Hey guys, codename_B here with a little something for our Pet owners and Blitz players!
I know a lot of you love your main lobby pets, and wish you could take them in-game with you to help you battle - well now you can!
If your pet is of the same type as the spawn egg you get, the Pet will get the name (and for Horses appearance) of your Pet!
It's just a small update but I hope you guys enjoy it!
Now onto more new content coming soon: we're thinking of adding Hero Classes to Mega Walls. These are like your regular classes only bigger and more bad-ass. The trade-off is that they are more expensive to level up and cost a small fee to unlock in the first instance.
Don't forget to follow Hypixel and codename_B on twitter for the latest sneaky peeks at what's coming!
Once again, we seem to be on a streak of bad luck and the gods of Minecraft don't want us to have fun. What happened now? The database's hard drive failed and we have to rollback to the latest backup which was made a few hours ago. However, keep reading: We have good news.
Reward to Compensate the rollback and downtime All of our players that joined the server before today (over 2 500 000) will receive a 3-day booster (worth 9.99$ ea.) and more soon. If you already have a booster, you can have multiple ones for later on. To use your...
We just launched the public BETA of Mega Walls!
Feature 5 classes and 100 players per game, this new game is now ready for testing for everyone!
However due to the popularity of the game, we already ran out of servers, so we will be adding more by 1 PM Eastern.
Added lots of servers but it's already full. Update #2
Crashed - Will be back soon. Update #3
We just had a drive failure on a critical machine, working to restore services.
As many of you know earlier today with the public release of the Mega Walls Beta we encountered many lag issues with the network. We wanted to clear up some confusion about what exactly was going on. To begin with, the issues regarding lag were not Multiplay’s fault. There were database issues that caused most of the network to run very slowly as it processed all the changes. As a result, many of you experienced lag. The database issues had nothing to do with Multiplay, but rather to do with our own oversight of changes. It's now fixed, however, as of recently, we were hit with several large DDoS attacks. We are working very closely with Multiplay to mitigate against the attack and help defend against future ones.
We know a new host may seem like a big change, and it’s easy to blame all the problems on the change, but we wanted to take the blame for ourselves as it was our fault. We will continue...
I’m happy to announce that we recently partnered with Multiplay, one of the biggest gaming networks in the world with currently over 25,000 servers. They also directly work with many of the worlds largest gaming brands such as Mojang, where they assist with Minecon event. Starbound, Paradox Games, EA and many more which can be seen at a list here.
With this partnership, we moved the network to a new location, resulting in improved ping for the majority of players, especially those Europe while still maintaining a high quality in the Americas and Australia. The move also improves the...