1) Hide the murder's identity better: Now the alive players that see the murder killing someone, they say "Player4 is the murder!" and people press TAB for seeing the skin of the murder and kill that person, my idea is adding an item for the murder or something for changing the currently skin into a death player's skin, this need to cost some gold and the murder will be more hardly and more fun to discovery if this suggestion get add into the game. 2) Nerf the double zipline in the mountain: They are extremely op, That map is surely the hardest map for win if you are the "“murder”. in one game 7 people was in zipline and they waited i was getting far from it and they collect the bow of detective and easily killed me, i think the double zipline need a countdown before reusing it "Maybe 5 seconds?" 3) Remove the RNG based achevements "Im not sure about this": Like "Be the murder or detective 2 times in a row" this achevement is totally luck based because for being murder and detective you have like 5-10% and be it 2 times in a row is insanely luck based, but there are some other achevements that are totally luck based (No skills required) and this is not fair, this is just more like "Wheel of fortune" not really "Achevements" this need to be fix. What you think about?