The official Hypixel Minecraft 1.5.2 server is now live to the public! The server is currently in beta so not all features are currently available though stay tuned for more updates.
This morning, May 11 2013, we implemented Update #5.
Changes:
Stability improvements
Individual player queuing in lobby. Right click on the sign while not in a party to be added to a queue for that map. Once 4 people are queued for that map, a server will be assigned to you.
Changed invisibility slimeball to a clock
Dynamic server sign system. Sign sections have been made much smaller and servers will rotate through them as necessary (a nonjoinable server will be replaced with a joinable one after 10 seconds)
Networking improvements
AdventureLobby bugfixes
Hustwood map fixes
Arrival of new developer (codename_b), back from University!
Today, May 9 2013, we implemented Update #4
Changes:
Adventure Lobby is open for VIP access
Fixed MasterControl reconnect failure (caused a lot of issues)
Fixed Parties
Added Party queuing for Adventure Lobby
Added 180 high-efficiency Minecraft instances for Adventures
Began work on less-buggy more-efficient networking system
Added /mute
Added slimeball, an item in lobbies that allows you to disable viewing of other players (You can't see them) to help reduce client lag. Right click to hide all other players, Right click to view them again. (Currently a bit buggy)
So for those of you who don't know me, I'm AgentK (AgentKid in game). I'm one of the developers for Hypixel.net. I figured I'd start posting patch notes of the things we change when we change them. Major updates, ones that require us to take down the network, will have their own thread, while minor updates will be appended onto the most recent major update. Here's the first three patch notes:
==================== Update #1 ====================
April 20th, 2013
Moved to our new servers, providing 500 Minecraft server instances
Upgraded player capacity to 1,500 players.
Added MasterControl, a custom developed server management and load balancing system
Tiny performance improvements here and there
==================== Update #2 ====================
April 27th, 2013
Optimized MasterControl organization, fixed multi-bungee system
Fixed Walls exploit of using pistons on walls
Fixed PVP being disabled in walls (sorry about that one!)