Change Spawner Properties [Help!]

Discussion in 'Questions & Answers' started by mysteryman3546, Mar 26, 2013.

  1. mysteryman3546

    mysteryman3546 New Member

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    So I had a question about Sethbling's Change Spawner Properties MCEdit Filter. How do you make the mob spawners only spawn 4 mobs at a time, like the one in Herbrines Mansion?

    PS What does Min Spawn Delay, Max Spawn Delay, Entity Cap and Spawn Count Mean???
     
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  2. Johni0702

    Johni0702 Map Expert

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    Min/Max spawn delay -> After spawning one wave of mobs the spawner waits a random time between the min/max spawn delay (The numbers are ticks, 1 tick = 1/20 sec)
    Entity Cap -> When spawning the spawner checks how many entities of the same type (e.g. zombie) are in its radius and if there are more then the entity cap, it will not spawn more
    Spawn Count -> How many mobs spawn every wave (see min/max spawn delay)
     
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  3. mysteryman3546

    mysteryman3546 New Member

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    Thanx a lot!!! And aren't the detection range and spawn radius very similar because I have now clue??
     
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  4. Johni0702

    Johni0702 Map Expert

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    Detection range: How near the player must be for the spawner to work.
    Spawn radius: The radius in which mobs randomly spawn.
     
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  5. mysteryman3546

    mysteryman3546 New Member

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    L
    Thanx!!! And one more thing what about the current spawn delay???
     
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  6. milowolf

    milowolf Member

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    Current spawn delay = time until next spawn. For example if you set the current spawn delay to 1 and the minimum and maximum spawn delay to 10,000 it would spawn one mob instantly, then not spawn anymore for 10,000 ticks :) (that's a technique for spawning a single mob)
     
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  7. mysteryman3546

    mysteryman3546 New Member

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    THANX A LOT!!!!!!!!!!!
     
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