1. hi

    when I get interested about this game someone pings me now I must join

    I /in and hit Slimbo
     
    #122
  2. Use Flaming Blitz on Slimbo
     
    #123
  3. If you only let the people who initiate the battle participate, you'll never get very many actions. Or participants.
     
    #124
  4. @enderasher I summon u
    you can do /battle and get added I believe
     
    #125
  5. /battle and fireball or whatever
     
    #126
  6. I add your stats the second you use a move, otherwise Id randomly be copying unnecesary stats
     
    #127
  7. Hungurr used Wall of Gaia on Jewel!
    Jewel gains a 6 HP Barrier!
    A warning to Hungurr: Your mana is on 0!

    Jewel uses Flaming Blitz!
    Jewel does 3 damage to Slimbo and gains another turn!
    Jewel does 3 damage to Slimbo!

    Astatine uses Fireball!
    Astatine does 5 damage to Slimbo!

    Slimbo suffered 5 Burn Damage!

    Slimbo uses Slice!

    All adventurers take 2 damage.

    Slimbo was Swift!
    Slimbo gains another turn.

    Slimbo uses Slice!
    All adventurers take 2 damage.

    Mini Slimbo uses Slice!
    All adventurers take 2 damage.
    Hungurr was knocked out!
    He will regain 1 HP every turn until he has more than 0 HP, or a teammate can use their turn to heal him for 2 HP to speed up the process.

    Mini Slimbo was Swift!
    Mini Slimbo gains another turn.

    Mini Slimbo uses Rejuvenate!
    Mini Slimbo regains 6 HP.

    Adventurer Statistics:
    Hungurr: [-2/15 HP]
    [0/10 Mana]

    Jewel: [2/10 HP] [2 HP Barrier]
    [4/10 Mana]

    Astatine: [6/10 HP]
    [6/10 Mana]

    Enemy Statistics:
    Slimbo: 2 HP [Burn 5]
    Mini Slimbo: 17 HP
     
    #128
    Last edited: Jan 14, 2019
  8. Someone burn the slimes
     
    #129
  9. ur the only one with ring of fire
     
    #130
  10. /battle and revive hungurr?
     
    #131
  11. The main Slimbo should die before it can take actions so

    Fireball on the Mini Slime whatever
     
    #132
  12. enderasher helps revive Hungurr!
    Hungurr now has 0 HP.

    Hungurr gained 1 HP!
    Hungurr now has 1 HP.

    Hungurr is now concious!

    Astatine uses Fireball!

    Mini Slimbo suffers 5 Damage.

    Slimbo takes 5 damage and subsequently dies!

    Mini Slimbo uses Split!
    Slimbo appears!

    Slimbo uses Slice!

    All adventurers take 2 damage.

    Hungurr was knocked out!

    Slimbo uses Regenerate!

    Slimbo regains 6 HP.

    Adventurer Statistics:
    Hungurr: [-1/15 HP]
    [0/10 Mana]

    Jewel: [2/10 HP]
    [4/10 Mana]

    Astatine: [4/10 HP]
    [2/10 Mana]

    enderasher: [8/10 HP]
    [10/10 Mana]

    Enemy Statistics:
    Slimbo: 12 HP
    Mini Slimbo: 6 HP
     
    #133
  13. poor Hungurr lmao

    I'm down on Mana, so I'll revive Hungurr. Uh, again...

    Reviving should maybe heal a bit more on these kinda things with 'attack all party members' bosses :<
     
    #134
  14. I should probably listen to you!
    Then again... I am kinda controlling the mobs. So... die potatoes
    You have more players, that means more actions and swifter death. Thats why 'Attack all adventurers' is always balanced: The amount of adventurers also increases the amount of damage done so that itll equally balance with the number of adventureres there is.
     
    #135
  15. MrEevee7

    MrEevee7 Well-Known Member

    DrEevee7
    MVP+
    Defiant D
    Member
    Messages:
    10,417
    /battle and use the fire orb thing on a slimbo
     
    #136
  16. At the very least maybe make it 'attack all adventurers that haven't just been heckin revived' otherwise Hungurr'll probably be sidelined for the entire rest of the fight since getting three revive actions on 'em is unlikely and they'd be panned again immediately anywho
     
    #137
  17. And I would really like to cast my life steal spell
     
    #138
  18. levitate barbed wires and wrap it around the slimbo like a rope and crush it with the barbed wires
     
    #139
  19. Quick question do we get ability slots every 5 levels?
     
    #140

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