Hello, we've just released a new Mega Walls patch, adding new features, changing some gameplay mechanics as well as fixing bugs. This update includes The removal of RNG from the game New automatic-pickup mechanic Quality of life improvements Bug fixes All of this is part of the process to implement Phase 2 changes. There will be more updates after this one! Keep reading to learn about all of the details! ▶ Deterministic Activations Chest discovery will now be made more consistent: You have an added chance to find a chest for every block you don't find one. Finding a chest resets the bonus. Herobrine's gathering talent will make the bonus x4 stronger. Blocks mined by abilities or passives will also count towards the bonus chance, but the bonus for these blocks will be made weaker. (Example: Arcanist's beam and Enderman's gathering talent). Many passives receive the same consistency change by making them depend on the number of actions made rather than a random chance. Many of these passives show in the action bar to signal when they are about to activate. Hunter keeps its random-based abilities to stick with the original design of the class. Spoiler: List of RNG changes Skeleton Salvaging: 30%/60%/90% → every 3/2/1 hits (bow) Efficiency: 33%/66%/100% → every 3/2/1 blocks mined (ore/wood) Zombie Toughness: 12.5%/25%/37.5% → every 5/4/3 hits (melee/bow) Well Trained: 80%/90%/100% → every 3/2/1 blocks mined (stone/ore/wood) Creeper Fission Heart (Creeper Mob): 33%/66%/100% → every 3/2/1 deaths Guaranteed after your wither dies for all upgrades. TNT Mining: 60%/80%/100% → every 3/2/1 blocks mined (coal ore) Enderman Ender Heart (Keeping Inventory): 13%/26%/39% → every 5/4/3 deaths Diamonds & diamond items (that aren’t kit items) aren’t kept upon death. Enderblocks: 20%/35%/50% → every 5/4/3 blocks mined (stone/ore/wood) Spider Iron Rush: 80%/90%/100% → every 3/2/1 blocks mined (shovel related) Squid Luck of the Sea: 15%/20%/25% → every 6/5/4 loot chests Cow Ultra Pasteurized: 1%/2%/3% → every 80/70/60 blocks mined (stone) Now drops in stacks of 2. Shark Sea Treasure: 16%/32%/48% → every 4/3/2 loot chests Dreadlord Soul Eater: 10%/15%/20% → every 7/6/5 hits (melee/bow) Dark Matter (Ingots): 60%/80%/100% → every 3/2/1 blocks mined (iron ore) Dark Matter (Armor): 2%/3.5%/5% → every 30/25/20 blocks mined (iron ore) Shaman Heroism: 17% → every 6 hits (melee/bow/tornado) Spirit Gathering: 20%/40%/60% → every 4/3/2 blocks mined (iron ore) Arcanist Arcane Explosion: 14%/17%/20% → every 7/6/5 hits received (melee/bow) Golem Momentum: 15%/20%/25% → every 6/5/4 blocks mined (wood) Blaze Call of the Blazes: 50%/75%/100% → every 3/2/1 players killed Melting Core: 5%/7.5%/10% → every 14/12/10 hits (melee, bow counts as 2 hits) Bow activations still give regeneration 2 and melee activations give regeneration 1. Fossil Fuel: 80%/90%/100% → every 3/2/1 blocks mined (ore) Pigman Valor: 8%/9%/10% → every 12/11/10 hits (melee/bow) Resourcefulness: 80%/90%/100% → every 3/2/1 loot chests Pirate Treasure Looter: 30%/40%/50% → every 6/4/2 players killed In Deathmatch, each kill counts as 2 player kills. Moleman Shortcut: 10%/20%/30% → every 5/4/3 blocks mined (shovel related) Junk Food (Junk Cookies): 2.5% → every 75/50/25 blocks mined (dirt/sand/gravel) Junk Food (Junk Pies): 2.5% → every 100/75/50 blocks mined (dirt/sand/gravel) Junk Food (Apple Recycling): 20% → every 5 apples eaten (regular/golden) Werewolf Devour: 80%/90%/100% → every 3/2/1 steak eaten Carnivore: 60%/80%/100% → every 3/2/1 players killed Phoenix Phoenix Tear: 50%/60%/70% → every 10/8/6 loot chests. Potions are now in stacks of 3. Renegade Looting: 30%/40%/50% → every 8/7/6 players killed Potions are now in stacks of 2. Ammo Bin: 30%/60%/90% → every 3/2/1 blocks mined (ore) Snowman Winter Treasure (Snow): 5%/7.5%/10% → every 15/12/9 blocks minedWinter Treasure (Pumpkin): 3%/4%/5% → every 30/24/18 blocks mined ▶ Automatic Pickup We are