Hello. As many of us learned in the mechanics of Minecraft know, there is a 0.5 second delay between each hit in Minecraft. However, as some of you have observed, people tend to hit faster than that. Why is that, you may ask? Well, I'm here to hopefully clear that up for you. You see, I have observed a latency in damage dealing weapons that actually increases the speed at which your enemy dies. Let's say you have a Combo Damage 3 sword. You're hitting your enemy and then suddenly, you notice that you've hit him twice somehow. This is likely due to a latency in the time it takes the CD 3 bonus to actually inflict damage on the opponent. I have compiled the following list of items that I believe do just that. - Combo Damage 1-3. - Gamble 1-3. - Perun's Wrath 1-3. - Billionaire 1-3. (Thank you superstampy127!) - Kung Fu (there is a very odd glitch behind this, I believe Critical Hits have some sort of latency somehow? It's very odd.) - Prick 1-3 (oChill has suggested this be added, but I'm not sure if the mechanic behind it is intentional or not.) Anywho, this is my theory on the matter. If anyone has anything to add, please state in the comments. My objective is to keep these as accurate as possible, so please do call me out on anything I do incorrectly. See ya in spawn.