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  1. I'm already working on new feature for Mega Walls, Hero classes which I can take suggestions in.​
    Hero classes are meant for long term players, their upgrades will be expensive and you will need about 10k coins to unlock the class.​
    Hero classes will not be more powerful than others.​
    Here's an example of the current Skeleton class (not hero).​
    Skeleton
    • Skill: Rapid Fire
    2 to 6 damage arrows
    • Skill: Salvaging
    Chance to have arrows given back on player hit.
    10% to 90% chance Range
    • Skill: Agile
    You gain speed for xs when you hit an enemy with your bow.
    2s to 5s
    • Kit Upgrade: Skeleton
    1. 25 Arrows + Bow Power I + 2 Steaks
    2. 30 Arrows + Bow Power I + 2 Steaks
    3. 35 Arrows + Bow Power II + 2 Steaks
    4. 40 Arrows + Bow Power II + 3 Steaks + Health Potion
    5. 45 Arrows + Bow Power II + 3 Steaks + Health Potion + Speed Potion
    6. 50 Arrows + Bow Power II + 3 Steaks + Health Potion + Speed Potion
    7. 55 Arrows + Bow Power II + 3 Steaks + Health Potion + 2 Speed Potion
    8. 60 Arrows + Bow Power II + 3 Steaks + Health Potion + 2 Speed Potion
    9. 64 Arrows + Bow Power III + 3 Steaks + Health Potion + 2 Speed Potion
    • Gathering Talent: Efficiency
    10% to 100%
    Extra ore while mining or wood on cutting logs.
     
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  2. Hero Classes are just like the normal ones but the upgrade are more expensive, aimed towards people who already maxed out the normal ones and are bored :)
     
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  3. Petworker

    Petworker Well-Known Member

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    Would the hero classes require a kit to be fully maxed out?
     
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  4. So stronger then fully maxed ones?
     
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  5. Gold_

    Gold_ Well-Known Member

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    Love it, maybe a wither skeleton as a hero version of skeleton? Flame or more power on the bow, etc.
     
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  6. Butter_Warrior_

    Butter_Warrior_ Well-Known Member

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    ..... I love the idea... maybe for the Herobrine Kit (Which I know nothing about because I'm just standard VIP :p) could have a sort of... counter-fit for the Hero class. So instead, when maxing the Herobrine Kit out, you could make it Notch ;) Just for example that is...
     
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  7. To sooth the boredom of maxed out players couldn't we add more expensive perks that apply to all classes? :)
    Persay, one that adds x health to your teams wither at the start of a game? :D
     
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  8. WascallyWabbit

    WascallyWabbit Well-Known Member

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    Cool idea. One question though: Do you have to buy the class, THEN buy all the upgrades?
    Or you already get the class, then the upgrades are really expensive?
     
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  9. Groopo (If maxing out one regular class unlocks one hero class, this is from Zombie or Enderman.)
    Energy Skill: Groopo's Sweg
    • 1-5 seconds of Speed III, Jump Boost II, Regen II and Strength I
    Skill: Groopo's Sexiness
    • 5-50% chance to get Regen I for 10 seconds when you hit an enemy
    Skill: Groopo's Skillz
    • When you die, you respawn with Speed II, Resistance II and Jump Boost II for 2-20 seconds
    Kit: Groopo
    • I: 1 wooden sword w/ Knockback I, leather cap, 2 steak
    • II: 1 wooden sword w/ Knockback I & Unbreaking I, leather cap, 3 steak
    • III: 1 wooden sword w/ Knockback I & Unbreaking I, chainmail helmet, 3 steak
    • IV: 1 wooden sword w/ Knockback I & Unbreaking II, iron helmet, 3 steak, 1 health potion
    • V: 1 wooden sword w/ Knockback I & Unbreaking II, iron helmet, leather pants, 3 steak, 1 health potion, 1 speed potion
    • VI: 1 stone sword w/ Knockback II & Unbreaking III, iron helmet, leather pants, 3 steak, 1 health potion, 1 speed potion
    • VII: 1 stone sword w/ Knockback II & Unbreaking IV, iron helmet, leather pants, 3 steak, 1 health potion, 1 speed potion, 1 groopo head
    • VIII: 1 stone sword w/ Knockback II & Unbreaking V, iron helmet, leather pants, 4 steak, 1 health potion, 2 speed potions, 1 groopo head
    • IX: 1 gold sword w/ Sharpness I & Knockback II & Unbreaking X, diamond helmet, leather pants, 5 steak, 1 health potion, 2 speed potions, 1 groopo head
    Gathering Talent: Groopo's Luck
    • 1-5% chance of finding a groopo or hypixel head while mining any ore, 0.1-1% chance of finding a diamond while digging dirt.

    Opinions please, Kit IX may be a bit too much.
    Please keep in mind that the sword doesn't do much damage due to the knockback, the sword is meant for defending and rushing.
     
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  10. WascallyWabbit

    WascallyWabbit Well-Known Member

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    Groopu kit! Great idea!
     
