Today SkyClash is getting its first major Update! Read on to find out all about the new maps, kits, cards, plus bug fixes and balance changes ▶ 3 New Maps We hope you enjoy playing these new maps! ▶ New Tier Cards Tier 1 Cards Bigger Bangs: 60% to 100% chance to increase the power of any explosion triggered by yourself. Elven Archer: Get 3s to 5s of Speed 2 on Bow hits. Tier 2 Cards Bat Shield: Spawn with 3 bats flying around you that intercept enemy arrows, bats respawn every 30s to 18s. Mushroom Aura: Randomly spawn mushrooms around you every 10s to 6s, those can heal you or poison your enemies! Tier 3 Cards Flower Power: You have 15% to 23% chances to find a flower in chests. Flowers have strange effects. Nuclear Solution: Activate an Ender Eye to launch a tactical nuke at your current location. The power of the explosion increases with levels. ▶ Challenge Cards Challenge Cards are a new type of Card which give you a small advantage at a great cost. These cards are intended for players who want to try out new challenges, and new ways of playing. Archer Challenge: You gain permanent speed 1, but also weakness 25. No Chest Challenge: You gain permanent Resistance I, but you can't open any chest. UHC Challenge: You have 50% chance to find a Golden Apple in chests, however your health does not regenerate. Challenge cards have their own statistics, and can't be upgraded. You can enable as many or as few challenge cards as you like - turn on all 3 cards for the ultimate challenge ▶ 2 New Kits Jumpman is a hoppy little frog soldier that gets a mobility buff when he is away from his enemies. He can also deflect enemy projectiles! Treasure Hunter is built to explore and scavenge, obtaining random buffs when opening chests. She can also find stronger items in chests! These kits are available to unlock in the lobby shop right now. ▶ New Achievements Spoiler: Click to reveal the full Achievements list I'm an even better wizard!: Kill 2 or more players with one fireball. No Chest Challenge: Win a Solo game using the No Chest Challenge Card. UHC Challenge: Win a Solo game using the UHC Challenge Card. Archer Challenge: Win a Solo game using the Archer Challenge Card. Are you crazy?: Knock off 5 or more players in a single game. Flying!: Knock someone into the void using the One Punch Bow. Where did you find that?: Eat an enchanted golden apple Heroic Charge: Kill a whole team by yourself in team wars. Boo!: Get a kill within 3 seconds of enderpearling SkyClash Expert: Get 100 kills with 5 different kits Dream Team: Win a Team War game with all teammates alive Rusher: Be first person to open an enderchest in game Bad Karma: Get a kill after you died Disallowed alchemy: Win a game without using any kind of potion God of monsters: Spawn a total of 1,000 mobs Sharpened Justice: Find a Sharpness II Sword of Justice Endless Quiver: Shoot a total of 10,000 arrows Lightweight feather: Win a game with the Winged Boots equipped K-k-k-kawaii!!: Find the Cute Pants 10 times The Golden One: Find the entire El Dorado set while playing with the Treasure Hunter kit Ankill: Get a kill with an Anvil Mob Beheading I-II-III-IV-V: Kill a total of 10-50-250-750-1500 mobs Treasure Hunter I-II-III-IV-V: Open a total of 10-50-250-750-1500 enderchests ▶ Kits and Cards Balancing Special thanks to both the Hypixel Player Council, and the SkyClash community for sharing their ideas on the forum thread. Spoiler: Click to reveal the full list of balance changes Scout Kit Upgrade V Add Iron Helmet (Proj Prot I) Upgrade VI: Add Iron Helmet (Proj Prot II) Upgrade VII: Add Iron Helmet (Proj Prot III) Add Splash Potion of Slowness I (10s) Master Upgrade: Add Iron Helmet (Proj Prot III) Add 2 Splash Potions of Slowness I (10s) Frost Knight Kit Upgrade V 1 Snowman Egg > 2 Snowmen Eggs Upgrade VI: 1 Snowman Egg > 2 Snowmen Eggs Iron Helmet > Iron Helmet (Protection I) White Leather Leggings > Chain Leggings Upgrade VII: Iron Helmet > Iron Helmet (Protection II) White Leather Leggings > Chain Leggings Master Upgrade: