Yo! So I'm getting back into Skywars and looking at the new kits, and I notice Enderman, which only gets its Corrupted Pearl one minute into the game. So here are a few more kit ideas of mine which receive their items some time after the game begins. The idea is to have several "second-phase" kits that receive items later, re-stimulating action after the initial frenzy. All kit ideas are balanced for Normal Mode, just like the rest. Peruvian Rarity: Common Items: Green Leather Chestplate Green Leather Leggings Rope Bridge (An enchanted Oak Leaves block that, when placed on the side of a block, instantly generates a row of Oak Leaves 8 blocks long, overwriting any blocks already there) (30s delay) Rationale: Thirty seconds into the game, stalemates sometimes generate. Three players are eyeing the center island, and everyone's got snowballs or eggs. The Peruvian kit can create a temporary bridge instantaneously, allowing a quick rush and breaking the stalemate. But it can be broken almost instantaneously with any tool, making it fragile. The kit can also be used to create a temporary roadblock for any player in pursuit. Trampolinist Rarity: Common Items: Booster (An enchanted Eye of Ender that, when right-clicked, instantaneously launches the player 8 blocks into the air) (60s delay) Booster (180s delay) Rationale: 8 blocks is the perfect distance. If players have fast reflexes, they could possibly recover from a fall into the void, and the Booster can also be used for many other things. At the same time, it provides no forward momentum, and cannot be used to bridge out. Supply Drop Rarity: Rare Items: Bottle o' Enchanting x64 (90s delay) Arrow x48 (90s delay) Snowball x32 (90s delay) Golden Apple x2 (90s delay) Rationale: After a while, players expend quite a lot of resources. They miss with their snowballs, their eggs, and their arrows, or waste their gapples. The Supply Drop takes care of that, restocking depleted supplies at a critical time. The chest refill is still one minute away, and there's business to take care of. Opthalmologist Rarity: Rare Items: Splash Potion of Blindness (10s) x2 (60s delay) Rationale: This potion, when thrown, makes it really hard for other players to see and effectively PvP. It's a powerful tool, but tricky to use. Opthalmologists can just as easily blind themselves if used in melee, and the effect only lasts 10 seconds, requiring them to act quickly before the victim(s) come to their senses! Samurai Rarity: Legendary Items: Diamond Sword (Sharpness 1, 5 durability, unrepairable) (120s delay) Rationale: You're just a stay-at-home kind of person, it seems. You've cleared the neighboring islands, but there's that one player at center, stacked with armor. What's a person like you to do? Wait for your Samurai sword, of course! This powerful blade can carve into even the toughest of chestplates. But if the player at center is crafty, they could possibly manage to escape in the heat of combat. In that case, you're out of luck - your sword now only has one or two hits left in it. You had your chance, and you blew it. Oh well! Pupa Rarity: Legendary Items: Diamond Pickaxe (Efficiency I) Obsidian Cocoon (An enchanted cookie that, when eaten, generates a 5x5x5 hollow obsidian cube around you, but with no bottom) (60s delay) Rationale: Pupa is a great kit for camping and/or buying time to regenerate and regroup. But its fatal flaw is that it has no bottom, allowing opponents to tunnel under and trap you in your own cage. The lack of an underside also prevents Pupas from arresting a fall into the void (it would be overpowered otherwise). Pupa's cocoon can't be built in the thick of combat, since you have to take the time to eat the cookie first. What the Obsidian Cocoon looks like (the glass is the ground, if there is one): Please give feedback in the comments!