Just pushed a patch to MW. This is mostly a bugfixes patch. The council is working on formulating a new proposal following the previous recent one. A balance patch will follow once we figure out changes that most of the community wants. Withers Scrapped whatever resistance mechanics there was left currently. Changed to: Code: Resistance: - If 4 withers alive: the 2 lowest HP ones get 45% damage reduction - If 3 or less: only the lowest HP wither gets the damage reduction Strength: - If 3 withers alive: +10% damage against withers - If 2 withers alive: +25% damage against withers - If 1 wither alive: +50% damage against withers Last stand: - If more than 1 wither alive: withers below 150HP have 40% damage reduction General Balance Pre-walls Haste upgraded to Haste II. (Zombie mechanic unchanged for now) Increased Arcanist Beam hitbox, decreased min range and increased max range from 27 to 34 Players resurrected by being bonded to a Phoenix will reappear with 50% of their HP. Sun Ray collision now a cylinder instead of a sphere, making it easier to hit midair targets Only 1 dread skull per skill cast can damage a player (20+ HP skill was a bug) Fixed Blaze getting instant health from its gathering talent Fixed Zombie Well Trained only applying for less than a second Changed Lycantrophy skill: Now deals 2 true damage the first time you hit someone each cast Added chat message when you score a FK above 10 blocks: Compass Fixed the needle pointing nowhere Fixed the boss bar showing enemies trying to hide in their base right after their wither died Bugfixes Fixed Regenade typo Fixed Phoenix breaking bedrock and barrier with its resurrect skill Fixed Venom Strike consuming hits when hitting allies Fixed Spider Iron Rush not triggering on farmland Blocks now explode fine above Y=80 There is now a message when using Moleman dig in protected area and refunds energy (+ new Dig sfx) Fixed "Avalanche" achievement Fixed "Revenge of the Wolves" achievement Fixed "Captain Combo" achievement Fixed "To Infinity" achievement triggering only at 4 consecutive kills Fixed "Marksman" achievement rarely counting up (50 blocks is still hard/luck) Fixed "Inventory Management" achievement (triggers on pickup) Added missing Unbreakable to Automaton boots Duskforge's castle now covers the ground floor Fixed the in barrier around the top of Dynasty's mid If there are bugs you know which haven't been fixed (I'm sure there are!), make sure to report them in the bug reports section. If already posted it in the section before this patch and it wasn't fixed, you can PM me on the forums with a link to your report. Again, we are still deliberating on which balance changes to apply to the game. We do read the forums and your suggestions are valuable, as long as it's done respectfully.