As of now kits are solely balanced around items, but I feel like there are some factors that could be used. Time it takes to receive kits Cost to level up kits Downsides Unlocking With these 4 factors, kits can be balanced around more than just items. Let's use level I non-VIP kits for reference: The relation between Knight and Meatmaster is clearly broken. Meatmaster has a sword just like knight but gets a steak, looting and a pig egg. When knight is upgraded to level 2 it gets a gold sword which only has higher enchantability and lower durability. At that point meatmaster I still beats knight II. At III knight gains a golden helmet, making it on par with meatmaster I, they both have a sword but one has food, looting and a pig egg and the other some armor. So Knight III=Meatmaster I. Besides buffing knight(I was thinking to remove level I and replace it with what is now known as Knight II, so it would start with a golden sword and knight II would already receive a golden helment) something that could be done is that you don't get to use Meatmaster until you unlock it, maybe by spending some coins(less than 100 should be fine) or getting a certain amount of kills(around 40 should do). With these new factors, I believe it is possible to make a kit that gives you bread(baker) and a kit that gives you a sword(knight) on par with eachother. This would add more depth and balance to the game, and make kits less braindead than just different items. Thank you for your attention.