Iron Helmet > Iron Helmet (Protection II) White Leather Leggings > Iron Leggings Iron Shovel (Sharpness II) > Diamond Shovel (Sharpness II) Necromancer Kit Upgrade V: Bow > Bow (Power I) Chain Helmet > Chain Helmet (Protection I) Upgrade VI: Bow > Bow (Power I) Chain Helmet > Iron Helmet (Protection I) Upgrade VII: Bow > Bow (Power I) Chain Helmet > Iron Helmet (Protection II) 10 Arrows > 12 Arrows Master Upgrade: Bow > Bow (Power I) Chain Helmet > Diamond Helmet (Protection II) 10 Arrows > 16 Arrows Passive Ability Mobs will spawn inside the user, not where the enemy died Mobs will spawn with permanent Resistance I Cleric Kit Kit Unlock Gold Sword (Smite IV) > Gold Sword (Smite I) 1 Splash Potion of Instant Health II > 1 Splash Potion of Instant Health I Upgrade I: Gold Sword (Smite V) > Gold Sword (Smite II) 1 Splash Potion of Instant Health II > 1 Splash Potion of Instant Health I Upgrade II: Gold Sword (Smite VI) > Gold Sword (Smite II) 1 Splash Potion of Instant Health II > 1 Splash Potion of Instant Health I Upgrade III: Gold Sword (Smite VII) > Gold Sword (Smite III) 1 Splash Potion of Instant Health II > 2 Splash Potions of Instant Health I Upgrade IV: Gold Sword (Smite VIII) > Gold Sword (Smite III) 1 Splash Potion of Instant Health II > 2 Splash Potions of Instant Health I Upgrade V: Gold Sword (Smite IX) > Gold Sword (Smite IV) 2 Splash Potions of Instant Health II > 3 Splash Potions of Instant Health I Upgrade VI: Gold Sword (Smite IX, Sharpness I) > Gold Sword (Smite IV, Sharpness I) 3 Splash Potions of Instant Health II > 3 Splash Potions of Instant Health I Upgrade VII: Gold Sword (Smite X, Sharpness I) > Gold Sword (Smite V, Sharpness I) 3 Splash Potions of Instant Health II > 4 Splash Potions of Instant Health I Master Upgrade: Gold Sword (Smite X, Sharpness II) > Gold Sword (Smite V, Sharpness II) 3 Splash Potions of Instant Health II > 4 Splash Potions of Instant Health I Swordsman Kit All levels: Reduce duration of Strength potions to 10s Passive Ability Reduce First Strike damage to .7 to 1.5 Archer Kit Master Upgrade: 40 Arrows > 48 Arrows Passive Ability Cooldown of 3s Card Changes Regeneration Increase from Regen I to Regen II, but half the duration Hearty Start Killing an enemy will instantly restore your absorption hearts, for as long as it’s duration Marksman Damage increase will start at 15 blocks instead of 20 blocks Skeleton Jockey Increase base damage by 1 at all levels Headstart Decrease base duration by 5s at all levels Energy Drink Add Strength I General Changes 'Enchanting Traps' will now randomly appear in chests. Place them on the ground and the next player to use them will have a deadly surprise 'Stone Traps' will now randomly appear in chests. You can place them on the ground to trick and trap enemies 'Launch Potions' will now randomly appear in chests. Throw them at your enemies to launch them around Added Unbreakable tag on items from the supply drop ▶ Bug Fixes Spoiler: Click to reveal bug fix changelog Fixed an issue with the "I trained it well!" achievement not redeeming properly Fixed a bug where Necromancer's skeleton's helmets were sometimes invisible Fixed a bug where Triple shot arrows would not have the same velocity as the first arrow Fixed a bug where First Strike didn't take absorption hearts into account Fixed an issue with Teamwork Challenge not working as intended Fixed an issue where Strength potions wouldn't reset if another effect was active Fixed an issue with players getting kicked "for flying" Fixed an issue with cards appearing as maxed without being maxed Fixed a bug where some mobs were immune to fire aspect and flame enchants Fixed an issue with Void Warranty not working as intended Fixed a bug where Blaze mobs would sometimes target spectators Fixed an issue where you couldn't open chests when clicking with a Supply Drop chest and the Supply Drop is on cooldown We hope you enjoy all this new SkyClash content, and as always we look forward to hearing your feedback in-game and on the forums. Enjoy!