 400 Void Shards Top 3: 250 Tributes, 2,750,000 Warlords coins, Blaze Pet, 400 Void Shards Top 4: 250 Tributes, 2,500,000 Warlords coins, Blaze Pet, 300 Void Shards Top 20: 200 Tributes, 2,500,000 Warlords coins, 300 Void Shards Top 100: 150 Tributes, 1,500,000 Warlords coins, 200 Void Shards Top 250: 100 Tributes, 750,000 Warlords coins, 150 Void Shards Top 500: 50 Tributes, 400,000 Warlords coins, 100 Void Shards =================================================================================== Afterword I hope you enjoyed the proposal thread read, and am looking forward for feedback in the comments. Warlords is a game with immense potential and it could very well succeed again on the world's largest network.