?

Should it be added?

  1. Yes

    81 vote(s)
    72.3%
  2. Yes, with some changes

    18 vote(s)
    16.1%
  3. No

    13 vote(s)
    11.6%
  1. Froges

    Froges Well-Known Member

    Froges
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    Rabbit

    EPH: 12
    Type: Mobility, Rusher
    [​IMG]



    Ability: Rabbit's Stomp
    You gain speed II and jump boost III, the next 3 times you land on the ground, deal X dmg to everyone in a 2-blocks radius. (Need to jump 3 blocks high with the jump boost in order it to deal damage)
    Upgrade I: 1.5 dmg
    Upgrade II: 2 dmg
    Upgrade III: 2.5 dmg
    Upgrade IV: 3 dmg
    Max Upgrade: 3.5 dmg

    Kit: Kit Items
    Kit items
    Upgrade I: Stone sword, Carrot x3, Iron shovel (Efficiency II)
    Upgrade II: Stone sword, Carrot x4, +Iron boots (Protection I), , + Potion of heal (8 hearts), Iron shovel (Efficiency II)
    Upgrade III: Iron sword, Carrot x4, Iron boots (Protection I, Feather falling I), Potion of heal (8 hearts), + Potion of Jump boost V (0:08), Iron shovel (Efficiency II)
    Upgrade IV: Iron sword, Carrot x6, Iron boots (Protection I, Feather falling I), x2Potion of heal (8 hearts), x2 Potion of Jump boost V (0:08), Iron shovel (Efficiency II)
    Max Kit Upgrade: Iron sword, Carrot x8, Diamond boots (Protection I, Feather falling II), x2 Potion of heal (8 hearts), x2 Potion of Jump boost V (0:08), Iron shovel (Efficiency II)

    Passive 1: Poop mine
    When you get hit you have X% chance to drop rabbit's poop (cocoa bean) on the ground, and if an enemy steps on it or in 2 block radius, they can't jump (lasts for 3 seconds) and it deals 2 extra dmg. Poop on the ground lasts for 20 seconds.
    Upgrade I: 3% chance
    Upgrade II: 4%
    Max Upgrade: 5% chance

    Passive 2: Carrot Corrupter
    Hitting an enemy has X% chance to change their weapon to carrot and giving them slowness I for 2 seconds. Cooldown of 18 seconds.
    Upgrade I: 30% chance
    Upgrade II: 40% chance
    Max Upgrade: 50% chance

    Gathering Talent: Spitting the Garden
    Digging dirt has X% chance to drop golden carrot. Golden carrots give you Regeneration I for 6 seconds.
    Upgrade I: 5%
    Upgrade II: 8%
    Max Upgrade: 11%

    Skins
    [​IMG][​IMG][​IMG]
    [​IMG]
    Stomp on 6 enemies with 1 Rabbit's Stomp [​IMG]
    [​IMG]
    Change total of 1000 weapons to carrots


    Class coded by @Mansor :D


    I'm open to any balancing ideas/suggestions, working on skins and achievements next!

    Also huge thanks to @Jstt and @Pryor for helping making this class! :D

    -Increased the cooldown of Carrot Corrupter, decreased the kill and assist cooldown decreasing time.
    -Changed Carrot Currupter's slowness from slowness II -> I, decreased cooldown to 18 seconds.
    -Golden carrots now give regeneration, increased the chance of getting golden carrot and jump boost.
    -Major change: Removed Killer Rabbit passive and replaced it with Poop Mine
     
    #1
    Last edited: Jun 11, 2018
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  2. david_ABBOTT

    david_ABBOTT Active Member

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    Does it give the weapon back if it was turned into a carrot?
     
    #2
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  3. Froges

    Froges Well-Known Member

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    Yes it does, otherwise would be little bit overpowered :p
     
    #3
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  4. It's still a bit op
     
    #4
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  5. Jstt

    Jstt Well-Known Member

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    So how do you think we should balance it? Little thought is handy :oops:
     
    #5
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  6. Ok, gonna do it your way

    12 dmg is a lot, but it is ok since it's not that easy to hit.
    Kit is fine
    I have a slight problem with this one. I suggest removing the -5 sec on the cooldown by getting an assist and reduce the duration to 8 seconds

    Slow II is too much even for two seconds if if the cooldown is on the player affected, if not then the cooldown should be 18 seconds in my opinion.

    Cool, but for more than getting carrots, the shovel just takes up space..
     
    #6
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  7. Froges

    Froges Well-Known Member

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    I see your point, but I don't think reducing the duration from 10 to 8 seconds is necessary.
    Will change the cooldown
    It's basically same for spider, it has shovel that you only use for getting iron. You can always edit the layout of the class and put the shovel out of you hotbar to your inventory
     
    #7
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  8. Jstt

    Jstt Well-Known Member

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    Tbh most of those type of abilities only have things that are atleast 6sec. I never realised the duration xD Changing to 8sec might be a good idea.
     
