As many of you know the proposal patch thread with the projected balance changes and bug fixes has been generally completed for over a month now. After review suggestions and general changes within the thread there were some tweaks that were made and ideas that came up, which I hope to share with you all in this update of the thread. On another note sometime within a week from this thread being updated Mega Walls will receive a small partial implementation of some of the patch items. Of course not everything can be implemented at the moment but certain thing's have been broken down into sections for you all to see what exactly happened or could happen. Spoiler: Code Specific Changes (Not Implemented) General: Remove EPS requiring 2 hits to activate energy generation Add 15 seconds to preparation time (as the cage dropping counts into the 10 minutes) Skeleton: Allow Skeleton to activate it's ability using a sword Players can only be damaged by 1 explosive arrow every 6 seconds Salvaging now provides 2 arrows Zombie: No Changes Creeper: Set the creeper minion to have a set damage value of 5 with an explosion timer of 1.5 seconds. Fix the noise for the main ability not being played on activation Fix the main ability (Detonate) to prevent it from activating after the creeper player has been killed. Enderman: No Changes Herobrine: No Changes Spider: Remove Slowness from Leap but allow for slightly more blocks to be broken when drop shocking Set Nest Egg spiders to have increased health, damage and speed (at the expense of teleporting to their enemies) Squid: Fix squid splash working in reverse of how it is designed Fix Rejuvenate to heal the proper amount Fix Rejuvenate activating at any health when it should only activate when dropping below 21 HP Dreadlord: Change the skulls on Shadow Burst from Blue to Black Add a Chat notification for Soul Eater Fix bug where the ability does not play an explosion sound Shaman: Remove the energy cap on the tornado Add a cap of 2 tornadoes being active at the same time Fix Shaman tornado staying active after death (force dissipate much like Pigman's bubble) Arcanist: No Changes Golem: Add a 1 second cooldown for players taking damage from Iron Punch (Fix double Iron Punch) Fix bug where slowness potion still effects teammates Blaze: Call of the Blazes: (Achievement needs to be reworked to accommodate the new version): 10% to spawn 1 blaze per sword hit 30% to spawn 1 blaze per bow shot Each blaze shoots fireballs (1 every second) dealing 1 true damage to enemies hit Blaze despawns after 30 seconds (Cap of 3 blazes being out at one time) Blazes spawn near the player but not on or in front of view to interfere with combat. Pigman: Add chat notification for Valor Activation Pirate: Parrots respawn after 1.5 seconds after being destroyed by a block (Doesn't force a pirate to be punished by their surroundings). Hunter: Add Speed II to all animal companions Phoenix: When shooting an enemy inferno deals 3 true damage and heal 50-100% of the total damage (3 + X amount of damage) dealt to yourself and nearby teammates (who are close to the enemy or the Phoenix -> 2.5x2.5 block Radius of both). Inferno Provides Speed II (8 seconds) to the Phoenix Fix inferno and Cleansing flames being able to be used on Teammates Fix inferno activating on arrows that do not hit enemies triggering the cooldown Resurrection now keeps the same items that Enderchest does (from the Enderman Class) and the duration to activate changed to 120 seconds (Previously 60 seconds) Werewolf: Lycanthropy provides 2 energy for each indirect hit the ability gets (like shaman tornado) Bloodlust gains a duration cooldown Lycanthropy healing reduced to 25% Energy per hit increased to 8 Energy for being hit removed Moleman: Fix bug where Golden Apples do not heal or provide hunger/saturation when consumed by a moleman Ability can now be activated with a sword While shortcut is active chances of finding chests are reduced by 50% Replace Gunpowder Barrel with Junk Food (Moving it up as a passive now) and add "Stockpile" (Name is changeable) as the new Gathering Talent: - When mining a shovel breakable block there is a 1 - 10% chance to get an iron block. Spoiler: Live Changes (Implemented Soon) General: No Changes Skeleton: Explosive arrow damage reduced to 6 Zombie: No Changes Creeper: No Changes Enderman: 10 second cooldown added to Soul Charge Herobrine: Aqua Affinity returned to helmet Helmet is now unbreakable Spider: Boots gain Protection I & Blast Protection I Sword gains Bane of Arthropods IV Squid: No Changes Dreadlord: Shadow burst damage reduced to 7 Shaman: EPH increased to 8 Arcanist: No Changes Golem: Blast Protection on Chestplate replaced with Protection I Blaze: Protection II added to Leggings (max) Leggings are now unbreakable Added 1 arrow to the kit (was missing) Fossil Fuels Cooldown reduced to 10 Pigman: No Changes Pirate: Added Absorption I to the Potions Hunter: No Changes Phoenix: EPH increased to 12 Power I added to the bow Replaced Regen potion with 2 Health Potions (8 hearts) unlocked at kit 5 and 9 Added two drinkable Speed II potions (15 seconds) unlocked at kit 4 and 8 Cleansing Flames healing reduced to 6 HP Cleansing Flames duration decreased to 25 seconds at max Molten Lava chances increased to 20% at max Inferno cooldown reduced to 20 seconds Werewolf: No Changes Moleman: EPS in deathmatch set to 2 Gunpowder barrel energy cost increased to 50 at max to aid in the invincibility bug situation (Until a full fix for it can be implemented) Sharpness levels added to all levels of the shovel (allowing the lowest levels to be viable) All shovels are now unbreakable for moleman Some changes can only be fully tested on a large scale, which involves you all in the testing process. These ideas have been referred to as "Beta Changes" which could or could not stay for the patch depending on how the community feels about these changes. I will make specific threads for each change including a poll for you to vote on showing how you feel about these changes and if they don't work out they will be removed. Spoiler: Beta Changes Undetermined (2/27/17 - 11:57pm EST) Currently the Beta Changes section is quite small but again these are changes that need to be tested on a larger scale than what is possible (full games, multiple games, etc). Hopefully you look forward to what is to come, leave your comments below!