I've been noticing a lot of nerf threads lately.. but e-ward honestly needs some. 1. It can self-heal nicely with chain heal, reaches to far and in combo with boulder it is op as hell 2. Totem practically makes it invincible with all those heals, does way to much for a hybrid class 3. Boulder and spike do damage! The knock back is annoying in so many ways 4. -10% damage? In combination with everything else.. it makes it a force to be reckoned with 5. It can heal itself with Earthliving thing dang well- needs a nerf. 6. It's spikes always hits! It needs to be dodge able 7. Boulder's knockback is wayyy to op. 8. Spike travels too far To do this, I suggest nerfing it's knock back... and damage. I get hit with.. 600-1000 damage with a crit! Too much, and in addition to knock back it is way to unfair. Totem needs a nerf as well with it's heals.. I mean it can make earth warden practically invisible with it, along with the other classes.. maybe decrease it's range or overall healing? Chain heal hits the user too, so it's a move that heals your team-mates decently, has a low cool down and can be further op with the boulder combo? We should remove the boulder buff. Maybe decrease spike's range as well? Or decrease boulder's knock back? That and decrease earth wardens bounce range. Edit: Also.. Spike sends you in the air along with autoaim, ranged and does damage? Needs a nerf, what do you guys think? ' @TheoreticalMyth Tell me how this is? I think these can make the class better!