1. 31ias

    31ias Active Member

    Messages:
    224
    @SupremeSheldon this has to be some holy god wtf. The heart particels doesn’t just block the screen (which is SUPER annoying), but also your bow/arrows. It’s no way to turn the particels off.
     
    #1
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  2. i literally cant see anything when im trying to bow when the phx whos bonding me is standing like right beside me
     
    #2
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  3. “particels”
     
    #3
  4. Laggasa

    Laggasa New Member

    bigsmallpants
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    Messages:
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    Yes you right It's kinda helping to see who is bond with someone else and its annoying and blocking the arrows and sometimes hits for me it's prettey annoying ;3
     
    #4
  5. Advesha

    Advesha Well-Known Member

    Advesha
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    you can just replace the texture of it with a single pixel in your texture pack, it's way easier to see
     
    #5
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  6. Lonttano

    Lonttano Well-Known Member

    Messages:
    2,474
    /pq off

    ( ͡° ͜ʖ ͡°)ノ=☆
     
    #6
  7. not a plausible solution for people that don't know how to edit texturepacks and people who use multiple texturepacks
     
    #7
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  8. Advesha

    Advesha Well-Known Member

    Advesha
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    good thing I am not in charge with coming up with a "plausible solution" :) Just sharing what I use to make it less of an issue!
     
    #8
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  9. 31ias

    31ias Active Member

    Messages:
    224
    No
     
    #9
  10. 31ias

    31ias Active Member

    Messages:
    224
    You don’t have to say it and give him credit...
     
    #10
  11. They said they were gonna reduce the particles

    They did not
     
    #11
  12. CobaltIce

    CobaltIce Active Member

    Messages:
    302
    Aah, that signature ;)
     
    #12
  13. SupremeSheldon

    SupremeSheldon Well-Known Member

    SupremeSheldon
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    Well, we need some sort of good visual indicator. We'd get tons of hate if it was only the nametag to indicate. We could try a particle aura surrounding bonded people, but then it makes reading the area less convenient for the enemy, with information being critical in killing a Phoenix.

    We can look into it on a later update when we have a dev but striking the balance between good user and enemy visibility will probably be rough.
     
    #13
  14. ANurd

    ANurd Well-Known Member

    ANurd
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    The Foundation F
    Trial Member
    Messages:
    651
    How about changing the heart particle to red dust?
     
    #14
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  15. SupremeSheldon

    SupremeSheldon Well-Known Member

    SupremeSheldon
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    Could work. The particles there are smaller, at least.
     
    #15
  16. ANurd

    ANurd Well-Known Member

    ANurd
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    The Foundation F
    Trial Member
    Messages:
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    Yeah and they kind of remind me of heart particles anyways.
     
    #16
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  17. ImWolf85

    ImWolf85 Well-Known Member

    Messages:
    5,678
    Why not just have heart particles above your head if you’re bonded. That way you can see that you’re bonded without it being in the way
     
    #17
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  18. SupremeSheldon

    SupremeSheldon Well-Known Member

    SupremeSheldon
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    Interesting, but I do worry about the removal of a directional tell showing where the bird is. Some situations genuinely call for prioritizing the healer and that can be made more rough if you can't even find the healer. It also removes the niche but surprisingly useful ability a Phoenix has to know where its bonded ally is through blockades like walls and floors.
     
    #18
  19. ImWolf85

    ImWolf85 Well-Known Member

    Messages:
    5,678
    Make it a thin red line above the head then? Enough to see and notice but not enough to actually do anything and mess anyone up
     
    #19
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  20. Stampy

    Stampy Active Member

    ChoppaOnTheSeat
    VIP+
    Messages:
    803
    could u please tell me how? i have to do /qp off but that turns off most my particles and i don’t want that it would be nice if u could tell me how
     
    #20

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