1. Travelling Trader:

    Ay, I seemed to have foun' a good stock of potions in me attick!
    I will always have these in stock, even in the middle o' a battle! It will take up a turn if you purchase it in battle, though.

    Healing Hearth
    1 Silver
    Instantly regain 3 HP!
     
    #81
  2. The Earthern Mana Sphere yields...

    Cursed Earth

    [Rare, Earth Elemental, Level 1]
    3 Mana to cast
    Deal 4 damage to you and every enemy.
     
    #82
  3. Buy 3 healing hearts and use the common fusion stone on meditate
     
    #83
  4. /Battle I'm out of money xD
     
    #84
  5. Which ? You have 2 of 40% and 50%
     
    #85
  6. The 50% I think?
     
    #86
  7. One or 2 choose a number
     
    #87
  8. 2 also Im currently playing MapleStory 2 so I don't have time to check my inventory
     
    #88
  9. You succeed!
    Hungurr upgraded Meditate!

    Meditate
    [Common, Neutral Element, Level 2]
    0 Mana to Wield
    [Gain 6 Mana]
     
    #90
  10. With two people doing /battle, I can now announce the mob.

    Forest, level 3

    Let me just start by saying that this is by far one of the most annoying monsters in the game. Also, its difficult to best.

    Slimbo, the Speedy Slime
    50 HP

    Slimbo uses Swiften!
    Slimbo now has a permanent 10% chance to gain another turn after finishing his attack!

    Adventurer Statistics:
    Hungurr: [15/15 HP]
    [10/10 Mana]

    Jewel: [10/10 HP]
    [10/10 Mana]
     
    #91
  11. Ring of fire like always
     
    #92
  12. Hungurr uses Ring of Fire!
    Slimbo now has Burn 5!

    Slimbo uses Swiften!

    Slimbo now has a permanent 20% chance to gain another turn after finishing his attack!


    Adventurer Statistics:
    Hungurr: [15/15 HP]
    [7/10 Mana]

    Jewel: [10/10 HP]
    [10/10 Mana]

    Enemy Statistics:
    Slimbo: 50 HP [Burn 5]
     
    #93
  13. Flaming Blitz
     
    #94
  14. Another ring of fire since stacks
     
    #95
  15. Jewel uses Flaming Blitz!
    (I just realized how OP it was and nerfed it to 25% chance of return)
    Jewel gets another turn, and deals 3 damage!


    Adventurer Statistics:
    Hungurr: [15/15 HP]
    [7/10 Mana]

    Jewel: [10/10 HP]
    [8/10 Mana]

    Enemy Statistics:
    Slimbo: 47 HP [Burn 5]
     
    #96
  16. Use Flaming Blitz again XD
     
    #97
  17. You know once I reach 15 flame stacks we could just sit back and relax
     
    #98
  18. Jewel uses Flaming Blitz!
    Jewel deals 3 damage.

    Hungurr uses Ring of Fire!
    Slimbo now has Burn 10.

    Slimbo takes 10 Burn Damage!

    Slimbo uses Swiften!

    Slimbo now has a permanent 30% chance of gaining another turn.

    Slimbo is Swift!
    Slimbo gains another turn.

    Slimbo uses Swiften!
    Slimbo now has a permanent 40% chance of gaining another turn.

    Slimbo is Swift!
    Slimbo gains another tunr.

    Slimbo uses Swiften!
    Slimbo now has a permanent 50% chance of gaining another turn (Max).

    Slimbo is Swift!
    Slimbo gains another turn.

    Slimbo uses Split!
    Slimbo splits into Slimbo and Mini Slimbo.

    Adventurer Statistics:
    Hungurr: [15/15 HP]
    [4/10 Mana]

    Jewel: [10/10 HP]
    [6/10 Mana]

    Enemy Statistics:
    Slimbo: 18 HP [Burn 5]
    Mini Slimbo: 18 HP
     
    #100

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