1. mysteryman3546

    mysteryman3546 New Member

    Messages:
    26
    So I had a question about Sethbling's Change Spawner Properties MCEdit Filter. How do you make the mob spawners only spawn 4 mobs at a time, like the one in Herbrines Mansion?

    PS What does Min Spawn Delay, Max Spawn Delay, Entity Cap and Spawn Count Mean???
     
    #1
    • Like Like x 1
  2. Johni0702

    Johni0702 Map Expert

    Messages:
    1,155
    Min/Max spawn delay -> After spawning one wave of mobs the spawner waits a random time between the min/max spawn delay (The numbers are ticks, 1 tick = 1/20 sec)
    Entity Cap -> When spawning the spawner checks how many entities of the same type (e.g. zombie) are in its radius and if there are more then the entity cap, it will not spawn more
    Spawn Count -> How many mobs spawn every wave (see min/max spawn delay)
     
    #2
    • Like Like x 1
  3. mysteryman3546

    mysteryman3546 New Member

    Messages:
    26
    Thanx a lot!!! And aren't the detection range and spawn radius very similar because I have now clue??
     
    #3
    • Like Like x 1
  4. Johni0702

    Johni0702 Map Expert

    Messages:
    1,155
    Detection range: How near the player must be for the spawner to work.
    Spawn radius: The radius in which mobs randomly spawn.
     
    #4
    • Like Like x 1
  5. mysteryman3546

    mysteryman3546 New Member

    Messages:
    26
    L
    Thanx!!! And one more thing what about the current spawn delay???
     
    #5
    • Like Like x 1
  6. milowolf

    milowolf Member

    Messages:
    85
    Current spawn delay = time until next spawn. For example if you set the current spawn delay to 1 and the minimum and maximum spawn delay to 10,000 it would spawn one mob instantly, then not spawn anymore for 10,000 ticks :) (that's a technique for spawning a single mob)
     
    #6
    • Like Like x 1
  7. mysteryman3546

    mysteryman3546 New Member

    Messages:
    26
    THANX A LOT!!!!!!!!!!!
     
    #7
    • Like Like x 1

Share This Page