I've seen a lot of threads talking about how Spooky Festival was unbalanced as possible right now. I don't know if some people already made some proposals, so I'm putting this here. And as I said on another thread, the best way to balance the Spooky Festival would be to make separated rankings depending on your current profile and guild... so real solo players could have a chance to get on top of a leaderboard. So here are some ideas on how it could get friendlier without putting an entire category of players aside from it. - Make separate rankings between Solo / Co-op / Guild - In order to get the guild/co-op reward, each player will need to give a minimal contribution of points (calculated in percentage. Basically, people won't be able to get help without having a part of their guild/co-op members lose the reward). The contribution percentage may depend on the guild/co-op size. - Using an overpowered method or being helped without being in a guild/party/co-op could be detected and we could give point penalties to players depending on how fast they kill mobs. - Mobs spawn rate increased (yeah that's contradictory at first view) --> The point of doing this and giving penalties if you kill mobs too fast (from 5 to more than 10 mobs every (2) second(s) ) would be to discourage players from using a "speedy-runner like" method to killsteal all mobs from all other players or being helped by filling up an entire lobby (so anybody can participate). - Candies would no longer be tradable in auction house and trades (Did the goal was to make money on event items (even if it is quite regular)? ) They will stay in your Candy Bag. Maybe putting a Candy Bag item in the Skyblock Menu to see how much candies you have. All trades with the Fear Mongerer would no longer require to have candies in your Inventory. - The Fear Mongerer will also have a sell price/other trades for candies. Having more items to buy/trade from him would be interesting too, but I don't have any idea for now. --> Trading a certain amount of green candies for purple ones and vice versa could be great. - Reduce coins costs of some items from the Fear Mongerer. - Each lobby would have an invisible score, based on the total of points acquired by all players in it. If you leave/change lobbies, your total contribution to the lobby you left won't be affected. We could make lobby events depending of the lobby score (boss fight, candy rain, ...). - You won't be able to swap spam lobbies during the festival (for all lobbies where there is a natural monster spawn) : you'll need to wait a bit for leaving/changing lobbies if you join one of them. - Fully agressive monster behaviour : For more challenge (mobs won't attack you if you're at the spawn point of the island though). Intimidation Artifact would have no effects on mobs but I don't think buffing mobs would be a good idea. - Each mob gives 1 point (end of rng-based event) + Additional points from mob level (5% of their level, rounded up). 1 kill = 1 green candy and candies would no longer give score. This way, a lv.1 mob would give a total of 2 points [1+(1*0.05), rounded up], and a lv.50 mob would give a total of 4 points [1+(50*0.05), rounded up]. Don't forget the fast killing penalty !!! I thought of most of these ideas by myself when i'm writing this. Maybe I'll get more ideas later! For now, I think these ideas could make the event funnier and more enjoyable for all, without having to spend too much money (or making profit on event items). See ya !