Digging down is broken. The simple fact that someone with an efficiency 3 stone shovel can exit a fight in a matter of a quarter of a second without any opportunity of being punished is ridiculous and is in no way a proper game design. I just played a game where my whole team is undergeared and chasing a full diamond that we needed to eliminate if we wanted any sort of chance of winning the game. I'm literally seven blocks behind him when he whips out his iron shovel, digs four blocks down, and blocks himself off even before I can even reach his hole. At that point any benefit that may have been gained from killing him vanished. Digging down on him would've definitely lost at least one teammate and a majority of our healing. Essentially, the moment he dipped underground we lost the game. How in the world is this remotely functional game design? I know everyone is currently hung up on about how apprentice bow is so insanely broken that makes the game impossible to win, but let me just ask you this. Is apprentice bow REALLY that strong when you can literally make bowfights optional? You can literally make ANY fight optional as a matter of fact as long as you know for sure you have better gear. Digging is not a problem in places like reddit or badlion since there's no efficiency and that leaves opposing players a crucial window of opportunity to punish the digger before he gets too far down. With everyone having an efficiency 3 shovel, that window of opportunity is nonexistent. I'm not even getting into the obby trap business which is so ridiculously safe and unbeatable that it only adds to the fact that digging down is just busted and completely unfair towards the players in the game that aren't as stacked as the rest. My suggested fix: After PvP is enabled, only give efficiency to a shovel if the player is below Y59. This would make it much more difficult for players to get underground quickly, giving opponents that specific window of opportunity to prevent them from getting away. This would also help to balance the highly unpopular "feature" of obby trapping, since this would help prevent players from getting underground in the first place. On the other hand, this small change wouldn't prevent players from digging down completely. One just has to put more effort into protecting themselves or put more distance between them and their opponent if they choose to exit a fight. I'll literally trade a small apprentice bow nerf for this. This is something I've desperately wanted for YEARS.