Hi everyone! We have just released a new update for SkyWars which includes a new time limited Lab mode called Hunters vs Beasts, Laboratory rotation, Bug fixes & Lobby NPC changes. Throughout June we exploring more new content for Skywars including new kits, perks, a revised Mega mode, and the previously announced Map rotation system with new maps and returning old maps. Continue reading for all the details on the changes this latest update brings to Skywars ▶ Laboratory Mode Rotation Last year we introduced SkyWars labs with some fun new modes, but over time you let us know that these mode started feeling very same-y and you wanted something new. So today we are implementing a new rotation system for SkyWars Labs where new modes will be rotated in and out based on popularity. Starting today, we are removing the existing modes from rotation (TNT Madness, Rush, Slime and Lucky Blocks) and replacing them with our brand new mode: Hunters vs Beasts. By having a rotation, this limits the amount of server capacity we have to use to run games, making games load faster and play better overall. Do you have an idea for a great new SkyWars Labs mode? Please let us know! We are also investigating the possibility of updating the old Labs modes whilst they are out of rotation to make them even better than before. ▶ Time Limited: Hunters vs Beasts It's a battle between Hunters and Beasts in this new mode! Beasts start with strong equipment, abilities such as double jump and access to a special leap pearl - this makes it very easy for them to navigate around the map The Beast's goal is to kill all of the hunters before the time runs out Hunters have the advantage of having a lot more players Hunters win by surviving until the time runs out or by managing to kill the beasts You can play this new mode by clicking on the Laboratory NPC in the SkyWars lobby! ▶ Lobby NPC Layout Changes In order to clean up the SkyWars lobby, we've merged some of the NPCs. Along with this we have renamed "Teams" into "Doubles", making SkyWars match other games for consistency - "SkyWars Teams" was really just "SkyWars Team of 2" or "SkyWars Doubles", and opens the possibility for us to experiment with larger team games if that's what the community wants. Please note that this doesn't mean more clicks, it's still the same number of clicks to get into your favorite mode. "Solo Normal" and "Solo Insane" have been moved into 1 "Solo" NPC "Teams Normal" and "Teams Insane" have been moved into 1 "Doubles" NPC ▶ Bug Fixes Thanks too @Likaos for the following bug fixes that have been rolled live over the past few weeks: General Fixed kill count per kit stats. Fixed a bug where TNT Kill Effect destroys items. Fixed a bug where Squid from Squid Missile Kill Effect could be killed and drop items. Fixed a bug where the Guardians Victory Dance stops the laser effect. Fixed "Is this a portal" achievement. Fixed Scout Kit to display the correct speed level. Fixed Mystery Boxes facing the wrong way in the lobby.