I hope you guys having a great time, I got some good news for you!
First we are going to have a contest and you will be able to win cool prizes
The contest is very simple, all you need to do is record, edit and upload to YouTube a short video (15 seconds maximum!) of a fun or epic clip from the server!
There will be 3 winners that will receive the following prizes;
Hey guys, codename_B here with a little something for our Pet owners and Blitz players!
I know a lot of you love your main lobby pets, and wish you could take them in-game with you to help you battle - well now you can!
If your pet is of the same type as the spawn egg you get, the Pet will get the name (and for Horses appearance) of your Pet!
It's just a small update but I hope you guys enjoy it!
Now onto more new content coming soon: we're thinking of adding Hero Classes to Mega Walls. These are like your regular classes only bigger and more bad-ass. The trade-off is that they are more expensive to level up and cost a small fee to unlock in the first instance.
Don't forget to follow Hypixel and codename_B on twitter for the latest sneaky peeks at what's coming!
We just launched the public BETA of Mega Walls!
Feature 5 classes and 100 players per game, this new game is now ready for testing for everyone!
However due to the popularity of the game, we already ran out of servers, so we will be adding more by 1 PM Eastern.
Added lots of servers but it's already full. Update #2
Crashed - Will be back soon. Update #3
We just had a drive failure on a critical machine, working to restore services.
As many of you know earlier today with the public release of the Mega Walls Beta we encountered many lag issues with the network. We wanted to clear up some confusion about what exactly was going on. To begin with, the issues regarding lag were not Multiplay’s fault. There were database issues that caused most of the network to run very slowly as it processed all the changes. As a result, many of you experienced lag. The database issues had nothing to do with Multiplay, but rather to do with our own oversight of changes. It's now fixed, however, as of recently, we were hit with several large DDoS attacks. We are working very closely with Multiplay to mitigate against the attack and help defend against future ones.
We know a new host may seem like a big change, and it’s easy to blame all the problems on the change, but we wanted to take the blame for ourselves as it was our fault. We will continue to work with the new host to bring you guys the best performance possible and we hope that the future with Multiplay is bright. Thank you guys for your continued patience through our issues and we hope you all stick around to help the server continue to thrive.