Today we are releasing a Quality of Life patch to UHC, including the deathmatch timer, speed effect nerfs and more!
In case you missed it, this patch follows the >March patch< which was focused on bugs and xray prevention.
I would like to thank everyone who gave their feedback in the UHC sub-forums
> When 15 players are remaining, the Deathmatch timer goes down to 10 minutes. We are re-introducing the Deathmatch timer, more flexible this time.
> Speed effects are nerfed by 5% per level. Speed I, II and III will now give +20%, +30% and +45% speed respectively.
> Dice of God changes reverted, it will now give a random extra ultimate.
> Removed 1 Blaze Rod in Cupid Bow's recipe, can also be used in Anvil. (recipe book updated)
> Changed the Gold Sword into a Diamond Sword in the Tablet of Destiny's recipe. (recipe book updated)
> Changed the Emerald into a Diamond in the Artemis' recipe. (recipe book updated)
> Excalibur can now be used in anvils.
Changes to player heads:
> Heads now give 5 second of Speed II by default. (Celerity perk remains unchanged) Heads used to give no speed by default, players needed the Celerity perk lvl 1 to get 6 seconds of Speed II, +1 second per level.
This change will only impact players who do not have the Celerity perk unlocked.
> Golden Heads now give Speed III instead of Speed II. 5 seconds by default, and +1 second per level of Celerity.
> Added a chat message notifying about the speed effect.
> Diamond ores now have a 33% chance of spawning one extra diamond ore in an adjacent block. (1 max)
> Introduced a loot priority system. When walking over a pile of items, you will now pick up the most valuable items first. (Those items being Heads, diamonds, diamond gear, golden apples and golden ingot/ores.
> Daredevil speed buffed by 5%
> Players can't craft gold pressure plates anymore
> If players die from border damage or lava, they now spawn a corpse at the feet of their killer. Players can click on it to get their items.
> Reduced playercount needed to start a Solo game by 5. (From 60 to 55)
> Fixed recipe book bug that was showing recipes multiple times.
> Fixed bugs related to xray prevention, blocks should not disappear anymore.
We just released v0.3 for The Bridge, with 9 brand new maps, a new 4 Team mode and much more! We'd like to say thank you to those of you who have been playing and offering feedback so far. Your suggestions will help to improve this game and bring it to its full potential. Read below for more details on the update.
NOTE: Some of you may have already seen some of these changes over the last couple of weeks. We have been slowly rolling out each feature silently in order to test and tweak before officially releasing v0.3.
Added 9 new maps, including 2 from community map submissions.
Added 2v2v2v2 and 3v3v3v3 elimination modes.
Added a party challenge system for challenging other players/parties to 1v1, 2v2, and 4v4 modes.
Players can now see their current win streak at the end of games.
Added a "best win streak" statistic in the lobby NPC menu.
Team chat now correctly displays the [TEAM] prefix.
You are now credited with a win if all enemies leave before the end of a game.
Added the Play Again paper at the end of games.
Added an AFK check, players are kicked if they have been inactive for 30s.
The 11th line on the leaderboards now shows your own ranking.
Leaderboards now remember what page you were looking at before.
The new v1.1 update has been released for Duels, available to play now in the new Duels Lobby. Read on below for a full list of changes and additions, or play it right now by clicking the Duels Lobby NPC, game menu icon, or using the command /lobby duels.
▶ What is in this update?
100+ new Duels Cosmetics
Sumo Duels and Sumo Tournaments
Rating leaderboards and position titles for UHC and SkyWars modes
Lots of bug fixes and improvements
and much more!
As always, if you find any bugs or issues please report them in the bugs section on the forums HERE.
Next up, here's some bugfixes for Cops and Crims! We also have lots of other updates in the works including the Guild Update, updates for older games, PTL game updates, bug fixes, and brand new PTL games / modes, be hyped!
Thanks to everyone who reported the bugs in the bugs section and of course our awesome bugs team for collecting them!
Here we are again with some more bug fixes, this time for the Cosmetics in our lobbies. We also have lots of other updates in the works including the Guild Update, updates for older games, PTL game updates, bug fixes, and brand new PTL games / modes.
We just updated Mega Walls!
If you've never played the game, this is the perfect time to try it out.
Mega Walls has been a pillar of Hypixel since the server was created.
Our directing line with this update is to modernize the game so that a new generation of players on the server can enjoy it, while keeping it fresh for veteran players with new content.
Please note, this update will be followed by a patch in the next few days to iron out the class balance and fix any issues we can find. So please do share your feedback in the Megawalls forums and report bugs.