This game was mostly made to cash in on the Star Wars hype and show off what Hypixel could do with 3D models and unique gameplay mechanics (mostly based on Warlords) and has pretty much been abandoned since its initial release. Here I put forward some ideas in order of how badly they are needed: 1. The ability to join mid-game This one is by far the most important because Galaxy Wars games are drained of players real quick. People on attack die 3 times and give up and leave. However, there should be some checks to not put players in games that are nearly finished. If there's less than 2 minutes left or the droid is past 80% of the map then players won't be put in that game. Raising the player cap to 30 (yes you read that right) while starting the countdown at 14 players would also make games a lot more fun and not slow the game down to a crawl if just a few people leave. 2. A two-round system Basically, swap the attackers and defenders at the end of a round. The team who has gotten the most progress on the droid wins. If both teams have made it to the end, then the team who does it the fastest wins. To prevent games taking too long, if the first team doesn't make it to the end, then the second team will automatically win the moment they've passed the first team's droid instead of having to push it to the very end. If the first team makes it to the end, then the second team will automatically lose if they haven't made it before the first team did. 3. New map(s) and/or gamemodes This could greatly reduce repetition, just one extra map would be much appreciated. New gamemodes could involve control points, deathmatch or something like Team Fortress 2's Payload Race where both teams would have to get their own droid to the end. 4. Balance changes If I'd have to rebalance the game, I'd only change a few things: Thrown lightsabers deal 40 damage instead of 30 The jedi/sith pistol deals 15 damage instead of 10 The grenade is capped at 80 damage to prevent one-shots Have troopers on the attacking side which will spawn in higher frequencies the less time is left That's all. The game is pretty well balanced except for the jedi/sith being kinda sub-par and unable to 2-shot troopers like the other classes can. This is compounded by the fact that mostly noobs will play them cause they're under the impression that they're more powerful. The slight grenade nerf is just cause one-shots are rather frustating. The shotgun can also one-shot but only at really close range so it's fine. Troopers on the attacking side could give them a bit of an edge and act as a safeguard against defenders steamrolling them (which happens in any game that I'm in). They'd have a very basic and dumb AI (mostly walking forward slowly) and their frequency would depend on how much time is left. So if time is ticking down, the attackers will get some extra help to make it. 5. New class I don't even know WHAT this class would be, I'm just saying it'd be nice to have some more variety. Like I said, I ordered these ideas by priority and a new class isn't needed as badly as the other ideas on the list. To sum it all up, I understand if the developers wouldn't want to put more effort than necessary in this game, but I'd like to atleast see ideas #1 and #2 implemented so the game as it exists (without any new content) becomes more playable.