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  11. WascallyWabbit

    WascallyWabbit Well-Known Member

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    One of the hero classes should be a hypixel class ;)
     
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  12. Bloodmage (not sure what to replace it with)
    • Skill: True damage
    2-5 seconds of true damage (Ignore armour) although during that duration you take double damage. (Become nostalgic when in True damage mode)
    • Skill: Health steal
    Chance to steal 5% of the enemies current health when you hit them.
    • Skill: Scavenge
    Each kill gives a 15% chance to restore wand dust.
    • Kit Upgrade: Bloodmage
    1. Wand fires a wither projectile, deals 1 heart of explosive damage + 1-2 seconds of withering + 10 wand dust (sulphur - without it the wand doesn't work) + 2 steak
    2. Wand fires a wither projectile, deals 1.5 heart of explosive damage + 2-3 seconds of withering + 10 wand dust (sulphur - without it the wand doesn't work) + 2 steak
    3. Wand fires a wither projectile, deals 2 heart of explosive damage + 3-4 seconds of withering + 15 wand dust (sulphur - without it the wand doesn't work) + 3 steak
    4. Wand fires a wither projectile, deals 2.5 heart of explosive damage + 2-4 seconds of withering + 15 wand dust (sulphur - without it the wand doesn't work) + 4 steak
    5. Wand fires a wither projectile, deals 3 heart of explosive damage + 3-5 seconds of withering + 20 wand dust (sulphur - without it the wand doesn't work) + 5 steak
    6. Wand fires a wither projectile, deals 3 heart of explosive damage + 3-5 seconds of withering + 25 wand dust (sulphur - without it the wand doesn't work) + 5 steak + 1 Golden apple (Not the OP one)
    7. Wand fires a wither projectile, deals 3 heart of explosive damage + 3-5 seconds of withering + 25 wand dust (sulphur - without it the wand doesn't work) + 5 steak + 1 Golden apple (Not the OP one) + 1 splash slow potion.
    8. Wand fires a wither projectile, deals 3 heart of explosive damage + 3-5 seconds of withering + 25 wand dust (sulphur - without it the wand doesn't work) + 5 steak + 1 Golden apple (Not the OP one) + 1 splash slow potion.
    9. Wand fires a wither projectile, deals 4 heart of explosive damage + 3-6 seconds of withering + 30 wand dust (sulphur - without it the wand doesn't work) + 7 steak + 1 Golden apple (Not the OP one) + 2 splash slow potion.
    Level 1 - 3 each spell takes 3 dust.
    Level 4 - 8 each spell takes 2 dust.
    Level 9 each spell takes 1 dust.
    • Gathering Talent: Silk Touch
    5% - 20% chance
    of getting a block from an ore instead of the ore.
     
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  13. I think Fully Maxed out herobrine is OP enough.....
     
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  14. poundsake

    poundsake Well-Known Member

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    "Hero classes will not be more powerful than others."
     
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  15. Legolas
    gains strength I for one second after an arrow hit, each level adds half a second (or a third, iunno)
    Bow starts at punch I, end level is Power I Fire I Punch II. (Low power max, as skele gets Power III, but fire and punch) Has bread for food, gets one health potion max but powerful speed potions (last longer or speed III)
    special ability fires one high damage flaming arrow (starts at 8, ends at 26) Fire Snipe
    Endurance: (ability) chance to gain high saturation (or gain food) when an arrow hits, maxes at 50%
    gain 20% ability for each arrow hit (or 15%, ability should not be able to be used that quickly again)

    gathering ability: all ores you mine instantly go to inventory

    we needed another bow class and legolas is definitely a hero XD
     
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  16. If we are suggesting kits, how about a well-rounded kit that has basic advantages in all areas? :)
    For example, the zombie kit may not have a bow as the skeleton class but has a high aspect of defense; you could "combine" the two to create a fully upgradale kit having slight defenses (1 piece of diamond gear, or enchants, ect) and a bow with ~power I :D

    I find it hard to choose which area to professionalize in, and want to be trained in all areas :p A well-rounded kit would be the type I would go for ;)
     
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  17. Ninja000217

    Ninja000217 Well-Known Member

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    Spider

    Energy Skill: Slow-mo

    4-8 seconds of slowness II to opponent and spawn webs on them


    Skill: Godspeed

    %10 chance of speed IV when you hit a player

    Skill: Spider Jump

    %5 chance of jump boost III when you hit a player

    Kit upgrade:

    I: Wood sword, chainmail helmet, 2 steak
    II: Wood sword, chainmail helmet (protection: I), 2 steak
    III: Stone sword, chainmail helmet (protection: I) 3 steak
    IV: Stone sword, chainmail helmet (protection: I) 3 steak, 1 speed III pot (00:10)
    V: Stone sword, chainmail helmet (protection: I) 3 steak, 1 speed III pot (00:10), potion of instant health I
    VI: IV: Stone sword, chainmail helmet (protection: I) 3 steak, 1 speed III pot (00:10), 2 potions of instant health I
    VII: Iron sword, chainmail helmet (protection: I) 3 steak, 1 speed III pot (00:10), 2 potions of instant health I
    VIII: iron sword, chainmail helmet (protection: I) 3 steak, 1 speed III pot (00:10), 2 potions of instant health I
    IX: Diamond sword, chainmail helmet (protection: II) 5 steak, 2 speed III pot (00:10), 2 potions of instant health I

    Gathering talent:

    1% chance of dropping a diamond from iron or coal ore
     
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  18. WascallyWabbit

    WascallyWabbit Well-Known Member

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    Hypixel, you should have the hero classes as "better" mobs. As an example, the zombie hero class would be a giant, the skeleton: witherskeleton, the creeper: charged creeper, the enderman: enderdragon, and herobrine: Maybe notch? there might be something better though..
     
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  19. Ninja000217

    Ninja000217 Well-Known Member

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    Creeper: super charged creeper herobrine: notch
     
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  20. wolfbit

    wolfbit Well-Known Member

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    Hmm I do not know what to say other than I like the idea of something extra for long term players.
    But maybe add that you have the abbilaty to place brake the protected area of other teams to be able to seek into their base and take out their wither without having to cross the unstoppable line of meat,metal and armour that protects them...
    This way the combat between Hero Class and non hero is the same but Hero has a slight privilege. This is same for VIP's the combat vs Non-VIP's is not really influenced.
     
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