OK. I get it. If you see a cool, new, epic boss running around after someone you might want to try and jump in. You might have the right intentions doing this, aka, helping out the other player... But you might ruin their time, money and game while doing so. Here's why: A big problem has been going on for days and that problem is the focus off the current Player Bosses. When a random someone hits your boss sometimes the boss turns their focus on them. This might not look like a big deal but when the player dies, or when they scare away because they can't handle the damage a high tier boss does it's pretty common your boss gets stuck in a block. You can hit it a million times but since it has no focus on you it keeps healing all the time and your time, money and fun have just gone down the drain... Another thing I personally truly dislike is the fact that when you get a miniboss people just wait at the side until it's close to 0 HP and then hit it once to take the loot. You might think: 3 Revenant Flesh, man.. that's nothing. But that's not the point... If you need 138+ kills in an already crowded hub those extra points are really helpful. There are certain times on the day that the server has a lot of players so every point towards your Level boss counts for a lot of players. My suggestion is the following: - Make Slayer Bosses focussed on the person who spawned them. - Make Mini-Bosses also only focussed on the person who spawned them. ( Maybe make it this way that if someone else kills your miniboss you still get the points to count towards your total amount for the big boss to appear ) Extra: - I don't know if this is possible but it would be amazing if other people could not knockback bosses you spawned. I already lost 4+ Tier IV wolves to the void because some random derp jumped on my fight with Knockback. I think this would mean a lot for players in general who are doing Slayer quests. It's just a big waste if someone else ruins your fight / takes kills you need/knocks your boss in the void or gets it stuck in a block. Thank You.