    #8
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  9. Jstt

    Jstt Well-Known Member

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    Yeeh, my way! :)

    Golden carrots have (I think) best saturation in the game :3


    As for the rest.
    -I agree with the change to 8sec from 10sec.
    -Why removing assists -5sec? Too easy to get assists? I won't complain if removed cx
    -Harmless change: 15sec -> 18sec. A little bit unneccary. I know that the effect is strong, but someone realises they have a carrot, they will run away. Slowness I isn't slow enough for that.

    Thanks! :)
     
    #9
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  10. PapaPelle

    PapaPelle Well-Known Member

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    Ability time is unclear, damage is too high for the other buffs. Killer rabbit is pretty strong, but ok. Carrot corrupter is just simply OP. Slow II on hit and removing the sword? It's almost a bucket barrier on hit. Kit is fine but the GT isn't really useful
     
    #10
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  11. Froges

    Froges Well-Known Member

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    golden carrots give the best saturation in the game
    It's only for 2 seconds though
    Damage is high, however it can be hard to hit
     
    #11
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  12. Froges

    Froges Well-Known Member

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    Made some changes
     
    #12
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  13. PapaPelle

    PapaPelle Well-Known Member

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    Yeah but you have to mine for iron first so a mining GT is better than a digging one.

    Lmao that's 4 hits

    Unless you start blockhitting in a hole which is ridiculously overpowered with this alleged mobility class.
     
    #13
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  14. +1, why is this not already in the game?!?!/!!11!1
    Awesome though!
     
    #14
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  15. Froges

    Froges Well-Known Member

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    That's true. Maybe if you need to jump 3 blocks into the air with the jump boost effect in order the ability to work
     
    #15
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  16. forloop

    forloop Well-Known Member

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    Yes it's a simple /replaceitem command or whatever is its equivalent in java
     
    #16
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  17. Ocsu

    Ocsu Well-Known Member

    Gyeongbokgung
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    Looks cool!
    Also why does zach seem to be everywhere i go
     
    #17
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  18. Like this one
     
    #18
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  19. forloop

    forloop Well-Known Member

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    REVIEW:

    Rating: Rabbit's Jump : 4/5

    Opinion:
    Very cool idea indeed, it allows for either efficient escapes or rampage on the enemy which will make it strong in open air group fights. It's simple and concise.

    Changes: Fix that issue in holes, I really don't have any idea how not to make it OP when there is a way to spam jumps.

    ----------------------------------------------------

    Rating: Rabbit's Kit : 2/5

    Opinion: Seems kind of underpowered. To me the iron sword is legit but however it misses some protection


    Changes: This would be a significant change but hear me out. get rid of the Health Potions and replace them with 4 potions of regeneration II for 8s or 4 golden apples. Then to balance this out add a diamond helmet. My point is that the class doesn't have much armor and that it has the ability to run away pretty easily (Rabbit's Jump). Why not giving it an outer-fight healing capacity instead of 2 8 hearts potions?
    This is my opinion. I would totally understand if you decide to call it garbage.

    ----------------------------------------------------

    Rating: Killer Rabbit: 3/5

    Opinion: Very cool but would be cooler with those changes in my opinion.

    EDIT: Might've got it wrong, if timers decrease cooldown then I'm hella into it. I thought kills and assists were here to decrease the actual 10s. Don't mind the changes then

    Changes: Change the duration to 6s and make it so each kill adds 2s to the time and each assist 1s. It encourages aggressivity and doesn't look like some weird mechanic where you shouldn't kill someone.

    ----------------------------------------------------

    Rating: Carrot Corrupter: 3/5

    Opinion: Haha silly rabbit. Gotta love this

    Changes: To me, it should be upon being hit, that's it <3

    ----------------------------------------------------

    Rating: Gathering: 2/5

    Opinion: If I inserted 2/5 it's because this gathering didn't surprise me as much as some did like the Automaton's one that didn't seem like gatherings at all but don't worry it's still consistent with the class. It kind of stands for what I said earlier 'An outer-fight healing mechanic'

    Changes: None



    Conclusion: Finally, your class is really good. Gotta love this bunny. Keep in mind the way I grade each thing is very harsh. To me no class is perfect. the class I like the most in the game might be werewolf or skele and I would not go over 8/10 for both

    EDIT: Didn't see Slowness II on Carrot Corrupter, might consider to change it with something else? Cause it's quite OP




     
    #19
    Last edited: Apr 28, 2018
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  20. Froges

    Froges Well-Known Member

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    That is fixed already :D
    Maybe if the golden carrots give Regeneration I for a couple of seconds? This way kit doesn't really need a buff in terms of healing.
    True it is quite OP, few people have stated that. Will change it.
    Thanks for the feedback :)
     
    #20
    Last edited: Apr 28, 2018
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