introducing a new mechanic to the game that was requested by the community which works a lot like the telekinesis enchant from skyblock. All blocks broken by a player will be automatically put into their inventory as long as they got enough inventory space, otherwise the item mined will be dropped on the ground. The only block which does not follow this new system is diamond ore. Mining diamonds will still drop the diamond normally. As well as breaking blocks, this system works for any item obtained from a passive: Any item obtained from a passive will be placed in the player's inventory. If the inventory is full then it is placed into the player's enderchest. If the enderchest is full too then it will drop on the ground. Skeleton’s Efficiency (Excluding Diamonds) Creeper’s TNT Mining Enderman’s Enderblocks Spider’s Iron Rush Cow’s Ultra Pasteurized Dreadlord’s Dark Matter Shaman’s Spirit Gathering Arcanist’s Arcane Mining / Arcane Beam Golem’s Momentum Pirate’s Treasure Looter Moleman’s Junk Food Werewolf’s Carnivore Snowman’s Winter Treasure Renegade’s Looting & Ammo Bin ▶ Quality Of Life Changes New class selection UI! Wheat will no longer drop seeds, instead seeds will be replanted automatically. Poisonous potatoes are no longer obtainable from potato crops. Revamped herobrine's alternative cosmetic ability since it caused hits to be blocked. Now this alternative ability does the old wrath sound effect of a pitched enderman scream. Bows are removed from the loot chest item pool, and instead all kits now contain a bow. Compass changes: For a player whose wither is alive, the only time their compass should be able to track a player who’s wither isn’t alive is if that player is within their own base. For a player whose wither is dead, they shouldn’t be able to track any other players who’s withers aren’t alive except their own team until all withers are dead. The energy cooldown was made a bit shorter to reduce the amount of hits that give no energy. Draws now work as intended. If a team doesn’t pass an earlier check (for example most finals kills from living players), it won't be considered for a later check (such as most fk/a from living players). ▶ Bug Fixes General Bugs Passives which activate once your health is dropped below a certain value work properly now and account for armor, meaning that they won't activate while at higher health. Creeper's Willpower Squid's Rejuvenate Pirate's Sea Legs Pigman's Endurance Phoenix's Resurrection Fixed being able to open mid chests containing diamond swords as the game is starting. Fixed the random kit option setting the skin of players to that of the random symbol throughout the entire game. Class Bugs Fixed Enderman's Soul Charge not working after relogging. Fixed Zombie's Berserk dealing more damage than it should have (now deals 75% on max correctly). Fixed Creeper's Detonate countdown duration. It detonates after 3 seconds now. Fixed Spiders not being able to leap near the edges of bases. Fixed Cow's Bucket Barrier abstracting hits and sometimes the view of the player by moving them to be above the Cow rather than on his head. Fixed Pigman's Valor activating for teammates when above 20HP. Pirate's Spicy Matey sword now has 4 durability (which means 5 uses) instead of 0. Hunter's Forces of Nature now correctly gives strength at max level rather than at level 2. Fixed Phoenix's Resurrection being able to break protected blocks and bedrock. Assassin no longer stays in his cloak ability once hitting a wither. Snowman's Ice Bolts now diasppear upon hitting a block, no longer abstracting block placement. Snowman's Blizzard no longer affects protected blocks such as burning furnaces. Snowman's Blizzard now deactivates upon death. Due to the limited developer time we cannot give an estimate for the next patch, but we sure haven't forgotten about the MegaWalls community! We hope you enjoy these changes and you had a great start into 2020!