On August 8th, 2013, we released the Friendship Update. Changes include:
Multiple players can be requested to join a party simultaneously
/msg, /party, /friend, and pretty much all commands are now case-insensitive for players' names.
Fixed /r not always sending to the correct person
Fixed random bad packet/gzip compression/end of stream connection problems
Parties can now be any size, but have the following restrictions:
Parties cannot be larger than 4 players (including leader) to join an adventure map
Parties, in order to play a map of a mini game, must have less players than the max-players of that map
Parties can now queue for mini games. Party leaders, just right click the sign that says "[PARTY]" in each lobby to open a map-selection menu. Click a map and your party will be TP'd into a server of that map.
Party members are removed from the party after 5 minutes of being offline
Parties whose leaders have been offline for 5 minutes are disbanded
A friends list has been added, /friend help for help
Friends can see each other with magic clock enabled -Working on it Fixed!
Friends can see join/leave notifications of each other. This can be disabled with /friend notifications.
Lobbies are now generated dynamically automatically as needed and removed automatically as needed.
Signs are now the same in every lobby of a minigame (All TNTGames lobbies' signs are the same, all Walls lobbies' signs are the same, etc)
Added functionality to provide for static servers, such as the upcoming VIP Lobby
Fixed a minor crash bug in game servers
Fixed a major deadlock bug in all servers
Reorganized the network with less game servers per physical machine to reduce lag
More work on Guilds
Fixed /silence not working properly
Started work on /help
Added more administration tools to Pets
Tons of bug fixes
Made MasterControl sentient.
Began work on uber-secret project involving Blood, Flamethrowers, and other such things
This morning we added more game and lobby servers, allowing us to bump slots to 8500!
We also cleared the lag issues in TNT Wizards, added Hats in the TNT Games and did a bunch of fixes for the other games.
I have good news, not only we have a bunch of mini-games coming up but I'm also currently working on a "plugin" that will be very unique. But the thing is, it might take a while. All I can say is that If you like games like "World of Warcraft" or adventure maps, you are going to love this "plugin"!
On other news, Herobrine 3 is still in the works and should be relased in a few weeks, make sure you follow me on twitter and facebook for tease!
Oh yeah, I will be doing Coins and Pets giveaways on twitter and facebook pretty soon
Just a quick update to let you know that we are adding more servers this week, it will allow us to handle more traffic, more games and reduce the lag we have been getting in some games like TNT Wizards.
The TNT Games are almost fully completed! Please keep reporting bugs and give us your feedback on the forums, thank you all!
Over the past few weeks, we've introduced numerous new updates and I've forgotten to document exactly what changed, but changes include:
Introduced Blitz Survival Games
Fixed lots of BSG bugs
Optimized database more
Paintball Update 2.0 - New killstreaks and increased coins gain
Fixed BSG lobby lag
And as of tonight, we HAVE FIXED THE BOW BUG.
The bow bug caused disconnections when using a Bow or a Fishing Rod, with the disconnect message being either "bad packet XX", "Bad string length!", or a client crash. It has now been resolved network wide.