In my opinion this is only partially true. First up, you must keep in mind that in order to do a gold pack, you need exactly 8 gold. So what about people that have, for example, 15? You do a gold pack for 8 and forge the last 7 because you obviously don't want to wait to make your healing. So the forges still come in handy for that purpose. Plus, forges also are for sand and extra iron. This just means you don't have to portion out how much forge you save for iron as much. It's not 100% necessary, but hey that's the point of the profession. It's all about convenience. Getting saplings is an extremely fast process, which most people dont realize. Just chop down 4 or 5 trees, do your crafting, grab sand, just use your time wisely. Come back in 30ish seconds and lots of saplings will have dropped from decay already. The rate of sapling drop from a decayed leaf is really high, something like 10-15%. I see what you mean though. I'd be happy with this regardless of the recipe or how much is gained. Maybe gaining even more would be cool too, but I feel like people shouldnt be able to get absurd amounts and the conservative 12 is a little fairer for the people who are opposed to the concept in general. Plus, it means that even having only one cane is enough to get what you need. Doesn't instant health require glistering melons which aren't all that easy to get much of? I can see what you mean though, this might be a concern for the sake of potions at times which is something worth addressing. That's pretty much how I feel about it too. Probably not insanely necessary, pretty cool though. I think people would like it enough, and it fits well with the theme of the profession. And I prefer my system a little more to an "uncrafting table" just seems cooler imo. I mean people have been begging for a nerf to stone tools, does this not accomplish that? But yes, obviously the main goal is to nerf obsidian trapping. I think that's quite clear. However, considering it's confirmed one or more is happening anyways, I figured I might as well offer a profession that could include that nerf. Makes sense to me, yeah?